Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HardRest
Ymir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,557 Elo+
Solo
Merlin
Merlin
KillerZbr1
Merlin
Level 99
God Stats
4W - 9L
1,353 SR
Queue Stats
206W - 231L
1,473 Elo+
Solo
Heimdallr
Heimdallr
MyGodLikeHands
Heimdallr
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
416W - 418L
1,555 Elo+
Solo
Arachne
Arachne
vSawcey
Arachne
Level 88
God Stats
2W - 3L
1,457 SR
Queue Stats
199W - 179L
1,479 Elo+
Solo
Team Averages
Level 103
1,462 SR
1,513 Elo+

VS

Team Averages
Level 118
1,480 SR
1,521 Elo+
Anubis
Anubis
ANDREMAG
Anubis
Level 55
God Stats
18W - 8L
1,522 SR
Queue Stats
74W - 71L
1,522 Elo+
Solo
Vulcan
Vulcan
CallMeMommyZzx
Vulcan
Level 142
God Stats
11W - 9L
1,217 SR
Queue Stats
495W - 457L
1,513 Elo+
Solo
Neith
Neith
Flechas
Neith
Level 173
God Stats
6W - 9L
1,615 SR
Queue Stats
37W - 40L
1,399 Elo+
Solo
Sobek
Sobek
ItzMyFaultUDied
Sobek
Level 66
God Stats
2W - 1L
1,563 SR
Queue Stats
146W - 127L
1,680 Elo+
Solo
Ix Chel
Ix Chel
dalavensama
Ix Chel
Level 153
God Stats
20W - 17L
1,484 SR
Queue Stats
105W - 84L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
0 / 1 / 1
8,088
539
5,213
15,457
12,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
10
0 / 3 / 4
6,944
463
3,069
13,067
8,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
KillerZbr1
Merlin
13
2 / 3 / 1
7,934
529
7,479
8,045
3,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
MyGodLikeHands
Heimdallr
13
3 / 4 / 1
8,423
562
11,536
13,470
6,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
vSawcey
Arachne
9
2 / 2 / 1
6,577
438
3,528
9,696
3,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ANDREMAG
Anubis
13
1 / 3 / 3
7,400
493
3,865
8,667
3,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 1 / 0
8,794
586
10,553
7,604
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Flechas
Neith
15
3 / 2 / 3
8,646
576
10,544
14,025
5,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
1 / 1 / 4
7,190
479
2,819
11,908
10,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
dalavensama
Ix Chel
15
7 / 0 / 1
8,841
589
12,043
7,653
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
7
Kills
13
13
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
1
0.5
W
Anubis
ANDREMAG
Anubis
1
3
3
0.83
W
1
1
0
1
W
Neith
Flechas
Neith
3
2
3
2.25
L
Ymir
0
3
4
0.67
W
1
1
4
3
L
Merlin
KillerZbr1
Merlin
2
3
1
0.83
L
Heimdallr
MyGodLikeHands
Heimdallr
3
4
1
0.88
W
Ix Chel
dalavensama
Ix Chel
7
0
1
7.5
L
Arachne
vSawcey
Arachne
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,825
Damage
39,824
59,735
Taken
49,857
33,688
Mitigated
25,950
13,715
Healing
21,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,213
703
0
2,090
15,457
12,335
0
10,408
5,049
0
65,297
W
Anubis
ANDREMAG
Anubis
3,865
175
0
3,369
8,667
3,803
290
3,127
5,540
64,192
0
W
10,553
4,898
0
2,035
7,604
3,137
0
0
7,604
76,982
0
W
Neith
Flechas
Neith
10,544
4,370
0
6,915
14,025
5,349
2,071
524
13,501
0
74,234
L
Ymir
3,069
681
0
2,821
13,067
8,969
0
6,403
6,664
17,283
0
W
2,819
407
0
3,868
11,908
10,636
0
3,341
8,567
15,962
0
L
Merlin
KillerZbr1
Merlin
7,479
325
0
750
8,045
3,063
0
5,847
2,198
65,605
0
L
Heimdallr
MyGodLikeHands
Heimdallr
11,536
7,781
0
5,380
13,470
6,142
821
2,109
11,361
0
73,555
W
Ix Chel
dalavensama
Ix Chel
12,043
1,328
1,379
3,868
7,653
3,025
77
3,556
4,097
76,595
0
L
Arachne
vSawcey
Arachne
3,528
2,668
0
2,674
9,696
3,179
0
4,513
5,183
0
31,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,966
Gold Earned
40,871
434
Minions Killed
511
0
Camps Cleared
0
1,394,986
Distance Traveled
1,480,799
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,088
539
111
7
0
304,276
1
W
Anubis
7,400
493
108
7
0
308,641
0
W
Vulcan
8,794
586
129
9
0
300,002
6
W
Neith
8,646
576
126
8
0
291,233
0
L
Ymir
6,944
463
20
1
0
314,760
3
W
Sobek
7,190
479
16
1
0
284,834
4
L
Merlin
7,934
529
124
8
0
266,493
4
L
Heimdallr
8,423
562
118
8
0
269,337
2
W
Ix Chel
8,841
589
132
9
0
296,089
3
L
Arachne
6,577
438
61
4
0
240,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role