Player Matchup

Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
CrabeShogun
Skadi
Level 128
God Stats
2W - 3L
1,429 SR
Queue Stats
5W - 8L
1,425 Elo+
Party 2
Sylvanus
Sylvanus
Nighter Jr
Sylvanus
Level 127
God Stats
7W - 3L
1,527 SR
Queue Stats
7W - 4L
1,545 Elo+
Party 2
Nemesis
Nemesis
TheLunastra
Nemesis
Level 149
God Stats
7W - 1L
1,502 SR
Queue Stats
298W - 275L
1,509 Elo+
Party 2
Nu Wa
Nu Wa
smartstoner
Nu Wa
Level 149
God Stats
3W - 3L
1,431 SR
Queue Stats
170W - 191L
1,472 Elo+
Solo
Team Averages
Level 142
1,478 SR
1,490 Elo+

VS

Team Averages
Level 129
1,578 SR
1,468 Elo+
Merlin
Merlin
 
Merlin
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Glxck444
Loki
Level 124
God Stats
4W - 5L
1,753 SR
Queue Stats
172W - 168L
1,403 Elo+
Solo
Fenrir
Fenrir
MidoryaPOWER
Fenrir
Level 104
God Stats
3W - 2L
1,710 SR
Queue Stats
70W - 69L
1,485 Elo+
Party 3
Skadi
Skadi
MiguelXool
Skadi
Level 177
God Stats
0W - 1L
1,486 SR
Queue Stats
231W - 237L
1,508 Elo+
Party 3
Ymir
Ymir
TheDominicanArab
Ymir
Level 61
God Stats
23W - 22L
1,441 SR
Queue Stats
137W - 135L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
10 / 0 / 4
10,071
671
13,496
10,551
5,499
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 0 / 3
8,155
544
5,007
5,702
2,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Nighter Jr
Sylvanus
12
0 / 1 / 7
7,337
489
3,743
12,381
8,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
TheLunastra
Nemesis
14
3 / 0 / 6
8,444
563
5,297
10,681
4,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 2 / 0
9,813
654
8,481
8,438
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 6 / 0
6,606
440
4,426
10,379
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Loki
11
0 / 3 / 0
6,858
457
2,855
11,600
3,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
14
2 / 2 / 0
8,430
562
6,480
12,964
8,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
12
0 / 1 / 0
7,289
486
3,141
6,605
2,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 4 / 0
6,765
451
4,129
13,056
8,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
16
Kills
2
3
Deaths
16
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
0
4
12
L
Merlin
 
Merlin
0
6
0
0
W
0
0
3
1.5
L
Loki
0
3
0
0
L
Fenrir
2
2
0
1
L
Skadi
0
1
0
0
W
Sylvanus
Nighter Jr
Sylvanus
0
1
7
3.5
L
0
4
0
0
W
Nemesis
TheLunastra
Nemesis
3
0
6
6
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,024
Damage
21,031
47,753
Taken
54,604
23,447
Mitigated
25,400
21,385
Healing
7,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,496
436
0
6,498
10,551
5,499
418
3,713
6,838
94,853
0
L
Merlin
 
Merlin
4,426
222
0
500
10,379
2,687
0
6,723
3,656
32,490
0
W
5,007
2,349
0
500
5,702
2,185
1,513
729
4,973
0
57,402
L
Loki
2,855
128
0
1,361
11,600
3,273
0
4,186
7,414
0
47,675
L
Fenrir
6,480
752
0
3,337
12,964
8,651
981
5,608
7,356
0
61,438
L
Skadi
3,141
1,630
0
532
6,605
2,295
180
2,003
4,602
0
59,255
W
Sylvanus
Nighter Jr
Sylvanus
3,743
1,501
2,204
3,007
12,381
8,801
269
3,223
9,158
25,440
9,739
L
4,129
557
0
1,392
13,056
8,494
0
6,917
6,139
17,988
0
W
Nemesis
TheLunastra
Nemesis
5,297
3,269
0
6,090
10,681
4,004
96
1,405
9,276
0
63,833
W
8,481
1,925
0
3,086
8,438
2,958
1,312
35
8,403
73,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,820
Gold Earned
35,948
522
Minions Killed
391
0
Camps Cleared
0
1,444,574
Distance Traveled
1,389,088
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,071
671
131
9
0
271,382
1
L
Merlin
6,606
440
62
4
0
240,153
1
W
Skadi
8,155
544
95
6
0
287,397
0
L
Loki
6,858
457
97
6
0
328,266
3
L
Fenrir
8,430
562
94
6
0
328,179
0
L
Skadi
7,289
486
107
7
0
223,930
0
W
Sylvanus
7,337
489
65
4
0
278,794
5
L
Ymir
6,765
451
31
2
0
268,560
3
W
Nemesis
8,444
563
95
6
0
342,668
0
W
Nu Wa
9,813
654
136
9
0
264,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role