Player Matchup

Poseidon
Poseidon
Cold26
Poseidon
Level 129
God Stats
44W - 24L
1,779 SR
Queue Stats
196W - 215L
1,563 Elo+
Solo
Da Ji
Da Ji
Firebatty
Da Ji
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,606 Elo+
Solo
Geb
Geb
Garfab
Geb
Level 105
God Stats
1W - 2L
1,580 SR
Queue Stats
11W - 6L
1,492 Elo+
Solo
Izanami
Izanami
Inounoshishi
Izanami
Level 149
God Stats
3W - 1L
1,624 SR
Queue Stats
108W - 92L
1,548 Elo+
Party 1
Hera
Hera
TheHighKing7
Hera
Level 49
God Stats
1W - 3L
1,538 SR
Queue Stats
79W - 69L
1,542 Elo+
Party 1
Team Averages
Level 108
1,604 SR
1,550 Elo+

VS

Team Averages
Level 114
1,613 SR
1,582 Elo+
Horus
Horus
Belindeye
Horus
Level 67
God Stats
21W - 6L
1,704 SR
Queue Stats
30W - 17L
1,686 Elo+
Solo
Thanatos
Thanatos
Brøne
Thanatos
Level 152
God Stats
26W - 18L
1,570 SR
Queue Stats
50W - 33L
1,523 Elo+
Solo
Nu Wa
Nu Wa
MrKillmeplease
Nu Wa
Level 155
God Stats
80W - 67L
1,522 SR
Queue Stats
123W - 107L
1,546 Elo+
Solo
Ix Chel
Ix Chel
SrBoomerang
Ix Chel
Level 152
God Stats
4W - 2L
1,770 SR
Queue Stats
18W - 13L
1,641 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
gdsava
Ah Muzen Cab
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
155W - 113L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Cold26
Poseidon
15
1 / 0 / 7
10,082
1,008
13,734
7,270
2,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Firebatty
Da Ji
15
2 / 3 / 4
9,593
959
5,685
10,724
2,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
Garfab
Geb
15
1 / 6 / 5
9,199
920
5,763
22,750
19,573
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Inounoshishi
Izanami
15
4 / 4 / 5
10,739
1,074
15,023
20,920
6,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 10 / 5
9,681
968
11,811
15,378
3,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

138

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Belindeye
Horus
16
0 / 1 / 15
10,703
1,070
5,284
17,336
26,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Brøne
Thanatos
17
7 / 6 / 12
11,296
1,130
16,336
17,977
9,635
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

17
11 / 2 / 10
12,087
1,209
28,885
6,230
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ix Chel
SrBoomerang
Ix Chel
17
3 / 0 / 17
10,673
1,067
13,030
7,529
3,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
gdsava
Ah Muzen Cab
17
2 / 0 / 11
10,781
1,078
10,636
5,738
2,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
88
9
Kills
23
23
Deaths
9
26
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Horus
Belindeye
Horus
0
1
15
7.5
W
Thanatos
Brøne
Thanatos
7
6
12
2.17
L
Poseidon
Cold26
Poseidon
1
0
7
4.5
L
Da Ji
Firebatty
Da Ji
2
3
4
1.33
L
Geb
Garfab
Geb
1
6
5
0.58
L
Izanami
Inounoshishi
Izanami
4
4
5
1.63
W
11
2
10
8
W
Ix Chel
SrBoomerang
Ix Chel
3
0
17
11.5
L
1
10
5
0.35
W
Ah Muzen Cab
gdsava
Ah Muzen Cab
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,016
Damage
74,171
77,042
Taken
54,810
33,964
Mitigated
45,534
4,797
Healing
22,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Belindeye
Horus
5,284
2,279
3,324
7,310
17,336
26,693
0
11,469
5,867
0
7,303
W
Thanatos
Brøne
Thanatos
16,336
4,858
0
6,732
17,977
9,635
0
7,975
10,002
0
26,654
L
Poseidon
Cold26
Poseidon
13,734
1,987
0
0
7,270
2,129
0
4,160
3,110
49,274
0
L
Da Ji
Firebatty
Da Ji
5,685
758
0
340
10,724
2,840
0
6,028
4,696
0
11,576
L
Geb
Garfab
Geb
5,763
581
0
3,171
22,750
19,573
0
10,148
12,602
10,541
0
L
Izanami
Inounoshishi
Izanami
15,023
11,061
0
1,286
20,920
6,004
0
12,783
8,137
0
56,271
W
28,885
5,372
0
110
6,230
2,933
0
3,187
3,043
54,188
0
W
Ix Chel
SrBoomerang
Ix Chel
13,030
1,327
2,884
1,823
7,529
3,509
0
4,990
2,539
29,195
0
L
11,811
2,459
0
0
15,378
3,418
0
8,796
6,582
31,066
0
W
Ah Muzen Cab
gdsava
Ah Muzen Cab
10,636
4,255
0
100
5,738
2,764
0
3,687
2,051
0
48,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,294
Gold Earned
55,540
233
Minions Killed
213
3
Camps Cleared
10
853,035
Distance Traveled
1,053,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,703
1,070
1
0
0
223,553
0
W
Thanatos
11,296
1,130
22
2
4
210,370
0
L
Poseidon
10,082
1,008
85
9
2
210,500
0
L
Da Ji
9,593
959
13
1
0
153,113
0
L
Geb
9,199
920
8
1
0
167,442
0
L
Izanami
10,739
1,074
86
9
1
168,329
0
W
Nu Wa
12,087
1,209
51
5
1
202,598
0
W
Ix Chel
10,673
1,067
42
4
1
216,619
0
L
Hera
9,681
968
41
4
0
153,651
0
W
Ah Muzen Cab
10,781
1,078
97
10
4
200,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role