Player Matchup

Ra
Ra
AllTheWei
Ra
Level 117
God Stats
9W - 2L
1,992 SR
Queue Stats
47W - 43L
1,616 Elo+
Party 2
Medusa
Medusa
ColeReborn
Medusa
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,432 Elo+
Party 2
Tyr
Tyr
justoski
Tyr
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,373 Elo+
Party 2
Team Averages
Level 76
1,664 SR
1,473 Elo+

VS

Team Averages
Level 140
1,539 SR
1,544 Elo+
Olorun
Olorun
Oakh
Olorun
Level 155
God Stats
1W - 0L
1,564 SR
Queue Stats
28W - 33L
1,514 Elo+
Party 1
Bellona
Bellona
Zydii-
Bellona
Level 118
God Stats
2W - 1L
1,553 SR
Queue Stats
26W - 29L
1,532 Elo+
Party 1
Bastet
Bastet
imPaft
Bastet
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 2
8,466
770
7,887
10,460
3,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
ColeReborn
Medusa
11
3 / 6 / 3
8,421
766
7,397
12,286
3,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 2 / 6
7,902
718
5,559
11,615
10,971
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Oakh
Olorun
13
3 / 2 / 8
9,622
875
11,269
7,757
3,485
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Zydii-
Bellona
10
1 / 3 / 6
8,075
734
3,331
10,558
11,231
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
imPaft
Bastet
13
9 / 3 / 4
10,462
951
16,249
10,397
3,768
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
8
Kills
13
13
Deaths
8
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
L
Medusa
ColeReborn
Medusa
3
6
3
0.75
W
Olorun
Oakh
Olorun
3
2
8
3.5
W
Bellona
Zydii-
Bellona
1
3
6
1.33
W
Bastet
imPaft
Bastet
9
3
4
3.67
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,843
Damage
30,849
34,361
Taken
28,712
17,947
Mitigated
18,484
5,109
Healing
6,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,887
634
570
1,201
10,460
3,111
0
4,086
6,374
39,274
0
L
Medusa
ColeReborn
Medusa
7,397
4,171
0
1,146
12,286
3,865
0
4,514
7,772
0
22,876
W
Olorun
Oakh
Olorun
11,269
5,282
540
3,473
7,757
3,485
1,236
2,340
5,417
50,088
0
W
Bellona
Zydii-
Bellona
3,331
704
0
930
10,558
11,231
87
2,900
7,658
0
10,901
W
Bastet
imPaft
Bastet
16,249
5,138
0
1,551
10,397
3,768
463
3,081
7,316
0
28,289
L
5,559
1,238
0
2,192
11,615
10,971
0
2,926
8,689
0
9,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,789
Gold Earned
28,159
103
Minions Killed
110
0
Camps Cleared
0
625,158
Distance Traveled
642,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,466
770
53
5
0
203,529
0
L
Medusa
8,421
766
35
3
0
192,067
0
W
Olorun
9,622
875
76
7
0
200,171
0
W
Bellona
8,075
734
12
1
0
195,860
0
W
Bastet
10,462
951
22
2
0
246,519
0
L
Tyr
7,902
718
15
1
0
229,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role