Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Masters
 
Hun Batz
Masters
Level 265
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Masters
Mitsûki
Bacchus
Masters
Level 166
God Stats
42W - 32L
1,781 SR
Queue Stats
598W - 572L
2,542 MMR
Solo
Ishtar
Ishtar
Masters
Nemaiko
Ishtar
Masters
Level 179
God Stats
12W - 4L
1,981 SR
Queue Stats
96W - 64L
2,532 MMR
Party 1
Nike
Nike
Masters
Zanoteric
Nike
Masters
Level 114
God Stats
46W - 34L
1,726 SR
Queue Stats
145W - 116L
2,602 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 178
1,698 SR
2,135 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 146
1,801 SR
2,407 MMR
Geb
Geb
Masters
 
Geb
Masters
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Masters
Ahofechi
Thor
Masters
Level 158
God Stats
13W - 4L
1,797 SR
Queue Stats
121W - 95L
2,576 MMR
Solo
Rama
Rama
Masters
Jamezs
Rama
Masters
Level 127
God Stats
36W - 15L
1,825 SR
Queue Stats
78W - 62L
2,706 MMR
Party 2
Scylla
Scylla
Diamond II
chuaklet
Scylla
Diamond II
Level 149
God Stats
6W - 2L
1,991 SR
Queue Stats
81W - 66L
2,515 MMR
Party 2
Sun Wukong
Sun Wukong
Masters
level20godwizard
Sun Wukong
Masters
Level 109
God Stats
10W - 4L
1,894 SR
Queue Stats
163W - 128L
2,737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
1 / 1 / 0
3,930
786
1,330
2,023
658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
 
Hun Batz
6
0 / 2 / 2
3,755
751
2,182
5,262
1,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mystical Earring

Mystical Earring

+15
Mp 5

Bacchus
Mitsûki
Bacchus
5
0 / 1 / 1
3,598
720
2,026
3,756
2,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
Nemaiko
Ishtar
6
1 / 1 / 0
3,552
710
3,014
3,064
910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nike
1
0 / 0 / 0
2,541
508
0
0
0
Bans
HelVamanaHachimanSerqet

VS

Bans
BakasuraSusanoTyrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 1 / 1
3,681
736
667
4,542
2,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
7
0 / 1 / 1
3,919
784
853
3,340
1,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
Jamezs
Rama
7
3 / 0 / 0
4,052
810
2,173
3,597
1,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
chuaklet
Scylla
7
1 / 0 / 0
4,198
840
1,253
1,801
501
Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
level20godwizard
Sun Wukong
8
1 / 0 / 0
4,702
940
1,696
3,385
1,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
2
Kills
5
5
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
0
1
L
Hun Batz
 
Hun Batz
0
2
2
0.5
W
Geb
 
Geb
0
1
1
0.5
W
Thor
0
1
1
0.5
W
Rama
Jamezs
Rama
3
0
0
3
L
Bacchus
Mitsûki
Bacchus
0
1
1
0.5
L
Ishtar
Nemaiko
Ishtar
1
1
0
1
L
Nike
0
0
0
0
W
Scylla
chuaklet
Scylla
1
0
0
1
W
Sun Wukong
level20godwizard
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,552
Damage
6,642
14,105
Taken
16,665
5,850
Mitigated
6,051
4,593
Healing
6,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,330
39
0
655
2,023
658
0
1,171
852
20,576
0
L
Hun Batz
 
Hun Batz
2,182
922
0
554
5,262
1,628
0
82
5,180
0
18,362
W
Geb
 
Geb
667
77
555
1,706
4,542
2,125
0
508
4,034
4,898
0
W
Thor
853
511
0
290
3,340
1,034
0
215
3,095
0
20,758
W
Rama
Jamezs
Rama
2,173
1,885
0
1,697
3,597
1,110
0
1,518
2,079
0
21,447
L
Bacchus
Mitsûki
Bacchus
2,026
475
0
1,830
3,756
2,654
0
186
3,570
10,970
0
L
Ishtar
Nemaiko
Ishtar
3,014
1,779
0
1,554
3,064
910
0
481
2,583
0
22,186
L
Nike
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
chuaklet
Scylla
1,253
268
0
985
1,801
501
0
995
716
23,731
0
W
Sun Wukong
level20godwizard
Sun Wukong
1,696
618
0
1,446
3,385
1,281
69
0
3,385
0
29,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,376
Gold Earned
20,552
122
Minions Killed
195
0
Camps Cleared
0
434,006
Distance Traveled
557,455
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,930
786
45
9
0
121,785
0
L
Hun Batz
3,755
751
34
7
0
116,731
0
W
Geb
3,681
736
4
1
0
107,514
1
W
Thor
3,919
784
42
8
0
126,570
0
W
Rama
4,052
810
42
8
0
108,402
0
L
Bacchus
3,598
720
14
3
0
94,340
0
L
Ishtar
3,552
710
29
6
0
100,986
0
L
Nike
2,541
508
0
0
0
164
0
W
Scylla
4,198
840
51
10
0
107,775
0
W
Sun Wukong
4,702
940
56
11
0
107,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role