Player Matchup

Medusa
Medusa
B0otyMessiah
Medusa
Level 159
God Stats
1W - 1L
1,716 SR
Queue Stats
257W - 237L
1,567 Elo+
Party 1
Mercury
Mercury
DeadImpulse
Mercury
Level 174
God Stats
0W - 1L
1,342 SR
Queue Stats
31W - 34L
1,541 Elo+
Solo
Rama
Rama
JustTorn
Rama
Level 148
God Stats
1W - 3L
1,446 SR
Queue Stats
300W - 315L
1,493 Elo+
Solo
Guan Yu
Guan Yu
elfy95
Guan Yu
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
185W - 181L
1,555 Elo+
Party 1
Atlas
Atlas
fupatroopa
Atlas
Level 125
God Stats
19W - 4L
1,766 SR
Queue Stats
622W - 605L
1,616 Elo+
Solo
Team Averages
Level 150
1,554 SR
1,554 Elo+

VS

Team Averages
Level 163
1,404 SR
1,572 Elo+
Hera
Hera
Ecas4
Hera
Level 155
God Stats
31W - 22L
1,555 SR
Queue Stats
1,520W - 1,469L
1,595 Elo+
Party 2
Ah Puch
Ah Puch
FidelCattto
Ah Puch
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 50L
1,536 Elo+
Solo
Ra
Ra
SiIver9029
Ra
Level 159
God Stats
4W - 4L
1,274 SR
Queue Stats
471W - 470L
1,593 Elo+
Party 2
Martichoras
Martichoras
XxSwitch
Martichoras
Level 191
God Stats
4W - 7L
1,190 SR
Queue Stats
988W - 979L
1,589 Elo+
Party 2
Sol
Sol
iSpacedOut2
Sol
Level 156
God Stats
12W - 10L
1,501 SR
Queue Stats
1,093W - 1,115L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
2 / 5 / 8
9,408
784
7,809
13,833
6,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mercury
DeadImpulse
Mercury
15
3 / 6 / 9
9,553
796
10,090
13,286
5,778
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
15
5 / 4 / 4
9,315
776
6,312
11,737
5,149
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
elfy95
Guan Yu
16
1 / 5 / 12
9,731
811
8,168
19,835
23,274
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atlas
16
3 / 4 / 9
9,840
820
12,313
18,495
24,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Ecas4
Hera
17
5 / 3 / 13
10,669
889
13,498
9,839
4,491
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
FidelCattto
Ah Puch
16
8 / 3 / 10
10,289
857
17,989
12,815
5,261
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 2 / 11
9,346
779
7,282
9,727
3,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
XxSwitch
Martichoras
16
3 / 4 / 14
9,799
817
12,236
15,493
7,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
3 / 2 / 10
10,168
847
12,961
7,654
2,506
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
78
14
Kills
20
24
Deaths
14
42
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
5
8
1.2
L
Mercury
DeadImpulse
Mercury
3
6
9
1.25
W
Hera
Ecas4
Hera
5
3
13
3.83
W
Ah Puch
FidelCattto
Ah Puch
8
3
10
4.33
L
Rama
5
4
4
1.75
W
1
2
11
3.25
W
Martichoras
XxSwitch
Martichoras
3
4
14
2.5
L
Guan Yu
elfy95
Guan Yu
1
5
12
1.4
L
Atlas
3
4
9
1.88
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,692
Damage
63,966
77,186
Taken
55,528
64,889
Mitigated
23,264
26,934
Healing
24,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,809
2,000
4,305
2,377
13,833
6,681
1,686
10,758
2,774
0
26,877
L
Mercury
DeadImpulse
Mercury
10,090
2,272
328
191
13,286
5,778
805
8,008
5,013
0
19,978
W
Hera
Ecas4
Hera
13,498
2,628
0
826
9,839
4,491
1,354
1,249
8,590
28,669
0
W
Ah Puch
FidelCattto
Ah Puch
17,989
229
547
3,234
12,815
5,261
443
2,962
9,853
27,513
0
L
Rama
6,312
4,042
1,024
2,266
11,737
5,149
1,992
9,691
1,809
0
17,893
W
7,282
223
9,444
4,928
9,727
3,929
953
2,391
7,336
26,185
0
W
Martichoras
XxSwitch
Martichoras
12,236
3,869
447
2,663
15,493
7,077
1,874
2,933
12,560
0
24,924
L
Guan Yu
elfy95
Guan Yu
8,168
307
7,578
5,304
19,835
23,274
144
10,238
9,268
0
11,572
L
Atlas
12,313
2,898
701
2,860
18,495
24,007
488
11,599
6,592
27,415
0
W
12,961
1,912
710
1,441
7,654
2,506
3,518
2,778
4,876
25,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,847
Gold Earned
50,271
125
Minions Killed
148
0
Camps Cleared
0
1,181,957
Distance Traveled
1,141,706
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,408
784
41
3
0
256,197
0
L
Mercury
9,553
796
31
3
0
256,313
0
W
Hera
10,669
889
33
3
0
227,062
0
W
Ah Puch
10,289
857
22
2
0
239,527
0
L
Rama
9,315
776
33
3
0
217,566
0
W
Ra
9,346
779
44
4
0
227,506
0
W
Martichoras
9,799
817
20
2
0
211,986
0
L
Guan Yu
9,731
811
1
0
0
240,429
0
L
Atlas
9,840
820
19
2
0
211,452
0
W
Sol
10,168
847
29
2
0
235,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role