Player Matchup
Team Averages
Bronze III
Average Tier
Level 118
1,500 SR
1,500
MMR
VS
Team Averages
Bronze III
Average Tier
Level 83
1,500 SR
1,356
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
5,309
1,062
3,096
2,715
786
Divine Ruin
+75
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Cursed Orb
+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
RandomChannel
Medusa
8
0 / 1 / 0
4,767
953
1,454
4,281
1,335
Y10 Bloodforge
+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Charged Morningstar
+20
Physical Power
+150
Mana
+7
Mp 5
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
5,309
1,062
43
9
3
113,387
0
L
4,767
953
30
6
2
97,816
0