Player Matchup

Apollo
Apollo
DavyOBITO
Apollo
Level 218
God Stats
11W - 19L
1,546 SR
Queue Stats
248W - 223L
1,614 Elo+
Solo
Tiamat
Tiamat
MangekyouBoss
Tiamat
Level 100
God Stats
24W - 23L
1,479 SR
Queue Stats
69W - 74L
1,660 Elo+
Party 1
Maui
Maui
Master Neumann
Maui
Level 131
God Stats
11W - 5L
1,740 SR
Queue Stats
255W - 275L
1,516 Elo+
Party 1
Amaterasu
Amaterasu
Shockkerr
Amaterasu
Level 149
God Stats
1W - 1L
1,715 SR
Queue Stats
58W - 68L
1,521 Elo+
Solo
Fenrir
Fenrir
Trico738
Fenrir
Level 90
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 32L
1,668 Elo+
Party 1
Team Averages
Level 138
1,596 SR
1,596 Elo+

VS

Team Averages
Level 103
1,516 SR
1,520 Elo+
Jormungandr
Jormungandr
Belennus
Jormungandr
Level 170
God Stats
3W - 0L
1,752 SR
Queue Stats
268W - 254L
1,567 Elo+
Solo
Ullr
Ullr
Heerø
Ullr
Level 157
God Stats
2W - 9L
1,237 SR
Queue Stats
401W - 387L
1,436 Elo+
Solo
Thoth
Thoth
JeGarcon
Thoth
Level 45
God Stats
4W - 9L
1,500 SR
Queue Stats
315W - 316L
1,508 Elo+
Solo
Sun Wukong
Sun Wukong
OceanPand
Sun Wukong
Level 106
God Stats
5W - 3L
1,595 SR
Queue Stats
104W - 100L
1,529 Elo+
Solo
Thanatos
Thanatos
rean199
Thanatos
Level 38
God Stats
7W - 7L
1,497 SR
Queue Stats
257W - 247L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DavyOBITO
Apollo
18
5 / 3 / 1
11,467
573
16,919
18,196
8,649
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 7 / 2
8,957
448
10,529
13,920
7,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 6 / 3
8,329
416
3,783
19,129
17,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
Shockkerr
Amaterasu
18
0 / 1 / 2
11,346
567
13,110
27,257
29,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Trico738
Fenrir
15
1 / 8 / 4
9,112
456
7,548
20,677
8,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Belennus
Jormungandr
16
4 / 3 / 9
10,660
533
15,559
21,834
26,020
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ullr
Heerø
Ullr
20
4 / 1 / 2
12,409
620
11,462
12,491
8,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thoth
JeGarcon
Thoth
16
8 / 2 / 4
10,444
522
15,640
12,909
4,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
OceanPand
Sun Wukong
17
1 / 1 / 5
10,732
537
19,863
20,309
20,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
rean199
Thanatos
16
7 / 1 / 7
10,294
515
8,745
12,339
5,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
7
Kills
24
25
Deaths
8
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Belennus
Jormungandr
4
3
9
2.83
L
Apollo
DavyOBITO
Apollo
5
3
1
1.83
W
Ullr
Heerø
Ullr
4
1
2
5
W
Thoth
JeGarcon
Thoth
8
2
4
5
L
1
7
2
0.29
L
0
6
3
0.25
W
Sun Wukong
OceanPand
Sun Wukong
1
1
5
3.5
L
Amaterasu
Shockkerr
Amaterasu
0
1
2
1
L
Fenrir
Trico738
Fenrir
1
8
4
0.38
W
Thanatos
rean199
Thanatos
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,889
Damage
71,269
99,179
Taken
79,882
71,844
Mitigated
64,415
27,930
Healing
27,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Belennus
Jormungandr
15,559
3,101
383
3,422
21,834
26,020
650
5,856
15,666
56,257
0
L
Apollo
DavyOBITO
Apollo
16,919
12,350
0
6,440
18,196
8,649
1,153
3,321
14,731
0
115,806
W
Ullr
Heerø
Ullr
11,462
7,168
0
5,557
12,491
8,171
2,770
464
12,027
0
133,817
W
Thoth
JeGarcon
Thoth
15,640
802
0
2,764
12,909
4,618
409
4,136
8,385
73,274
0
L
10,529
1,353
0
2,108
13,920
7,408
211
7,495
6,137
59,609
0
L
3,783
1,264
141
3,382
19,129
17,857
62
9,848
8,757
26,598
0
W
Sun Wukong
OceanPand
Sun Wukong
19,863
4,367
0
6,784
20,309
20,300
0
1,226
19,023
0
98,144
L
Amaterasu
Shockkerr
Amaterasu
13,110
7,356
0
13,277
27,257
29,707
118
2,961
22,613
0
119,690
L
Fenrir
Trico738
Fenrir
7,548
2,937
0
2,582
20,677
8,223
140
6,594
13,714
0
60,769
W
Thanatos
rean199
Thanatos
8,745
1,531
0
8,807
12,339
5,306
0
1,758
10,469
0
64,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,211
Gold Earned
54,539
578
Minions Killed
629
0
Camps Cleared
0
1,996,132
Distance Traveled
1,926,533
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,660
533
60
3
0
377,906
5
L
Apollo
11,467
573
173
9
0
420,794
8
W
Ullr
12,409
620
222
11
0
382,766
9
W
Thoth
10,444
522
108
5
0
418,807
0
L
Tiamat
8,957
448
106
5
0
344,823
1
L
Maui
8,329
416
23
1
0
379,638
1
W
Sun Wukong
10,732
537
168
8
0
423,069
3
L
Amaterasu
11,346
567
191
10
0
428,959
2
L
Fenrir
9,112
456
85
4
0
421,918
0
W
Thanatos
10,294
515
71
4
0
323,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role