Player Matchup

Jormungandr
Jormungandr
DJArcBlasts
Jormungandr
Level 78
God Stats
2W - 0L
1,691 SR
Queue Stats
15W - 15L
1,489 Elo+
Party 2
Horus
Horus
Fetty Chiny
Horus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,474 Elo+
Party 2
Hades
Hades
XxBaDEdGaRXD2023
Hades
Level 17
God Stats
13W - 17L
1,277 SR
Queue Stats
20W - 29L
1,231 Elo+
Solo
Discordia
Discordia
dammitbobbie
Discordia
Level 29
God Stats
7W - 10L
1,510 SR
Queue Stats
23W - 40L
1,396 Elo+
Party 1
Tsukuyomi
Tsukuyomi
propainmane
Tsukuyomi
Level 15
God Stats
5W - 6L
1,322 SR
Queue Stats
21W - 32L
1,228 Elo+
Party 1
Team Averages
Level 37
1,460 SR
1,363 Elo+

VS

Team Averages
Level 67
1,413 SR
1,548 Elo+
Sol
Sol
DJungl3
Sol
Level 18
God Stats
0W - 2L
1,304 SR
Queue Stats
10W - 10L
1,453 Elo+
Solo
Bacchus
Bacchus
DoctorDreezy
Bacchus
Level 68
God Stats
3W - 3L
1,614 SR
Queue Stats
81W - 47L
1,667 Elo+
Party 3
Achilles
Achilles
SleepyTsunami
Achilles
Level 152
God Stats
0W - 3L
1,371 SR
Queue Stats
141W - 129L
1,566 Elo+
Party 3
King Arthur
King Arthur
W1NTERSWRATH
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 35L
1,664 Elo+
Party 3
Medusa
Medusa
reiujiokuu
Medusa
Level 28
God Stats
0W - 7L
1,279 SR
Queue Stats
117W - 127L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DJArcBlasts
Jormungandr
14
2 / 3 / 8
8,598
782
8,688
14,166
18,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 2 / 11
7,772
707
4,289
10,637
11,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
7 / 3 / 5
9,867
897
13,025
12,001
7,715
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
dammitbobbie
Discordia
15
1 / 3 / 5
8,324
757
6,483
6,235
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
propainmane
Tsukuyomi
15
7 / 3 / 4
9,146
831
11,570
10,495
4,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
0 / 0 / 0
4,858
442
0
0
0
Bacchus
DoctorDreezy
Bacchus
13
2 / 8 / 9
7,831
712
12,902
15,488
12,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
SleepyTsunami
Achilles
15
2 / 2 / 7
8,500
773
8,920
13,026
8,763
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
W1NTERSWRATH
King Arthur
14
0 / 4 / 3
7,773
707
6,008
14,270
12,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
reiujiokuu
Medusa
17
10 / 3 / 2
9,564
869
12,832
11,278
4,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
35
17
Kills
14
14
Deaths
17
33
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DJArcBlasts
Jormungandr
2
3
8
2
L
Sol
0
0
0
0
L
Bacchus
DoctorDreezy
Bacchus
2
8
9
0.81
W
0
2
11
2.75
L
Achilles
SleepyTsunami
Achilles
2
2
7
2.75
L
King Arthur
W1NTERSWRATH
King Arthur
0
4
3
0.38
W
7
3
5
3.17
W
Discordia
dammitbobbie
Discordia
1
3
5
1.17
W
Tsukuyomi
propainmane
Tsukuyomi
7
3
4
3
L
Medusa
reiujiokuu
Medusa
10
3
2
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,055
Damage
40,662
53,534
Taken
54,062
45,947
Mitigated
39,027
11,586
Healing
4,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DJArcBlasts
Jormungandr
8,688
2,015
0
530
14,166
18,765
329
3,327
10,630
19,099
992
L
Sol
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
DoctorDreezy
Bacchus
12,902
1,545
0
876
15,488
12,906
0
6,756
8,474
18,748
0
W
4,289
1,996
1,767
2,564
10,637
11,633
445
2,366
8,068
0
7,027
L
Achilles
SleepyTsunami
Achilles
8,920
2,062
0
2,557
13,026
8,763
0
5,608
7,335
0
27,941
L
King Arthur
W1NTERSWRATH
King Arthur
6,008
928
0
500
14,270
12,419
0
7,952
6,024
1,166
21,369
W
13,025
1,940
849
5,103
12,001
7,715
1,761
3,770
7,874
34,788
0
W
Discordia
dammitbobbie
Discordia
6,483
137
0
412
6,235
2,929
1,333
1,206
4,858
30,030
0
W
Tsukuyomi
propainmane
Tsukuyomi
11,570
3,525
0
361
10,495
4,905
689
2,048
8,321
0
32,288
L
Medusa
reiujiokuu
Medusa
12,832
5,003
0
830
11,278
4,939
0
6,888
4,255
0
39,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,707
Gold Earned
38,526
192
Minions Killed
152
0
Camps Cleared
0
1,093,085
Distance Traveled
913,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,598
782
19
2
0
227,014
0
L
Sol
4,858
442
0
0
0
0
0
L
Bacchus
7,831
712
14
1
0
194,193
0
W
Horus
7,772
707
12
1
0
245,873
0
L
Achilles
8,500
773
39
4
0
258,678
0
L
King Arthur
7,773
707
42
4
0
229,679
0
W
Hades
9,867
897
59
5
0
194,027
0
W
Discordia
8,324
757
63
6
0
230,296
0
W
Tsukuyomi
9,146
831
39
4
0
195,875
0
L
Medusa
9,564
869
57
5
0
230,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role