Player Matchup

Hercules
Hercules
BlueDuckk
Hercules
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Lancelot
Lancelot
HELLSTORMFENIX
Lancelot
Level 109
God Stats
14W - 7L
1,809 SR
Queue Stats
279W - 266L
1,467 Elo+
Party 2
Scylla
Scylla
JEZSRLY
Scylla
Level 129
God Stats
28W - 26L
1,568 SR
Queue Stats
756W - 686L
1,489 Elo+
Party 2
Cupid
Cupid
KowlCowl
Cupid
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,511 Elo+
Party 4
Geb
Geb
RetarPetar
Geb
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Team Averages
Level 70
1,575 SR
1,493 Elo+

VS

Team Averages
Level 119
1,465 SR
1,476 Elo+
Hades
Hades
 
Hades
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
JobNid
Anubis
Level 138
God Stats
179W - 147L
1,548 SR
Queue Stats
316W - 296L
1,454 Elo+
Solo
Pele
Pele
OkArrowUwU
Pele
Level 97
God Stats
1W - 1L
1,285 SR
Queue Stats
13W - 18L
1,402 Elo+
Party 3
Medusa
Medusa
Unmichi
Medusa
Level 110
God Stats
4W - 5L
1,491 SR
Queue Stats
118W - 124L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlueDuckk
Hercules
9
1 / 1 / 2
5,331
410
4,018
8,737
6,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
12
3 / 1 / 1
7,345
565
6,737
10,253
4,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
JEZSRLY
Scylla
12
2 / 1 / 1
6,751
519
8,168
4,281
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
KowlCowl
Cupid
10
0 / 0 / 0
6,234
480
3,753
5,981
1,840
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 5 / 1
5,273
406
1,471
8,414
5,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
3 / 1 / 2
7,833
603
4,222
9,690
4,355
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hercules
 
Hercules
10
3 / 0 / 3
6,882
529
4,985
10,027
9,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
JobNid
Anubis
10
0 / 3 / 1
6,491
499
4,288
5,581
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 2 / 1
6,867
528
4,323
10,779
3,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Unmichi
Medusa
12
0 / 0 / 3
6,477
498
6,194
5,928
2,149
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
6
Kills
8
8
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
1
2
4
W
Hercules
 
Hercules
3
0
3
4.5
L
Hercules
BlueDuckk
Hercules
1
1
2
2
L
Lancelot
3
1
1
3.5
L
Scylla
JEZSRLY
Scylla
2
1
1
2.5
W
Anubis
JobNid
Anubis
0
3
1
0.17
L
Cupid
KowlCowl
Cupid
0
0
0
0
W
2
2
1
1.25
L
0
5
1
0.1
W
Medusa
Unmichi
Medusa
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,147
Damage
24,012
37,666
Taken
42,005
19,484
Mitigated
21,483
8,223
Healing
17,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,222
750
204
6,265
9,690
4,355
633
4,888
4,802
57,890
0
W
Hercules
 
Hercules
4,985
642
0
4,352
10,027
9,013
50
2,236
7,791
0
19,277
L
Hercules
BlueDuckk
Hercules
4,018
610
0
2,604
8,737
6,761
0
4,464
3,907
0
12,936
L
Lancelot
6,737
298
0
340
10,253
4,064
0
1,051
9,092
0
48,449
L
Scylla
JEZSRLY
Scylla
8,168
978
0
1,397
4,281
1,403
0
828
3,453
58,798
0
W
Anubis
JobNid
Anubis
4,288
36
0
603
5,581
2,314
622
1,051
4,530
40,735
0
L
Cupid
KowlCowl
Cupid
3,753
1,696
28
3,265
5,981
1,840
974
0
5,981
0
36,665
W
4,323
512
0
2,753
10,779
3,652
0
1,750
9,029
0
49,732
L
1,471
203
0
589
8,414
5,416
0
1,669
6,723
3,905
0
W
Medusa
Unmichi
Medusa
6,194
2,304
0
3,238
5,928
2,149
375
361
5,567
0
48,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,934
Gold Earned
34,550
273
Minions Killed
335
0
Camps Cleared
0
1,310,806
Distance Traveled
1,312,072
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,833
603
113
9
0
238,634
3
W
Hercules
6,882
529
19
1
0
269,579
0
L
Hercules
5,331
410
19
1
0
265,773
0
L
Lancelot
7,345
565
93
7
0
319,882
0
L
Scylla
6,751
519
98
8
0
250,847
2
W
Anubis
6,491
499
62
5
0
230,102
0
L
Cupid
6,234
480
62
5
0
245,163
0
W
Pele
6,867
528
71
5
0
315,427
0
L
Geb
5,273
406
1
0
0
229,141
0
W
Medusa
6,477
498
70
5
0
258,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role