Player Matchup

Izanami
Izanami
CCube69
Izanami
Level 63
God Stats
8W - 3L
1,849 SR
Queue Stats
257W - 223L
1,579 Elo+
Party 2
Ymir
Ymir
CULEERO
Ymir
Level 27
God Stats
6W - 4L
1,530 SR
Queue Stats
31W - 44L
1,303 Elo+
Party 3
Yu Huang
Yu Huang
DaggBruh
Yu Huang
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 64L
1,779 Elo+
Party 2
Chaac
Chaac
MRS Emmdriax
Chaac
Level 25
God Stats
9W - 7L
1,480 SR
Queue Stats
13W - 19L
1,339 Elo+
Party 3
Bakasura
Bakasura
iZeusG117
Bakasura
Level 45
God Stats
17W - 17L
1,474 SR
Queue Stats
49W - 55L
1,308 Elo+
Party 3
Team Averages
Level 33
1,567 SR
1,462 Elo+

VS

Team Averages
Level 49
1,480 SR
1,438 Elo+
Anubis
Anubis
AzureDivination
Anubis
Level 45
God Stats
8W - 14L
1,238 SR
Queue Stats
278W - 286L
1,437 Elo+
Party 1
Hachiman
Hachiman
DevosOG
Hachiman
Level 10
God Stats
1W - 1L
1,638 SR
Queue Stats
43W - 58L
1,428 Elo+
Party 1
Cthulhu
Cthulhu
KrakaRapta
Cthulhu
Level 69
God Stats
12W - 13L
1,474 SR
Queue Stats
257W - 262L
1,436 Elo+
Party 1
Mulan
Mulan
LittleHandOfG
Mulan
Level 41
God Stats
14W - 8L
1,591 SR
Queue Stats
129W - 141L
1,429 Elo+
Party 1
Ne Zha
Ne Zha
rburson63
Ne Zha
Level 78
God Stats
7W - 14L
1,460 SR
Queue Stats
278W - 285L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CCube69
Izanami
20
11 / 0 / 0
13,677
622
20,424
13,150
6,024
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
CULEERO
Ymir
16
0 / 4 / 10
9,854
448
6,744
18,761
12,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
DaggBruh
Yu Huang
18
1 / 3 / 8
11,800
536
9,698
11,322
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 5 / 4
10,714
487
9,424
18,079
14,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
iZeusG117
Bakasura
20
11 / 3 / 5
14,254
648
20,464
24,949
11,899
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 1
12,270
558
19,124
18,195
11,654
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
DevosOG
Hachiman
16
1 / 5 / 0
9,771
444
4,969
14,021
5,169
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
KrakaRapta
Cthulhu
14
0 / 4 / 3
9,851
448
9,777
19,512
23,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 2 / 6
9,730
442
11,797
14,800
17,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
rburson63
Ne Zha
16
4 / 7 / 1
10,288
468
7,718
21,502
10,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
23
Kills
15
15
Deaths
23
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
8
5
1
1.7
W
Izanami
CCube69
Izanami
11
0
0
11
W
Ymir
CULEERO
Ymir
0
4
10
1.25
W
Yu Huang
DaggBruh
Yu Huang
1
3
8
1.67
L
Hachiman
DevosOG
Hachiman
1
5
0
0.2
L
Cthulhu
KrakaRapta
Cthulhu
0
4
3
0.38
L
2
2
6
2.5
W
0
5
4
0.4
W
Bakasura
iZeusG117
Bakasura
11
3
5
4.5
L
Ne Zha
rburson63
Ne Zha
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,754
Damage
53,385
86,261
Taken
88,030
49,182
Mitigated
67,695
27,342
Healing
19,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,124
1,170
0
8,645
18,195
11,654
993
6,790
10,418
102,014
0
W
Izanami
CCube69
Izanami
20,424
12,146
0
9,376
13,150
6,024
2,270
5,468
7,682
0
157,580
W
Ymir
CULEERO
Ymir
6,744
771
512
2,294
18,761
12,884
0
9,596
9,114
39,183
182
W
Yu Huang
DaggBruh
Yu Huang
9,698
884
0
2,084
11,322
3,850
256
7,143
4,179
95,856
0
L
Hachiman
DevosOG
Hachiman
4,969
3,632
0
4,194
14,021
5,169
258
887
13,064
0
73,046
L
Cthulhu
KrakaRapta
Cthulhu
9,777
717
485
1,212
19,512
23,596
0
4,318
14,735
57,971
0
L
11,797
1,441
0
4,799
14,800
17,089
290
783
13,395
0
53,106
W
9,424
1,267
0
6,105
18,079
14,525
205
1,612
15,624
0
59,605
W
Bakasura
iZeusG117
Bakasura
20,464
13,277
0
6,971
24,949
11,899
77
8,584
16,130
0
139,307
L
Ne Zha
rburson63
Ne Zha
7,718
2,054
0
525
21,502
10,187
0
3,906
16,891
0
91,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,299
Gold Earned
51,910
676
Minions Killed
550
0
Camps Cleared
0
2,195,084
Distance Traveled
2,041,098
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,270
558
141
6
0
364,286
0
W
Izanami
13,677
622
204
9
0
419,029
6
W
Ymir
9,854
448
45
2
0
425,037
0
W
Yu Huang
11,800
536
146
7
0
424,208
3
L
Hachiman
9,771
444
103
5
0
412,292
0
L
Cthulhu
9,851
448
89
4
0
445,076
3
L
Mulan
9,730
442
86
4
0
395,784
2
W
Chaac
10,714
487
95
4
0
413,089
6
W
Bakasura
14,254
648
186
8
0
513,721
0
L
Ne Zha
10,288
468
131
6
0
423,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role