Player Matchup

Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AzrielTheShadow
Sobek
Level 48
God Stats
0W - 2L
1,295 SR
Queue Stats
115W - 168L
1,371 Elo+
Solo
Horus
Horus
BLK-JAK
Horus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,442 Elo+
Party 2
Arachne
Arachne
SMorison
Arachne
Level 108
God Stats
0W - 7L
1,061 SR
Queue Stats
239W - 258L
1,440 Elo+
Solo
Lancelot
Lancelot
kibling
Lancelot
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 33L
1,540 Elo+
Party 2
Team Averages
Level 91
1,371 SR
1,459 Elo+

VS

Team Averages
Level 84
1,479 SR
1,404 Elo+
Guan Yu
Guan Yu
Dirtyhamster 53
Guan Yu
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 108L
1,378 Elo+
Solo
Anubis
Anubis
Pauperritos
Anubis
Level 67
God Stats
1W - 2L
1,298 SR
Queue Stats
84W - 93L
1,430 Elo+
Solo
Scylla
Scylla
PrettyEyezBlonde
Scylla
Level 193
God Stats
11W - 13L
1,596 SR
Queue Stats
788W - 823L
1,425 Elo+
Solo
Maui
Maui
Spuddy 29
Maui
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 48L
1,392 Elo+
Party 1
Chiron
Chiron
tagddead
Chiron
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
0 / 4 / 0
7,538
580
5,091
11,216
4,415
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 8 / 4
7,642
588
4,815
23,459
24,467
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
BLK-JAK
Horus
14
0 / 3 / 3
8,139
626
1,229
13,881
10,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
SMorison
Arachne
14
0 / 5 / 2
7,363
566
11,208
14,161
6,989
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
kibling
Lancelot
16
5 / 7 / 0
9,233
710
13,278
17,711
7,750
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 13
9,667
744
5,923
16,590
15,140
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
18
9 / 2 / 15
11,098
854
21,793
10,856
7,429
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 1 / 14
10,223
786
18,849
6,739
3,303
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
17
4 / 1 / 19
11,270
867
7,820
17,255
19,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
tagddead
Chiron
19
6 / 0 / 18
10,817
832
17,337
9,625
5,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
106
5
Kills
27
27
Deaths
5
9
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
0
0
L
0
8
4
0.25
L
Horus
BLK-JAK
Horus
0
3
3
0.5
W
4
1
13
10.5
W
Anubis
9
2
15
8.25
W
4
1
14
11
L
Arachne
SMorison
Arachne
0
5
2
0.2
W
Maui
4
1
19
13.5
L
Lancelot
kibling
Lancelot
5
7
0
0.71
W
Chiron
tagddead
Chiron
6
0
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,621
Damage
71,722
80,428
Taken
61,065
53,658
Mitigated
51,318
17,460
Healing
37,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,091
270
906
1,525
11,216
4,415
0
7,025
4,191
0
13,208
L
4,815
249
398
1,348
23,459
24,467
0
14,212
9,247
11,058
0
L
Horus
BLK-JAK
Horus
1,229
462
1,336
2,651
13,881
10,037
0
9,078
4,803
0
4,707
W
5,923
948
9,727
9,462
16,590
15,140
275
1,311
15,279
0
13,636
W
Anubis
21,793
1,423
779
3,356
10,856
7,429
476
998
9,858
44,292
0
W
18,849
898
479
528
6,739
3,303
1,314
305
6,434
37,987
0
L
Arachne
SMorison
Arachne
11,208
8,114
804
3,059
14,161
6,989
0
7,466
6,695
0
21,540
W
Maui
7,820
2,002
3,608
3,602
17,255
19,995
353
1,006
16,249
15,942
0
L
Lancelot
kibling
Lancelot
13,278
1,796
2,120
3,313
17,711
7,750
0
10,681
7,030
0
28,995
W
Chiron
tagddead
Chiron
17,337
6,863
3,902
2,039
9,625
5,451
1,527
1,195
8,430
0
37,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,915
Gold Earned
53,075
89
Minions Killed
195
0
Camps Cleared
0
1,046,042
Distance Traveled
1,237,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,538
580
25
2
0
245,991
0
L
Sobek
7,642
588
14
1
0
204,275
0
L
Horus
8,139
626
10
1
0
144,952
0
W
Guan Yu
9,667
744
27
2
0
274,917
0
W
Anubis
11,098
854
53
4
0
222,023
0
W
Scylla
10,223
786
52
4
0
251,510
0
L
Arachne
7,363
566
13
1
0
212,014
0
W
Maui
11,270
867
19
1
0
257,973
0
L
Lancelot
9,233
710
27
2
0
238,810
0
W
Chiron
10,817
832
44
3
0
231,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role