Player Matchup

Chang'e
Chang'e
Icaunais
Chang'e
Level 159
God Stats
1W - 1L
1,722 SR
Queue Stats
61W - 42L
1,607 Elo+
Party 1
Bastet
Bastet
MasterKush34
Bastet
Level 185
God Stats
14W - 9L
1,749 SR
Queue Stats
115W - 92L
1,590 Elo+
Party 1
Heimdallr
Heimdallr
scrud
Heimdallr
Level 73
God Stats
1W - 3L
1,500 SR
Queue Stats
100W - 104L
1,430 Elo+
Solo
Team Averages
Level 139
1,657 SR
1,542 Elo+

VS

Team Averages
Level 133
1,601 SR
1,521 Elo+
Sun Wukong
Sun Wukong
LaCaroube
Sun Wukong
Level 147
God Stats
3W - 0L
1,801 SR
Queue Stats
8W - 8L
1,485 Elo+
Party 2
Chang'e
Chang'e
Zamdey
Chang'e
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,518 Elo+
Party 2
Rama
Rama
remixcube
Rama
Level 155
God Stats
6W - 2L
1,503 SR
Queue Stats
295W - 261L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Icaunais
Chang'e
14
4 / 4 / 9
11,079
791
15,399
15,667
6,104
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
15
6 / 1 / 8
11,638
831
14,667
18,292
7,742
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
scrud
Heimdallr
12
4 / 6 / 7
10,622
759
11,745
16,127
7,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LaCaroube
Sun Wukong
14
4 / 5 / 6
11,304
807
13,784
20,347
17,177
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
Zamdey
Chang'e
14
2 / 5 / 5
11,438
817
11,507
14,216
4,694
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rama
15
4 / 4 / 7
12,166
869
14,479
14,856
4,870
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
14
Kills
10
11
Deaths
14
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Icaunais
Chang'e
4
4
9
2.13
W
Sun Wukong
LaCaroube
Sun Wukong
4
5
6
1.4
L
Bastet
6
1
8
10
W
Chang'e
Zamdey
Chang'e
2
5
5
0.9
W
Rama
4
4
7
1.88
L
Heimdallr
scrud
Heimdallr
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,811
Damage
39,770
50,086
Taken
49,419
21,287
Mitigated
26,741
18,026
Healing
11,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Icaunais
Chang'e
15,399
901
4,832
6,371
15,667
6,104
1,056
4,443
11,224
54,259
0
W
Sun Wukong
LaCaroube
Sun Wukong
13,784
2,796
0
3,425
20,347
17,177
107
6,100
14,247
0
34,386
L
Bastet
14,667
3,314
0
4,921
18,292
7,742
17
3,658
14,634
0
39,769
W
Chang'e
Zamdey
Chang'e
11,507
527
2,095
3,448
14,216
4,694
812
4,905
9,311
37,447
0
W
Rama
14,479
10,602
0
2,781
14,856
4,870
2,273
4,732
10,124
0
52,795
L
Heimdallr
scrud
Heimdallr
11,745
4,891
0
1,902
16,127
7,441
0
3,927
12,200
0
46,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,339
Gold Earned
34,908
169
Minions Killed
163
0
Camps Cleared
0
802,298
Distance Traveled
817,983
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,079
791
64
5
0
248,564
0
W
Sun Wukong
11,304
807
29
2
0
280,782
0
L
Bastet
11,638
831
34
2
0
314,061
2
W
Chang'e
11,438
817
58
4
0
295,942
0
W
Rama
12,166
869
76
5
0
241,259
0
L
Heimdallr
10,622
759
71
5
0
239,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role