Player Matchup

Mulan
Mulan
ASexyOrange
Mulan
Level 147
God Stats
6W - 3L
1,594 SR
Queue Stats
141W - 130L
1,592 Elo+
Party 2
Ymir
Ymir
Cup17
Ymir
Level 129
God Stats
5W - 7L
1,567 SR
Queue Stats
137W - 120L
1,573 Elo+
Party 2
Ishtar
Ishtar
Hellanu
Ishtar
Level 170
God Stats
1W - 2L
1,723 SR
Queue Stats
512W - 417L
1,714 Elo+
Solo
Zeus
Zeus
KingZarus
Zeus
Level 123
God Stats
6W - 10L
1,626 SR
Queue Stats
45W - 45L
1,569 Elo+
Party 2
Baron Samedi
Baron Samedi
ThingsGoBoom27
Baron Samedi
Level 142
God Stats
5W - 6L
1,514 SR
Queue Stats
284W - 249L
1,600 Elo+
Party 2
Team Averages
Level 142
1,605 SR
1,610 Elo+

VS

Team Averages
Level 125
1,561 SR
1,680 Elo+
Chang'e
Chang'e
CF0RCE
Chang'e
Level 159
God Stats
2W - 1L
1,767 SR
Queue Stats
102W - 58L
1,771 Elo+
Party 1
Sun Wukong
Sun Wukong
CyrinBeCryin
Sun Wukong
Level 148
God Stats
2W - 0L
1,508 SR
Queue Stats
90W - 71L
1,604 Elo+
Solo
Serqet
Serqet
NotVorgacka
Serqet
Level 17
God Stats
2W - 1L
1,307 SR
Queue Stats
36W - 18L
1,724 Elo+
Party 1
Xbalanque
Xbalanque
TheSnowBear
Xbalanque
Level 176
God Stats
4W - 1L
1,802 SR
Queue Stats
410W - 337L
1,690 Elo+
Party 1
Scylla
Scylla
axel200016
Scylla
Level 127
God Stats
17W - 15L
1,420 SR
Queue Stats
150W - 103L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,408
494
8,035
14,375
13,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
Cup17
Ymir
9
0 / 3 / 1
6,555
437
4,245
14,312
12,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
Hellanu
Ishtar
14
2 / 3 / 0
8,184
546
9,353
13,695
5,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
13
0 / 2 / 1
7,660
511
4,656
7,073
2,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
ThingsGoBoom27
Baron Samedi
13
1 / 1 / 2
7,358
491
6,148
10,981
5,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CF0RCE
Chang'e
15
2 / 1 / 5
9,490
633
12,942
15,205
10,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
CyrinBeCryin
Sun Wukong
12
2 / 1 / 6
8,001
533
6,252
12,812
12,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
13
3 / 1 / 7
8,203
547
6,931
11,912
5,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xbalanque
TheSnowBear
Xbalanque
15
4 / 1 / 3
9,005
600
11,537
10,376
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
axel200016
Scylla
15
1 / 0 / 6
9,233
616
7,060
5,431
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
12
12
Deaths
4
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Chang'e
CF0RCE
Chang'e
2
1
5
4.5
L
Ymir
Cup17
Ymir
0
3
1
0.17
W
Sun Wukong
CyrinBeCryin
Sun Wukong
2
1
6
5
L
Ishtar
Hellanu
Ishtar
2
3
0
0.67
L
Zeus
0
2
1
0.25
W
Serqet
3
1
7
6.5
W
Xbalanque
TheSnowBear
Xbalanque
4
1
3
5.5
L
Baron Samedi
ThingsGoBoom27
Baron Samedi
1
1
2
2
W
Scylla
axel200016
Scylla
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,437
Damage
44,722
60,436
Taken
55,736
39,562
Mitigated
35,337
24,895
Healing
19,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,035
958
0
6,526
14,375
13,873
0
8,655
4,864
0
56,147
W
Chang'e
CF0RCE
Chang'e
12,942
898
1,021
9,808
15,205
10,425
1,471
3,152
12,053
80,150
0
L
Ymir
Cup17
Ymir
4,245
1,097
1,395
2,921
14,312
12,388
0
3,894
9,619
13,158
0
W
Sun Wukong
CyrinBeCryin
Sun Wukong
6,252
644
0
1,178
12,812
12,741
18
4,360
8,452
0
20,133
L
Ishtar
Hellanu
Ishtar
9,353
6,549
0
6,085
13,695
5,919
0
667
12,935
0
77,453
L
Zeus
4,656
404
0
2,316
7,073
2,134
0
2,898
3,862
73,915
0
W
Serqet
6,931
860
0
839
11,912
5,365
77
2,400
9,512
0
56,539
W
Xbalanque
TheSnowBear
Xbalanque
11,537
4,401
0
5,260
10,376
4,240
1,869
2,098
8,278
0
80,072
L
Baron Samedi
ThingsGoBoom27
Baron Samedi
6,148
633
418
5,234
10,981
5,248
0
3,139
7,238
60,966
0
W
Scylla
axel200016
Scylla
7,060
538
0
894
5,431
2,566
343
3,375
2,056
87,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,165
Gold Earned
43,932
472
Minions Killed
550
0
Camps Cleared
0
1,415,162
Distance Traveled
1,615,526
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,408
494
91
6
0
264,014
2
W
Chang'e
9,490
633
151
10
0
304,987
0
L
Ymir
6,555
437
9
1
0
279,186
7
W
Sun Wukong
8,001
533
16
1
0
348,539
5
L
Ishtar
8,184
546
130
9
0
250,139
4
L
Zeus
7,660
511
142
9
0
287,710
3
W
Serqet
8,203
547
90
6
0
363,216
0
W
Xbalanque
9,005
600
139
9
0
299,367
9
L
Baron Samedi
7,358
491
100
7
0
334,113
2
W
Scylla
9,233
616
154
10
0
299,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role