Player Matchup

Sobek
Sobek
CDubsteps
Sobek
Level 146
God Stats
1W - 3L
1,286 SR
Queue Stats
41W - 42L
1,519 Elo+
Party 1
Fenrir
Fenrir
EternaLdOPe
Fenrir
Level 158
God Stats
4W - 2L
1,543 SR
Queue Stats
127W - 123L
1,516 Elo+
Party 1
Hel
Hel
Kynlaan
Hel
Level 145
God Stats
4W - 2L
1,619 SR
Queue Stats
173W - 147L
1,615 Elo+
Party 1
Merlin
Merlin
Reynei
Merlin
Level 126
God Stats
3W - 2L
1,443 SR
Queue Stats
27W - 35L
1,507 Elo+
Party 1
Martichoras
Martichoras
rogu3fg
Martichoras
Level 157
God Stats
12W - 8L
1,639 SR
Queue Stats
82W - 92L
1,539 Elo+
Party 1
Team Averages
Level 146
1,506 SR
1,539 Elo+

VS

Team Averages
Level 122
1,584 SR
1,568 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
LIVELAUGHL0VE
Izanami
Level 139
God Stats
3W - 4L
1,696 SR
Queue Stats
196W - 202L
1,592 Elo+
Party 2
Bacchus
Bacchus
NotoriousSantana
Bacchus
Level 153
God Stats
3W - 2L
1,575 SR
Queue Stats
66W - 72L
1,610 Elo+
Party 2
Da Ji
Da Ji
TRagnarokT
Da Ji
Level 125
God Stats
2W - 3L
1,540 SR
Queue Stats
152W - 144L
1,623 Elo+
Party 2
Mulan
Mulan
pawthead
Mulan
Level 86
God Stats
7W - 7L
1,610 SR
Queue Stats
154W - 133L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CDubsteps
Sobek
9
0 / 0 / 2
5,412
541
2,151
6,235
4,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
10
4 / 0 / 2
6,002
600
3,196
6,600
2,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
11
2 / 1 / 2
7,048
705
5,762
7,407
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Reynei
Merlin
9
0 / 1 / 2
5,466
547
2,786
3,944
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
rogu3fg
Martichoras
12
6 / 0 / 0
6,778
678
7,724
5,476
2,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 2 / 1
5,548
555
2,519
4,838
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
8
0 / 5 / 0
4,823
482
3,844
8,347
2,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 0
5,052
505
1,644
5,550
4,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
8
0 / 0 / 1
4,903
490
2,495
6,107
2,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
pawthead
Mulan
9
1 / 4 / 0
5,255
526
4,711
9,719
5,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
2
2
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
2
1
0.25
W
Sobek
CDubsteps
Sobek
0
0
2
1
W
Fenrir
4
0
2
5
W
Hel
2
1
2
3
L
Izanami
0
5
0
0
L
1
1
0
1
W
Merlin
Reynei
Merlin
0
1
2
1
L
Da Ji
0
0
1
0.5
L
Mulan
pawthead
Mulan
1
4
0
0.25
W
Martichoras
rogu3fg
Martichoras
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,619
Damage
15,213
29,662
Taken
34,561
13,438
Mitigated
16,017
14,900
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,519
627
239
1,312
4,838
1,488
0
1,312
3,526
40,766
0
W
Sobek
CDubsteps
Sobek
2,151
48
1,263
3,575
6,235
4,094
0
1,326
4,909
14,611
0
W
Fenrir
3,196
978
0
2,362
6,600
2,514
0
1,053
5,508
0
34,418
W
Hel
5,762
449
130
4,620
7,407
3,291
199
0
7,100
55,492
0
L
Izanami
3,844
3,367
0
1,706
8,347
2,709
0
571
7,776
0
40,941
L
1,644
99
45
2,474
5,550
4,206
0
2,097
3,453
8,109
0
W
Merlin
Reynei
Merlin
2,786
88
0
548
3,944
1,464
0
1,496
2,448
32,427
0
L
Da Ji
2,495
498
0
654
6,107
2,064
0
957
5,150
0
32,744
L
Mulan
pawthead
Mulan
4,711
1,039
0
2,914
9,719
5,550
0
5,762
3,957
0
31,378
W
Martichoras
rogu3fg
Martichoras
7,724
3,687
0
2,402
5,476
2,075
0
288
5,188
0
57,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,706
Gold Earned
25,581
349
Minions Killed
285
0
Camps Cleared
0
998,708
Distance Traveled
989,360
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,548
555
88
9
0
198,498
0
W
Sobek
5,412
541
18
2
0
192,807
2
W
Fenrir
6,002
600
56
6
0
246,732
0
W
Hel
7,048
705
109
11
0
201,833
0
L
Izanami
4,823
482
79
8
0
160,108
0
L
Bacchus
5,052
505
11
1
0
212,357
0
W
Merlin
5,466
547
64
6
0
187,422
0
L
Da Ji
4,903
490
55
6
0
234,246
1
L
Mulan
5,255
526
52
5
0
184,151
0
W
Martichoras
6,778
678
102
10
0
169,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role