Player Matchup

Cupid
Cupid
 
Cupid
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Giacente_Leone
Ah Muzen Cab
Level 222
God Stats
6W - 10L
1,412 SR
Queue Stats
560W - 555L
1,437 Elo+
Solo
Sol
Sol
Ner9oTM
Sol
Level 109
God Stats
0W - 1L
1,379 SR
Queue Stats
3W - 8L
1,378 Elo+
Solo
Ares
Ares
admMama
Ares
Level 139
God Stats
4W - 3L
1,450 SR
Queue Stats
336W - 388L
1,464 Elo+
Solo
Ymir
Ymir
fromKiPa
Ymir
Level 86
God Stats
1W - 2L
1,503 SR
Queue Stats
35W - 51L
1,420 Elo+
Solo
Team Averages
Level 120
1,449 SR
1,440 Elo+

VS

Team Averages
Level 98
1,529 SR
1,435 Elo+
Yu Huang
Yu Huang
God_Of_Basic
Yu Huang
Level 82
God Stats
3W - 1L
1,824 SR
Queue Stats
242W - 234L
1,491 Elo+
Solo
Artio
Artio
Looping142
Artio
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,313 Elo+
Solo
Ne Zha
Ne Zha
MCcancher
Ne Zha
Level 118
God Stats
3W - 3L
1,661 SR
Queue Stats
97W - 103L
1,435 Elo+
Solo
Jing Wei
Jing Wei
Maksid9090
Jing Wei
Level 63
God Stats
4W - 5L
1,152 SR
Queue Stats
435W - 455L
1,458 Elo+
Solo
Ymir
Ymir
amorek88
Ymir
Level 109
God Stats
2W - 0L
1,507 SR
Queue Stats
85W - 74L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
2 / 7 / 9
8,262
636
9,192
11,150
5,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
Giacente_Leone
Ah Muzen Cab
17
1 / 1 / 7
8,934
687
9,586
6,760
3,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
17
10 / 2 / 2
10,346
796
16,342
9,420
4,175
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
admMama
Ares
14
0 / 4 / 8
7,759
597
6,037
25,015
18,454
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
14
0 / 7 / 7
8,765
674
8,736
18,795
17,144
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
God_Of_Basic
Yu Huang
17
6 / 3 / 10
9,870
759
22,952
10,022
7,103
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
16
1 / 3 / 15
9,932
764
3,556
15,240
13,585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ne Zha
MCcancher
Ne Zha
18
8 / 3 / 7
11,057
851
16,012
8,653
5,121
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Maksid9090
Jing Wei
17
1 / 2 / 14
9,304
716
10,394
7,663
4,550
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
17
5 / 2 / 11
10,632
818
11,201
16,866
21,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
78
13
Kills
21
21
Deaths
13
33
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
7
9
0.93
L
Ah Muzen Cab
Giacente_Leone
Ah Muzen Cab
1
1
7
4.5
W
Yu Huang
God_Of_Basic
Yu Huang
6
3
10
3.67
W
Artio
1
3
15
2.83
W
Ne Zha
MCcancher
Ne Zha
8
3
7
3.83
W
Jing Wei
Maksid9090
Jing Wei
1
2
14
4
L
Sol
10
2
2
5.5
L
Ares
admMama
Ares
0
4
8
1
W
Ymir
5
2
11
5.25
L
Ymir
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,893
Damage
64,115
71,140
Taken
58,444
48,141
Mitigated
51,458
18,007
Healing
24,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
9,192
4,716
1,895
464
11,150
5,077
186
5,915
5,235
0
15,054
L
Ah Muzen Cab
Giacente_Leone
Ah Muzen Cab
9,586
2,058
1,257
1,063
6,760
3,291
0
3,100
3,660
0
25,675
W
Yu Huang
God_Of_Basic
Yu Huang
22,952
2,469
2,687
3,389
10,022
7,103
1,052
5,474
4,548
36,094
0
W
Artio
3,556
309
4,818
4,398
15,240
13,585
170
9,078
6,162
6,400
0
W
Ne Zha
MCcancher
Ne Zha
16,012
2,464
1,166
1,257
8,653
5,121
554
4,348
4,305
0
30,028
W
Jing Wei
Maksid9090
Jing Wei
10,394
7,817
1,225
182
7,663
4,550
1,749
4,141
3,522
0
28,351
L
Sol
16,342
5,507
285
4,297
9,420
4,175
98
4,156
5,264
33,494
0
L
Ares
admMama
Ares
6,037
154
447
6,720
25,015
18,454
0
14,734
10,281
8,682
636
W
Ymir
11,201
1,188
1,043
4,810
16,866
21,099
393
7,438
9,428
17,152
0
L
Ymir
8,736
1,286
542
1,037
18,795
17,144
0
9,804
8,991
19,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,066
Gold Earned
50,795
124
Minions Killed
160
0
Camps Cleared
0
1,052,040
Distance Traveled
1,204,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,262
636
7
1
0
190,756
0
L
Ah Muzen Cab
8,934
687
37
3
0
247,973
0
W
Yu Huang
9,870
759
44
3
0
221,755
0
W
Artio
9,932
764
8
1
0
244,680
0
W
Ne Zha
11,057
851
31
2
0
285,444
0
W
Jing Wei
9,304
716
59
5
0
228,714
0
L
Sol
10,346
796
42
3
0
171,142
0
L
Ares
7,759
597
6
0
0
239,451
0
W
Ymir
10,632
818
18
1
0
223,857
0
L
Ymir
8,765
674
32
2
0
202,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role