Player Matchup

Raijin
Raijin
Gold V
 
Raijin
Gold V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
SrMiyagui
Ao Kuang
Gold III
Level 145
God Stats
15W - 9L
1,643 SR
Queue Stats
142W - 147L
1,471 MMR
Solo
Rama
Rama
Gold V
SubZero1127
Rama
Gold V
Level 189
God Stats
6W - 1L
1,505 SR
Queue Stats
204W - 207L
1,391 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Thehollywood22
Cthulhu
Gold IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 276L
1,403 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
alexisaranda1235
Sun Wukong
Bronze III
Level 105
God Stats
0W - 1L
1,382 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,506 SR
1,433 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,539 SR
1,419 MMR
Merlin
Merlin
Gold IV
LTFx LORD
Merlin
Gold IV
Level 169
God Stats
94W - 75L
1,593 SR
Queue Stats
446W - 477L
1,469 MMR
Solo
Ares
Ares
Gold III
Volstok
Ares
Gold III
Level 84
God Stats
3W - 3L
1,603 SR
Queue Stats
71W - 68L
1,462 MMR
Solo
Vamana
Vamana
Silver I
Weberty_Almeida
Vamana
Silver I
Level 226
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 79L
1,276 MMR
Party 1
Fenrir
Fenrir
Bronze III
dsleite360europa
Fenrir
Bronze III
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Silver IV
iccBoi
Hou Yi
Silver IV
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 106L
1,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
3 / 2 / 1
6,221
622
4,024
6,063
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
SrMiyagui
Ao Kuang
10
2 / 1 / 2
5,835
584
4,217
6,682
2,279
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 4 / 3
5,639
564
3,253
9,305
2,936
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

8
0 / 2 / 3
5,362
536
2,747
7,390
4,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
alexisaranda1235
Sun Wukong
6
0 / 1 / 0
4,639
464
1,362
3,862
2,208
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
MartichorasThorHe BoAwilix

VS

Bans
HadesHachimanAgniBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LTFx LORD
Merlin
11
1 / 1 / 2
6,364
636
4,045
4,488
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
Volstok
Ares
9
2 / 1 / 3
5,723
572
3,310
5,842
3,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 1
6,138
614
1,563
5,666
3,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
4 / 2 / 4
6,320
632
6,378
7,672
3,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
iccBoi
Hou Yi
10
2 / 1 / 2
5,839
584
2,652
5,419
1,948
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
5
Kills
10
10
Deaths
5
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
2
1
1.75
W
Merlin
LTFx LORD
Merlin
1
1
2
2
L
Ao Kuang
SrMiyagui
Ao Kuang
2
1
2
3
L
0
4
3
0.38
L
0
2
3
0.75
W
Ares
Volstok
Ares
2
1
3
3.5
W
1
0
1
1.5
L
Sun Wukong
alexisaranda1235
Sun Wukong
0
1
0
0
W
4
2
4
3
W
Hou Yi
iccBoi
Hou Yi
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,603
Damage
17,948
33,302
Taken
29,087
14,207
Mitigated
13,762
8,455
Healing
10,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,024
172
0
600
6,063
2,177
0
2,899
2,954
44,655
0
W
Merlin
LTFx LORD
Merlin
4,045
162
0
1,770
4,488
1,681
0
1,952
2,450
47,078
0
L
Ao Kuang
SrMiyagui
Ao Kuang
4,217
797
0
1,304
6,682
2,279
0
993
5,623
41,636
0
L
3,253
2,923
0
2,255
9,305
2,936
0
846
8,459
0
41,746
L
2,747
444
1,008
1,946
7,390
4,607
0
2,148
5,162
19,091
0
W
Ares
Volstok
Ares
3,310
230
0
1,858
5,842
3,926
0
3,008
2,788
12,604
0
W
1,563
559
0
2,561
5,666
3,040
326
1,698
3,968
0
45,117
L
Sun Wukong
alexisaranda1235
Sun Wukong
1,362
495
0
1,342
3,862
2,208
0
75
3,749
0
21,991
W
6,378
3,063
0
1,244
7,672
3,167
0
2,595
5,015
0
27,489
W
Hou Yi
iccBoi
Hou Yi
2,652
1,443
0
3,333
5,419
1,948
0
1,499
3,878
0
38,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,696
Gold Earned
30,384
328
Minions Killed
300
0
Camps Cleared
0
915,108
Distance Traveled
1,001,540
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,221
622
94
9
0
197,187
3
W
Merlin
6,364
636
98
10
0
190,997
3
L
Ao Kuang
5,835
584
72
7
0
227,183
0
L
Rama
5,639
564
90
9
0
169,295
1
L
Cthulhu
5,362
536
29
3
0
196,211
2
W
Ares
5,723
572
15
2
0
202,293
2
W
Vamana
6,138
614
74
7
0
199,399
0
L
Sun Wukong
4,639
464
43
4
0
125,232
0
W
Fenrir
6,320
632
36
4
0
233,014
0
W
Hou Yi
5,839
584
77
8
0
175,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role