Player Matchup

Danzaburou
Danzaburou
Bronze III
DrowsyClutch-
Danzaburou
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,400 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze V
KindOFaProblem
Zhong Kui
Bronze V
Level 59
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 6L
1,337 MMR
Party 2
Fafnir
Fafnir
Bronze V
TheOnlySUS-
Fafnir
Bronze V
Level 88
God Stats
0W - 1L
1,649 SR
Queue Stats
1W - 11L
1,263 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 65
1,478 SR
1,333 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,455 SR
930 MMR
Sobek
Sobek
Bronze III
G4yPlaya_JR
Sobek
Bronze III
Level 80
God Stats
1W - 0L
1,271 SR
Queue Stats
21W - 54L
542 MMR
Party 1
Hachiman
Hachiman
Gold IV
ShadowShogunyan
Hachiman
Gold IV
Level 89
God Stats
4W - 2L
1,644 SR
Queue Stats
65W - 82L
1,442 MMR
Party 1
Ah Puch
Ah Puch
Silver III
noesancore
Ah Puch
Silver III
Level 153
God Stats
40W - 58L
1,449 SR
Queue Stats
81W - 138L
806 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrowsyClutch-
Danzaburou
12
1 / 2 / 6
9,420
673
6,509
14,150
5,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
KindOFaProblem
Zhong Kui
13
4 / 3 / 3
10,203
729
9,420
11,797
9,518
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
12
2 / 2 / 5
9,902
707
2,801
14,149
19,022
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ah Muzen CabHerculesHadesVamanaRa

VS

Bans
Guan YuAchillesSurtrBacchusYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
9,450
675
3,008
12,916
17,001
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
15
6 / 1 / 1
11,931
852
14,258
6,284
2,591
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
noesancore
Ah Puch
14
1 / 2 / 6
10,841
774
16,528
9,176
3,858
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
7
Kills
7
7
Deaths
7
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DrowsyClutch-
Danzaburou
1
2
6
2
W
0
4
4
0.5
L
Zhong Kui
KindOFaProblem
Zhong Kui
4
3
3
1.83
W
Hachiman
6
1
1
6.5
L
Fafnir
2
2
5
2.25
W
Ah Puch
noesancore
Ah Puch
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,730
Damage
33,794
40,096
Taken
28,376
34,085
Mitigated
23,450
10,224
Healing
7,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DrowsyClutch-
Danzaburou
6,509
4,097
0
3,162
14,150
5,545
1,254
8,610
5,540
0
31,391
W
3,008
451
0
2,820
12,916
17,001
0
5,910
7,006
16,534
0
L
Zhong Kui
KindOFaProblem
Zhong Kui
9,420
1,507
0
3,738
11,797
9,518
317
5,861
5,936
38,440
0
W
Hachiman
14,258
7,270
0
2,640
6,284
2,591
1,852
3,515
2,649
0
70,612
L
Fafnir
2,801
1,083
0
3,324
14,149
19,022
193
5,347
8,802
18,796
0
W
Ah Puch
noesancore
Ah Puch
16,528
286
0
2,012
9,176
3,858
525
3,786
5,327
54,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,525
Gold Earned
32,222
138
Minions Killed
178
0
Camps Cleared
0
688,073
Distance Traveled
742,255
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,420
673
52
4
0
235,198
0
W
Sobek
9,450
675
12
1
0
253,531
0
L
Zhong Kui
10,203
729
67
5
0
207,617
0
W
Hachiman
11,931
852
98
7
0
255,715
2
L
Fafnir
9,902
707
19
1
0
245,258
0
W
Ah Puch
10,841
774
68
5
0
233,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role