Player Matchup

Ymir
Ymir
IxAMxFILL
Ymir
Level 17
God Stats
1W - 0L
1,508 SR
Queue Stats
3W - 0L
1,795 Elo+
Party 1
Agni
Agni
IxAMxJUNGLE
Agni
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,557 Elo+
Party 1
Neith
Neith
MrPmPalot
Neith
Level 146
God Stats
1W - 1L
1,762 SR
Queue Stats
28W - 51L
1,415 Elo+
Party 1
Team Averages
Level 60
1,590 SR
1,589 Elo+

VS

Team Averages
Level 29
1,742 SR
1,350 Elo+
Cupid
Cupid
AmericanHooker
Cupid
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,380 Elo+
Party 2
Zhong Kui
Zhong Kui
CanadianRebel118
Zhong Kui
Level 26
God Stats
2W - 1L
1,762 SR
Queue Stats
8W - 12L
1,380 Elo+
Party 2
Bacchus
Bacchus
bunknot100
Bacchus
Level 13
God Stats
2W - 1L
1,963 SR
Queue Stats
3W - 10L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
10 / 1 / 8
9,952
995
8,502
11,127
9,963
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 3 / 13
9,469
947
13,574
6,842
2,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
MrPmPalot
Neith
12
4 / 1 / 16
9,134
913
9,382
7,059
3,104
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 2
7,227
723
6,735
10,439
3,462
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
10
2 / 7 / 1
7,719
772
5,530
10,192
6,073
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
bunknot100
Bacchus
9
0 / 6 / 2
7,068
707
2,637
14,556
11,695
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
20
Kills
3
5
Deaths
20
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
Zhong Kui
2
7
1
0.36
W
Ymir
10
1
8
14
W
6
3
13
4.17
W
Neith
MrPmPalot
Neith
4
1
16
12
L
Bacchus
bunknot100
Bacchus
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,458
Damage
14,902
25,028
Taken
35,187
15,649
Mitigated
21,230
5,356
Healing
2,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,735
3,338
130
829
10,439
3,462
0
6,252
4,187
0
22,895
L
Zhong Kui
5,530
346
0
669
10,192
6,073
0
7,211
2,981
14,732
0
W
Ymir
8,502
1,495
0
924
11,127
9,963
228
3,410
7,717
25,127
0
W
13,574
2,503
0
2,003
6,842
2,582
772
3,151
3,691
52,126
0
W
Neith
MrPmPalot
Neith
9,382
3,729
0
2,429
7,059
3,104
2,057
1,936
5,123
0
36,325
L
Bacchus
bunknot100
Bacchus
2,637
264
58
528
14,556
11,695
0
8,824
5,732
14,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,555
Gold Earned
22,014
125
Minions Killed
82
0
Camps Cleared
0
530,775
Distance Traveled
475,250
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,227
723
35
4
0
157,277
0
L
Zhong Kui
7,719
772
19
2
0
155,316
0
W
Ymir
9,952
995
33
3
0
180,051
0
W
Agni
9,469
947
59
6
0
177,572
0
W
Neith
9,134
913
33
3
0
173,152
2
L
Bacchus
7,068
707
28
3
0
162,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role