Player Matchup

Osiris
Osiris
Silver I
 
Osiris
Silver I
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Gold III
ChibiAmaUwU
Thor
Gold III
Level 153
God Stats
3W - 0L
1,163 SR
Queue Stats
32W - 16L
1,586 MMR
Party 1
Athena
Athena
Silver I
Isozymic
Athena
Silver I
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 6L
1,630 MMR
Party 1
Thoth
Thoth
Silver II
Mama
Thoth
Silver II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,501 MMR
Party 2
Hachiman
Hachiman
Platinum IV
SpiderCop007
Hachiman
Platinum IV
Level 153
God Stats
13W - 8L
1,642 SR
Queue Stats
449W - 439L
1,619 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,461 SR
1,567 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 165
1,605 SR
1,556 MMR
Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 275
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Bronze III
Hercules_3456
Hera
Bronze III
Level 107
God Stats
0W - 1L
1,603 SR
Queue Stats
6W - 4L
1,621 MMR
Solo
Mercury
Mercury
Platinum V
TopsBℓooby
Mercury
Platinum V
Level 181
God Stats
30W - 18L
1,640 SR
Queue Stats
441W - 424L
1,604 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
ace_gonzalez13
Erlang Shen
Gold IV
Level 135
God Stats
2W - 2L
1,784 SR
Queue Stats
67W - 68L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
2 / 0 / 7
9,121
652
4,812
14,090
14,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
9 / 0 / 6
10,238
731
8,061
9,149
3,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
Isozymic
Athena
13
4 / 1 / 15
9,197
657
5,942
12,719
12,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thoth
Mama
Thoth
15
9 / 0 / 7
10,522
752
13,277
5,979
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
SpiderCop007
Hachiman
14
3 / 0 / 9
9,118
651
12,468
11,856
5,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bans
Guan YuSurtrCamazotzSusanoSun Wukong

VS

Bans
Ao KuangMerlinKaliMartichorasBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 6 / 1
5,541
396
4,792
13,085
3,500
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
 
Ganesha
6
0 / 2 / 0
5,451
389
2,835
11,634
4,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 8 / 0
5,523
395
1,538
9,147
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
TopsBℓooby
Mercury
10
1 / 9 / 0
6,342
453
5,548
16,861
5,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
ace_gonzalez13
Erlang Shen
5
0 / 2 / 0
4,993
357
1,035
4,734
1,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
2
27
Kills
1
1
Deaths
27
44
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
7
5.5
L
Apollo
 
Apollo
0
6
1
0.08
L
Ganesha
 
Ganesha
0
2
0
0
W
9
0
6
12
L
0
8
0
0
W
Athena
Isozymic
Athena
4
1
15
11.5
W
Thoth
Mama
Thoth
9
0
7
12.5
W
Hachiman
SpiderCop007
Hachiman
3
0
9
7.5
L
Mercury
TopsBℓooby
Mercury
1
9
0
0.11
L
Erlang Shen
ace_gonzalez13
Erlang Shen
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,560
Damage
15,748
53,793
Taken
55,461
39,813
Mitigated
17,207
18,900
Healing
6,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,812
1,406
0
6,314
14,090
14,684
2,372
1,105
12,603
0
58,739
L
Apollo
 
Apollo
4,792
2,288
0
1,809
13,085
3,500
0
4,417
8,510
0
34,777
L
Ganesha
 
Ganesha
2,835
368
749
2,072
11,634
4,077
0
4,272
7,246
9,680
0
W
8,061
1,327
0
1,323
9,149
3,870
2,718
1,341
7,808
0
70,204
L
1,538
727
0
639
9,147
2,515
0
3,831
5,035
25,856
0
W
Athena
Isozymic
Athena
5,942
2,306
0
3,644
12,719
12,723
687
1,462
11,257
19,764
0
W
Thoth
Mama
Thoth
13,277
1,396
0
2,239
5,979
2,621
3,966
904
4,837
79,335
0
W
Hachiman
SpiderCop007
Hachiman
12,468
9,323
0
5,380
11,856
5,915
7,346
1,809
10,047
0
74,503
L
Mercury
TopsBℓooby
Mercury
5,548
2,944
0
920
16,861
5,120
0
6,343
10,376
0
43,462
L
Erlang Shen
ace_gonzalez13
Erlang Shen
1,035
572
0
591
4,734
1,995
0
81
4,653
0
8,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,196
Gold Earned
27,850
477
Minions Killed
198
0
Camps Cleared
0
1,470,859
Distance Traveled
1,020,761
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,121
652
92
7
0
272,113
0
L
Apollo
5,541
396
50
4
0
257,375
0
L
Ganesha
5,451
389
3
0
0
173,555
1
W
Thor
10,238
731
107
8
0
343,787
4
L
Hera
5,523
395
49
4
0
233,488
0
W
Athena
9,197
657
27
2
0
307,214
6
W
Thoth
10,522
752
149
11
0
278,295
2
W
Hachiman
9,118
651
102
7
0
269,450
0
L
Mercury
6,342
453
83
6
0
263,122
0
L
Erlang Shen
4,993
357
13
1
0
93,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role