Player Matchup

Terra
Terra
 
Terra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GatoSenior
Hun Batz
Level 144
God Stats
2W - 5L
1,216 SR
Queue Stats
151W - 160L
1,446 Elo+
Party 3
Danzaburou
Danzaburou
THeDafFYDuCk253
Danzaburou
Level 159
God Stats
4W - 6L
1,432 SR
Queue Stats
72W - 78L
1,482 Elo+
Party 1
Raijin
Raijin
WOLFZEduardo
Raijin
Level 115
God Stats
3W - 11L
1,269 SR
Queue Stats
114W - 120L
1,455 Elo+
Party 3
Bellona
Bellona
voraz-escolta865
Bellona
Level 35
God Stats
1W - 1L
1,756 SR
Queue Stats
60W - 82L
1,410 Elo+
Party 1
Team Averages
Level 112
1,435 SR
1,458 Elo+

VS

Team Averages
Level 94
1,602 SR
1,489 Elo+
Surtr
Surtr
 
Surtr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
BLINKINYOURAREA
Terra
Level 148
God Stats
2W - 0L
1,836 SR
Queue Stats
24W - 12L
1,556 Elo+
Solo
Mercury
Mercury
Satoru 4
Mercury
Level 103
God Stats
8W - 6L
1,676 SR
Queue Stats
53W - 39L
1,568 Elo+
Party 2
Scylla
Scylla
Un pato1701
Scylla
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 39L
1,556 Elo+
Party 2
Neith
Neith
ZacAttack360
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 0 / 2
4,380
876
2,473
4,839
3,699
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
GatoSenior
Hun Batz
6
0 / 0 / 0
3,712
742
0
0
0
Danzaburou
THeDafFYDuCk253
Danzaburou
9
0 / 1 / 1
4,331
866
4,126
4,693
1,821
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
11
2 / 2 / 0
5,002
1,000
3,279
3,545
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 2 / 2
4,031
806
2,016
3,984
2,567
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
3 / 1 / 2
4,774
955
4,790
5,193
2,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 0 / 3
4,553
911
1,441
3,594
1,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
Satoru 4
Mercury
9
1 / 1 / 1
4,454
891
3,018
3,869
1,390
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
9
0 / 0 / 2
4,135
827
1,694
1,918
709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 3
4,724
945
3,386
3,215
1,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
2
Kills
5
5
Deaths
2
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
0
2
1
W
Surtr
 
Surtr
3
1
2
4
W
0
0
3
1.5
L
Hun Batz
GatoSenior
Hun Batz
0
0
0
0
W
Mercury
Satoru 4
Mercury
1
1
1
1.5
L
Danzaburou
THeDafFYDuCk253
Danzaburou
0
1
1
0.5
W
Scylla
0
0
2
1
L
Raijin
2
2
0
1
W
1
0
3
2.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,894
Damage
14,329
17,061
Taken
17,789
9,553
Mitigated
7,703
3,794
Healing
4,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
2,473
229
624
1,492
4,839
3,699
0
1,137
3,702
9,211
0
W
Surtr
 
Surtr
4,790
1,514
0
995
5,193
2,666
202
1,465
3,519
270
11,546
W
1,441
119
1,110
1,343
3,594
1,743
0
1,071
2,462
5,610
0
L
Hun Batz
GatoSenior
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
Satoru 4
Mercury
3,018
797
0
0
3,869
1,390
0
902
2,893
0
9,118
L
Danzaburou
THeDafFYDuCk253
Danzaburou
4,126
1,543
0
1,016
4,693
1,821
0
340
4,353
0
14,793
W
Scylla
1,694
143
0
0
1,918
709
160
964
872
7,032
0
L
Raijin
3,279
154
0
500
3,545
1,466
0
276
3,269
13,189
0
W
3,386
926
0
1,067
3,215
1,195
0
1,043
2,088
0
11,997
L
2,016
435
0
162
3,984
2,567
0
1,564
2,420
0
6,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,456
Gold Earned
22,640
104
Minions Killed
79
0
Camps Cleared
0
395,704
Distance Traveled
585,092
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,380
876
18
4
0
122,658
1
W
Surtr
4,774
955
16
3
0
107,661
0
W
Terra
4,553
911
7
1
0
119,471
0
L
Hun Batz
3,712
742
0
0
0
0
0
W
Mercury
4,454
891
16
3
0
128,314
0
L
Danzaburou
4,331
866
33
7
0
96,024
0
W
Scylla
4,135
827
15
3
0
120,735
0
L
Raijin
5,002
1,000
44
9
0
98,229
0
W
Neith
4,724
945
25
5
0
108,911
0
L
Bellona
4,031
806
9
2
0
78,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role