Player Matchup

Hachiman
Hachiman
BUHO2700
Hachiman
Level 157
God Stats
7W - 11L
1,491 SR
Queue Stats
450W - 439L
1,565 Elo+
Solo
Bastet
Bastet
FrigusAries
Bastet
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
263W - 258L
1,564 Elo+
Party 1
King Arthur
King Arthur
ONI PRIME7493
King Arthur
Level 86
God Stats
46W - 53L
1,498 SR
Queue Stats
523W - 506L
1,528 Elo+
Party 1
Chang'e
Chang'e
Valldus
Chang'e
Level 106
God Stats
0W - 3L
1,330 SR
Queue Stats
324W - 330L
1,560 Elo+
Party 1
Ymir
Ymir
theythemgremlin
Ymir
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 136L
1,567 Elo+
Party 1
Team Averages
Level 115
1,464 SR
1,557 Elo+

VS

Team Averages
Level 79
1,564 SR
1,463 Elo+
Thor
Thor
 
Thor
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Dayy
Sylvanus
Level 184
God Stats
2W - 0L
1,846 SR
Queue Stats
52W - 26L
1,590 Elo+
Party 2
Danzaburou
Danzaburou
Divioz
Danzaburou
Level 149
God Stats
1W - 0L
1,623 SR
Queue Stats
2W - 1L
1,503 Elo+
Party 2
Chang'e
Chang'e
Spasznee
Chang'e
Level 8
God Stats
2W - 3L
1,352 SR
Queue Stats
2W - 5L
1,279 Elo+
Party 2
Hercules
Hercules
gortoo
Hercules
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BUHO2700
Hachiman
1
0 / 0 / 0
2,502
500
0
0
0
Bastet
7
0 / 1 / 2
3,903
781
1,613
4,072
1,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ONI PRIME7493
King Arthur
7
0 / 0 / 0
4,015
803
1,197
2,192
985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Valldus
Chang'e
7
2 / 0 / 1
4,195
839
2,849
3,101
866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 0 / 0
3,360
672
31
3,270
2,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
5
1 / 1 / 0
3,506
701
533
3,641
1,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Dayy
Sylvanus
5
0 / 0 / 1
3,649
730
520
2,385
1,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Divioz
Danzaburou
7
0 / 0 / 0
3,697
739
1,085
800
222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
Spasznee
Chang'e
5
0 / 2 / 1
3,191
638
1,464
3,813
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
gortoo
Hercules
6
0 / 1 / 0
3,119
624
166
3,912
2,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
2
Kills
1
1
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
1
0
1
L
Hachiman
BUHO2700
Hachiman
0
0
0
0
W
Sylvanus
Dayy
Sylvanus
0
0
1
0.5
W
Danzaburou
Divioz
Danzaburou
0
0
0
0
L
Bastet
0
1
2
1
L
King Arthur
ONI PRIME7493
King Arthur
0
0
0
0
W
Chang'e
Spasznee
Chang'e
0
2
1
0.25
L
Chang'e
Valldus
Chang'e
2
0
1
2.5
W
Hercules
gortoo
Hercules
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,690
Damage
3,768
12,635
Taken
14,551
5,055
Mitigated
5,898
4,556
Healing
4,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
533
122
0
120
3,641
1,055
0
312
3,329
0
12,813
L
Hachiman
BUHO2700
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
Dayy
Sylvanus
520
329
416
1,402
2,385
1,105
0
536
1,849
9,703
0
W
Danzaburou
Divioz
Danzaburou
1,085
581
0
692
800
222
0
0
800
0
20,251
L
Bastet
1,613
477
0
826
4,072
1,142
0
502
3,570
0
20,319
L
King Arthur
ONI PRIME7493
King Arthur
1,197
0
0
250
2,192
985
0
32
2,160
0
23,339
W
Chang'e
Spasznee
Chang'e
1,464
258
200
720
3,813
1,269
0
2,032
1,781
14,484
0
L
Chang'e
Valldus
Chang'e
2,849
300
200
1,917
3,101
866
0
1,168
1,933
20,415
0
W
Hercules
gortoo
Hercules
166
0
0
1,004
3,912
2,247
0
0
3,912
0
11,267
L
31
0
0
1,363
3,270
2,062
0
282
2,988
11,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,975
Gold Earned
17,162
149
Minions Killed
125
0
Camps Cleared
0
428,400
Distance Traveled
534,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
3,506
701
29
6
0
115,123
0
L
Hachiman
2,502
500
0
0
0
0
0
W
Sylvanus
3,649
730
12
2
0
111,271
0
W
Danzaburou
3,697
739
37
7
0
92,161
0
L
Bastet
3,903
781
44
9
0
139,065
0
L
King Arthur
4,015
803
47
9
0
101,090
0
W
Chang'e
3,191
638
30
6
0
109,621
0
L
Chang'e
4,195
839
39
8
0
110,734
0
W
Hercules
3,119
624
17
3
0
105,976
0
L
Ymir
3,360
672
19
4
0
77,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role