Player Matchup

Fenrir
Fenrir
CertifiedGoblin
Fenrir
Level 129
God Stats
7W - 10L
1,566 SR
Queue Stats
246W - 224L
1,551 Elo+
Party 2
Hachiman
Hachiman
Criner24
Hachiman
Level 125
God Stats
44W - 44L
1,599 SR
Queue Stats
277W - 270L
1,478 Elo+
Solo
Bacchus
Bacchus
DoctorZzzz
Bacchus
Level 67
God Stats
50W - 29L
1,687 SR
Queue Stats
201W - 158L
1,549 Elo+
Party 2
Achilles
Achilles
ImJustTooToxic
Achilles
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
157W - 156L
1,516 Elo+
Party 2
Discordia
Discordia
Mavikartil
Discordia
Level 129
God Stats
13W - 7L
1,671 SR
Queue Stats
196W - 171L
1,542 Elo+
Party 2
Team Averages
Level 98
1,605 SR
1,527 Elo+

VS

Team Averages
Level 88
1,656 SR
1,509 Elo+
Lancelot
Lancelot
BigDaddy101Cris
Lancelot
Level 50
God Stats
2W - 3L
1,502 SR
Queue Stats
450W - 416L
1,484 Elo+
Solo
Odin
Odin
EdgeDoe
Odin
Level 155
God Stats
4W - 3L
1,764 SR
Queue Stats
160W - 143L
1,558 Elo+
Solo
Chernobog
Chernobog
JBsmoove502
Chernobog
Level 89
God Stats
4W - 5L
1,811 SR
Queue Stats
492W - 448L
1,535 Elo+
Solo
Kuzenbo
Kuzenbo
Panda-Ramic-
Kuzenbo
Level 29
God Stats
14W - 11L
1,565 SR
Queue Stats
118W - 108L
1,485 Elo+
Party 1
Nu Wa
Nu Wa
SlappinUNerds
Nu Wa
Level 118
God Stats
2W - 1L
1,637 SR
Queue Stats
265W - 221L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 6
10,604
558
11,436
20,215
9,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Hachiman
Criner24
Hachiman
14
1 / 5 / 1
8,730
459
5,889
17,794
7,739
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
DoctorZzzz
Bacchus
13
1 / 3 / 3
7,575
399
9,099
16,232
15,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
14
2 / 5 / 3
9,031
475
9,622
19,373
23,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
Mavikartil
Discordia
15
6 / 5 / 3
9,830
517
15,708
15,277
5,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
4 / 6 / 6
9,978
525
7,455
17,739
7,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
EdgeDoe
Odin
15
4 / 2 / 5
9,843
518
10,094
17,810
20,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
JBsmoove502
Chernobog
16
5 / 2 / 1
9,737
512
11,323
9,396
3,650
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
Panda-Ramic-
Kuzenbo
15
3 / 1 / 10
10,004
527
6,816
15,090
21,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
5 / 5 / 9
10,821
570
20,264
15,134
5,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
16
Kills
21
22
Deaths
16
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Lancelot
4
6
6
1.17
L
6
4
6
2.25
L
Hachiman
Criner24
Hachiman
1
5
1
0.3
L
Bacchus
DoctorZzzz
Bacchus
1
3
3
0.83
W
Odin
EdgeDoe
Odin
4
2
5
3.25
L
Achilles
2
5
3
0.7
W
Chernobog
JBsmoove502
Chernobog
5
2
1
2.75
L
Discordia
Mavikartil
Discordia
6
5
3
1.5
W
Kuzenbo
Panda-Ramic-
Kuzenbo
3
1
10
8
W
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,754
Damage
55,952
88,891
Taken
75,169
61,635
Mitigated
59,074
26,932
Healing
11,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
7,455
1,386
0
2,194
17,739
7,245
544
4,852
12,695
0
85,819
L
11,436
4,847
0
6,280
20,215
9,278
0
6,452
13,718
0
88,642
L
Hachiman
Criner24
Hachiman
5,889
4,011
75
7,529
17,794
7,739
486
2,253
15,541
0
67,014
L
Bacchus
DoctorZzzz
Bacchus
9,099
1,248
291
4,534
16,232
15,740
222
7,430
8,709
31,250
0
W
Odin
EdgeDoe
Odin
10,094
1,990
0
2,521
17,810
20,861
0
3,645
12,772
0
50,811
L
Achilles
9,622
2,477
0
3,975
19,373
23,580
0
3,596
14,613
0
53,045
W
Chernobog
JBsmoove502
Chernobog
11,323
6,338
0
1,563
9,396
3,650
741
1,160
7,948
0
63,550
L
Discordia
Mavikartil
Discordia
15,708
699
0
4,248
15,277
5,298
696
7,349
7,928
96,082
0
W
Kuzenbo
Panda-Ramic-
Kuzenbo
6,816
2,842
446
4,315
15,090
21,717
935
6,107
8,422
26,279
0
W
20,264
5,574
0
750
15,134
5,601
731
7,805
7,160
89,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,770
Gold Earned
50,383
490
Minions Killed
439
0
Camps Cleared
0
1,852,275
Distance Traveled
1,922,557
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,978
525
127
7
0
453,767
0
L
Fenrir
10,604
558
102
5
0
424,810
2
L
Hachiman
8,730
459
114
6
0
327,497
1
L
Bacchus
7,575
399
38
2
0
378,673
5
W
Odin
9,843
518
86
5
0
361,082
6
L
Achilles
9,031
475
82
4
0
343,480
0
W
Chernobog
9,737
512
96
5
0
385,612
0
L
Discordia
9,830
517
154
8
0
377,815
2
W
Kuzenbo
10,004
527
26
1
0
378,728
7
W
Nu Wa
10,821
570
104
5
0
343,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role