Player Matchup

Freya
Freya
 
Freya
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Bugtm
Jing Wei
Level 61
God Stats
9W - 20L
1,713 SR
Queue Stats
87W - 91L
1,067 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GetoverhereUwU
Tsukuyomi
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,309 Elo+
Party 2
Bacchus
Bacchus
KamuiSage
Bacchus
Level 5
God Stats
2W - 6L
1,407 SR
Queue Stats
83W - 89L
1,067 Elo+
Party 1
King Arthur
King Arthur
Targetmyfriend
King Arthur
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 18L
1,122 Elo+
Party 2
Team Averages
Level 31
1,524 SR
1,213 Elo+

VS

Team Averages
Level 37
1,507 SR
1,505 Elo+
Apollo
Apollo
D1P3Y
Apollo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 4
Baba Yaga
Baba Yaga
Frostydeath01
Baba Yaga
Level 64
God Stats
5W - 8L
1,368 SR
Queue Stats
154W - 161L
1,430 Elo+
Party 4
King Arthur
King Arthur
VesperalLamb
King Arthur
Level 45
God Stats
34W - 28L
1,446 SR
Queue Stats
246W - 186L
1,599 Elo+
Solo
Ymir
Ymir
justsaybye
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
justsayhi
Thanatos
Level 69
God Stats
7W - 3L
1,721 SR
Queue Stats
99W - 80L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
3 / 2 / 3
8,359
464
9,348
15,644
6,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Bugtm
Jing Wei
12
1 / 2 / 0
7,132
396
7,041
7,805
2,435
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
GetoverhereUwU
Tsukuyomi
15
3 / 3 / 1
8,599
478
8,230
12,369
5,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
KamuiSage
Bacchus
12
1 / 4 / 1
7,706
428
6,082
14,902
11,495
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Targetmyfriend
King Arthur
12
2 / 5 / 2
7,564
420
7,417
17,476
14,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
D1P3Y
Apollo
14
2 / 0 / 1
8,719
484
9,068
16,556
7,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baba Yaga
Frostydeath01
Baba Yaga
14
2 / 2 / 3
8,618
479
10,560
9,873
4,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
VesperalLamb
King Arthur
17
6 / 1 / 7
10,702
595
17,322
18,453
22,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
0 / 5 / 5
7,975
443
4,596
14,059
14,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
justsayhi
Thanatos
16
6 / 2 / 2
9,607
534
10,061
14,552
6,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
10
Kills
16
16
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
3
2
3
2.25
L
Jing Wei
Bugtm
Jing Wei
1
2
0
0.5
W
Apollo
D1P3Y
Apollo
2
0
1
2.5
W
Baba Yaga
Frostydeath01
Baba Yaga
2
2
3
1.75
L
Tsukuyomi
GetoverhereUwU
Tsukuyomi
3
3
1
1.17
L
Bacchus
KamuiSage
Bacchus
1
4
1
0.38
L
King Arthur
Targetmyfriend
King Arthur
2
5
2
0.6
W
King Arthur
VesperalLamb
King Arthur
6
1
7
9.5
W
0
5
5
0.5
W
Thanatos
justsayhi
Thanatos
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,118
Damage
51,607
68,196
Taken
73,493
40,823
Mitigated
55,335
11,319
Healing
32,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
9,348
2,336
0
4,647
15,644
6,315
92
6,400
8,792
50,797
0
L
Jing Wei
Bugtm
Jing Wei
7,041
6,323
0
0
7,805
2,435
494
252
7,553
0
42,870
W
Apollo
D1P3Y
Apollo
9,068
5,753
0
8,723
16,556
7,103
552
3,793
12,755
0
80,713
W
Baba Yaga
Frostydeath01
Baba Yaga
10,560
791
0
3,473
9,873
4,606
420
2,357
7,308
59,344
0
L
Tsukuyomi
GetoverhereUwU
Tsukuyomi
8,230
1,754
0
2,793
12,369
5,792
0
1,782
10,501
0
67,245
L
Bacchus
KamuiSage
Bacchus
6,082
852
0
2,194
14,902
11,495
450
1,093
13,786
45,211
0
L
King Arthur
Targetmyfriend
King Arthur
7,417
459
0
1,685
17,476
14,786
56
4,418
12,408
960
28,575
W
King Arthur
VesperalLamb
King Arthur
17,322
1,104
0
4,294
18,453
22,120
0
2,315
16,049
0
88,226
W
4,596
706
0
1,094
14,059
14,722
194
4,935
8,839
17,087
0
W
Thanatos
justsayhi
Thanatos
10,061
3,597
0
14,745
14,552
6,784
382
2,099
12,407
0
83,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,360
Gold Earned
45,621
340
Minions Killed
470
0
Camps Cleared
0
1,706,897
Distance Traveled
1,778,319
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,359
464
75
4
0
306,128
0
L
Jing Wei
7,132
396
68
4
0
353,384
0
W
Apollo
8,719
484
115
6
0
332,689
7
W
Baba Yaga
8,618
479
79
4
0
344,405
2
L
Tsukuyomi
8,599
478
101
6
0
398,845
0
L
Bacchus
7,706
428
55
3
0
342,467
0
L
King Arthur
7,564
420
41
2
0
306,073
0
W
King Arthur
10,702
595
136
8
0
354,718
0
W
Ymir
7,975
443
17
1
0
348,960
0
W
Thanatos
9,607
534
123
7
0
397,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role