Player Matchup

Achilles
Achilles
Diamond V
GuiltyRose
Achilles
Diamond V
Level 109
God Stats
6W - 11L
1,668 SR
Queue Stats
228W - 246L
2,093 MMR
Party 2
Janus
Janus
Diamond V
KingNickolaii
Janus
Diamond V
Level 154
God Stats
12W - 15L
1,628 SR
Queue Stats
228W - 246L
2,093 MMR
Party 2
Bacchus
Bacchus
Platinum III
TheReaper3799
Bacchus
Platinum III
Level 116
God Stats
0W - 1L
1,808 SR
Queue Stats
43W - 38L
1,999 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,701 SR
2,062 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,867 SR
2,027 MMR
Hachiman
Hachiman
Platinum III
KaptainCrevette
Hachiman
Platinum III
Level 158
God Stats
1W - 1L
1,765 SR
Queue Stats
121W - 88L
2,199 MMR
Party 1
Merlin
Merlin
Platinum III
MasterLazy
Merlin
Platinum III
Level 149
God Stats
1W - 0L
2,010 SR
Queue Stats
41W - 24L
2,064 MMR
Party 1
Guan Yu
Guan Yu
Gold I
Poorguylol
Guan Yu
Gold I
Level 49
God Stats
4W - 0L
1,826 SR
Queue Stats
20W - 9L
1,818 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GuiltyRose
Achilles
13
2 / 2 / 3
10,880
680
12,728
21,017
26,814
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 4 / 2
11,879
742
14,911
11,816
5,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
14
1 / 2 / 5
10,992
687
8,714
17,646
24,472
Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
MartichorasSobekThothHerculesAgni

VS

Bans
Ne ZhaAresFenrirCabrakanAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
4 / 1 / 4
12,082
755
15,924
14,595
5,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
MasterLazy
Merlin
15
3 / 2 / 5
11,660
729
15,668
11,228
4,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
Poorguylol
Guan Yu
13
1 / 3 / 7
10,746
672
12,493
20,004
24,758
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
6
Kills
8
8
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
GuiltyRose
Achilles
2
2
3
1.75
W
Hachiman
4
1
4
6
L
3
4
2
1
W
Merlin
MasterLazy
Merlin
3
2
5
2.75
W
Guan Yu
Poorguylol
Guan Yu
1
3
7
1.5
L
Bacchus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,353
Damage
44,085
50,479
Taken
45,827
57,026
Mitigated
34,490
10,471
Healing
14,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
GuiltyRose
Achilles
12,728
2,596
0
5,420
21,017
26,814
480
8,714
12,303
0
32,893
W
Hachiman
15,924
10,953
0
1,632
14,595
5,616
2,406
7,009
7,586
0
62,073
L
14,911
370
0
250
11,816
5,740
738
2,328
9,488
76,250
0
W
Merlin
MasterLazy
Merlin
15,668
1,104
0
1,023
11,228
4,116
451
6,537
4,691
60,304
0
W
Guan Yu
Poorguylol
Guan Yu
12,493
1,420
4,918
7,389
20,004
24,758
339
10,552
9,452
2,702
28,053
L
Bacchus
8,714
1,221
0
4,801
17,646
24,472
241
6,876
10,770
30,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,751
Gold Earned
34,488
166
Minions Killed
178
0
Camps Cleared
0
925,126
Distance Traveled
873,033
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,880
680
24
2
0
327,394
2
W
Hachiman
12,082
755
95
6
0
285,505
2
L
Janus
11,879
742
122
8
0
291,374
1
W
Merlin
11,660
729
66
4
0
274,487
0
W
Guan Yu
10,746
672
17
1
0
313,041
3
L
Bacchus
10,992
687
20
1
0
306,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role