Player Matchup

Thanatos
Thanatos
Gold II
Ciqrus
Thanatos
Gold II
Level 124
God Stats
3W - 7L
1,410 SR
Queue Stats
94W - 104L
1,630 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
TT_Joker4
Baron Samedi
Gold II
Level 177
God Stats
39W - 29L
1,648 SR
Queue Stats
472W - 462L
1,639 MMR
Solo
Izanami
Izanami
Platinum V
ThatSeaHorse
Izanami
Platinum V
Level 135
God Stats
3W - 4L
1,685 SR
Queue Stats
23W - 15L
1,652 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Valanche
Kuzenbo
Gold II
Level 129
God Stats
4W - 6L
1,479 SR
Queue Stats
193W - 197L
1,552 MMR
Party 1
Agni
Agni
Platinum IV
Woodgate
Agni
Platinum IV
Level 150
God Stats
18W - 11L
1,625 SR
Queue Stats
93W - 79L
1,669 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,569 SR
1,628 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,503 SR
1,590 MMR
Bakasura
Bakasura
Gold II
 
Bakasura
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold II
 
Atlas
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold I
FlowerPotHat
Rama
Gold I
Level 143
God Stats
9W - 12L
1,568 SR
Queue Stats
132W - 130L
1,633 MMR
Solo
Bellona
Bellona
Silver I
LUCIFERQ8_
Bellona
Silver I
Level 190
God Stats
2W - 1L
1,306 SR
Queue Stats
69W - 55L
1,650 MMR
Solo
Poseidon
Poseidon
Platinum III
SHUNARK
Poseidon
Platinum III
Level 137
God Stats
18W - 17L
1,641 SR
Queue Stats
187W - 185L
1,665 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ciqrus
Thanatos
10
1 / 2 / 2
6,049
550
3,371
9,832
3,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
TT_Joker4
Baron Samedi
10
0 / 3 / 0
5,587
508
4,085
7,662
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
ThatSeaHorse
Izanami
10
0 / 1 / 0
5,714
519
4,870
5,635
1,907
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Valanche
Kuzenbo
10
2 / 1 / 0
6,072
552
3,524
6,580
5,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
11
0 / 1 / 2
5,949
541
3,059
4,279
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KaliHachimanSusanoThor

VS

Bans
AthenaHe BoAo KuangBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 2 / 1
6,599
600
4,713
10,205
3,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atlas
 
Atlas
10
2 / 0 / 1
6,149
559
3,706
9,055
6,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 0 / 2
6,322
575
4,445
5,226
1,874
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
LUCIFERQ8_
Bellona
13
2 / 0 / 2
7,485
680
5,190
9,876
6,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
SHUNARK
Poseidon
12
0 / 1 / 1
6,433
585
3,998
3,855
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
3
Kills
8
8
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
2
1
1.75
W
Atlas
 
Atlas
2
0
1
2.5
L
Thanatos
Ciqrus
Thanatos
1
2
2
1
W
1
0
2
2
W
Bellona
LUCIFERQ8_
Bellona
2
0
2
3
W
Poseidon
SHUNARK
Poseidon
0
1
1
0.5
L
Baron Samedi
TT_Joker4
Baron Samedi
0
3
0
0
L
Izanami
ThatSeaHorse
Izanami
0
1
0
0
L
Kuzenbo
Valanche
Kuzenbo
2
1
0
2
L
Agni
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,909
Damage
22,052
33,988
Taken
38,217
15,792
Mitigated
19,818
10,621
Healing
15,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,713
2,940
0
2,078
10,205
3,997
22
1,927
8,259
0
43,626
W
Atlas
 
Atlas
3,706
1,387
0
2,986
9,055
6,474
0
3,375
5,680
18,555
0
L
Thanatos
Ciqrus
Thanatos
3,371
966
0
4,397
9,832
3,313
0
1,924
7,339
0
38,856
W
4,445
4,078
0
3,987
5,226
1,874
0
169
5,057
0
59,151
W
Bellona
LUCIFERQ8_
Bellona
5,190
2,385
0
5,844
9,876
6,335
0
3,216
6,273
0
64,710
W
Poseidon
SHUNARK
Poseidon
3,998
486
0
457
3,855
1,138
0
1,575
2,280
59,166
0
L
Baron Samedi
TT_Joker4
Baron Samedi
4,085
600
49
1,286
7,662
3,889
0
0
7,224
41,252
0
L
Izanami
ThatSeaHorse
Izanami
4,870
3,565
0
1,763
5,635
1,907
0
1,196
4,439
0
55,233
L
Kuzenbo
Valanche
Kuzenbo
3,524
1,877
1,104
1,534
6,580
5,178
9
1,721
4,778
12,564
0
L
Agni
3,059
394
0
488
4,279
1,505
0
2,410
1,685
52,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,371
Gold Earned
32,988
361
Minions Killed
447
0
Camps Cleared
0
1,062,487
Distance Traveled
1,194,164
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,599
600
88
8
0
273,909
0
W
Atlas
6,149
559
23
2
0
234,258
3
L
Thanatos
6,049
550
63
6
0
236,322
0
W
Rama
6,322
575
115
10
0
204,320
4
W
Bellona
7,485
680
118
11
0
237,170
0
W
Poseidon
6,433
585
103
9
0
244,507
0
L
Baron Samedi
5,587
508
77
7
0
199,231
0
L
Izanami
5,714
519
101
9
0
188,863
0
L
Kuzenbo
6,072
552
14
1
0
204,633
4
L
Agni
5,949
541
106
10
0
233,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role