Player Matchup

Anubis
Anubis
LieutenantDoggo
Anubis
Level 105
God Stats
6W - 8L
1,341 SR
Queue Stats
85W - 93L
1,457 Elo+
Party 2
Baron Samedi
Baron Samedi
YungMoMMa
Baron Samedi
Level 29
God Stats
20W - 13L
1,628 SR
Queue Stats
52W - 61L
1,433 Elo+
Party 2
Chaac
Chaac
allukbar
Chaac
Level 26
God Stats
3W - 0L
1,725 SR
Queue Stats
37W - 44L
1,422 Elo+
Party 2
Team Averages
Level 53
1,565 SR
1,437 Elo+

VS

Team Averages
Level 62
1,444 SR
1,442 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
FinalFlash317
Horus
Level 12
God Stats
4W - 8L
1,331 SR
Queue Stats
21W - 27L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 4
9,979
998
11,423
6,371
3,171
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
YungMoMMa
Baron Samedi
12
2 / 0 / 13
8,780
878
10,933
5,654
2,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
allukbar
Chaac
11
3 / 4 / 9
8,574
857
12,788
12,295
5,988
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 5 / 3
7,469
747
7,573
12,782
5,045
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
 
Artio
10
2 / 5 / 1
7,260
726
3,768
14,383
15,021
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
1 / 5 / 1
7,005
701
3,707
12,555
10,907
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
15
Kills
4
4
Deaths
15
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
5
3
0.5
L
Artio
 
Artio
2
5
1
0.5
L
1
5
1
0.3
W
10
0
4
12
W
Baron Samedi
YungMoMMa
Baron Samedi
2
0
13
8.5
W
Chaac
allukbar
Chaac
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,144
Damage
15,048
24,320
Taken
39,720
11,525
Mitigated
30,973
8,249
Healing
8,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,573
831
443
2,189
12,782
5,045
0
8,519
4,263
36,696
0
L
Artio
 
Artio
3,768
338
406
1,583
14,383
15,021
0
7,571
6,812
11,564
0
L
3,707
1,410
740
2,730
12,555
10,907
0
6,566
5,989
0
11,586
W
11,423
547
588
2,772
6,371
3,171
560
2,301
4,070
45,719
0
W
Baron Samedi
YungMoMMa
Baron Samedi
10,933
518
1,191
1,647
5,654
2,366
757
2,634
3,020
22,448
0
W
Chaac
allukbar
Chaac
12,788
2,895
0
2,051
12,295
5,988
254
6,986
5,309
0
26,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,333
Gold Earned
21,734
114
Minions Killed
70
0
Camps Cleared
0
569,517
Distance Traveled
537,025
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,469
747
46
5
0
146,543
0
L
Artio
7,260
726
12
1
0
197,461
5
L
Horus
7,005
701
12
1
0
193,021
1
W
Anubis
9,979
998
69
7
0
178,162
0
W
Baron Samedi
8,780
878
14
1
0
201,339
2
W
Chaac
8,574
857
31
3
0
190,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role