Player Matchup

Ymir
Ymir
CxIzNice
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,126 Elo+
Party 1
Guan Yu
Guan Yu
Dodger_Viking
Guan Yu
Level 124
God Stats
1W - 1L
1,350 SR
Queue Stats
18W - 21L
1,443 Elo+
Solo
Kali
Kali
Dynamo2417
Kali
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,126 Elo+
Party 1
Sol
Sol
SimGIFT
Sol
Level 61
God Stats
1W - 4L
1,500 SR
Queue Stats
27W - 29L
1,395 Elo+
Solo
Nox
Nox
UnvoicedGoblin
Nox
Level 18
God Stats
0W - 4L
1,179 SR
Queue Stats
0W - 6L
1,126 Elo+
Party 1
Team Averages
Level 52
1,406 SR
1,243 Elo+

VS

Team Averages
Level 98
1,518 SR
1,420 Elo+
Ao Kuang
Ao Kuang
Bernice_Poutine
Ao Kuang
Level 45
God Stats
7W - 4L
1,658 SR
Queue Stats
70W - 70L
1,449 Elo+
Solo
Sol
Sol
Deku_pressed
Sol
Level 87
God Stats
7W - 6L
1,551 SR
Queue Stats
197W - 206L
1,359 Elo+
Solo
Vamana
Vamana
Larzen_91
Vamana
Level 181
God Stats
38W - 46L
1,572 SR
Queue Stats
630W - 607L
1,444 Elo+
Solo
Nox
Nox
Mesenchym
Nox
Level 129
God Stats
6W - 10L
1,340 SR
Queue Stats
240W - 253L
1,423 Elo+
Solo
Medusa
Medusa
francis_x36
Medusa
Level 49
God Stats
5W - 3L
1,467 SR
Queue Stats
85W - 103L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 5 / 0
5,183
432
695
9,598
6,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
11
1 / 2 / 0
5,946
496
5,112
9,824
5,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 3 / 1
5,333
444
1,490
10,997
3,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
10
1 / 3 / 0
6,338
528
5,904
8,598
3,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
1 / 5 / 0
5,294
441
3,240
6,451
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
12
10 / 2 / 3
8,183
682
9,340
8,597
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 1
7,053
588
4,427
7,838
2,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
Larzen_91
Vamana
13
1 / 0 / 2
8,045
670
5,395
7,328
5,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 0 / 9
7,017
585
2,872
7,216
5,268
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
11
6 / 1 / 4
7,110
593
7,076
3,879
1,385
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
3
Kills
18
18
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
10
2
3
5.75
L
Ymir
0
5
0
0
W
1
0
1
1.5
L
Guan Yu
1
2
0
0.5
L
0
3
1
0.17
W
Vamana
Larzen_91
Vamana
1
0
2
2
W
0
0
9
4.5
L
Sol
1
3
0
0.33
L
1
5
0
0.2
W
Medusa
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,441
Damage
29,110
45,468
Taken
34,858
21,062
Mitigated
18,610
9,045
Healing
12,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
9,340
2,872
0
1,237
8,597
3,148
52
1,074
7,523
38,945
0
L
Ymir
695
53
0
1,114
9,598
6,691
286
3,439
6,159
12,097
0
W
4,427
845
0
5,936
7,838
2,877
2,856
4,566
3,272
51,847
0
L
Guan Yu
5,112
359
68
1,583
9,824
5,020
0
1,461
7,826
0
39,525
L
1,490
763
0
3,082
10,997
3,912
0
3,657
7,254
0
29,586
W
Vamana
Larzen_91
Vamana
5,395
1,470
0
1,414
7,328
5,932
318
0
7,328
0
69,496
W
2,872
645
265
2,890
7,216
5,268
615
2,716
4,500
26,820
0
L
Sol
5,904
1,983
0
2,923
8,598
3,020
0
5,811
2,787
43,690
0
L
3,240
844
0
275
6,451
2,419
198
2,271
4,180
30,838
0
W
Medusa
7,076
3,781
172
649
3,879
1,385
879
1,483
2,396
0
37,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,094
Gold Earned
37,408
272
Minions Killed
342
0
Camps Cleared
0
1,063,974
Distance Traveled
1,107,697
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,183
682
59
5
0
279,027
0
L
Ymir
5,183
432
15
1
0
187,017
0
W
Sol
7,053
588
80
7
0
218,096
3
L
Guan Yu
5,946
496
56
5
0
245,322
3
L
Kali
5,333
444
64
5
0
240,283
0
W
Vamana
8,045
670
115
10
0
202,655
0
W
Nox
7,017
585
34
3
0
211,874
0
L
Sol
6,338
528
80
7
0
203,141
1
L
Nox
5,294
441
57
5
0
188,211
0
W
Medusa
7,110
593
54
5
0
196,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role