Player Matchup

Skadi
Skadi
Crocophile
Skadi
Level 121
God Stats
0W - 1L
1,226 SR
Queue Stats
1W - 1L
1,797 Elo+
Party 2
Scylla
Scylla
Grinmeister
Scylla
Level 106
God Stats
0W - 1L
1,719 SR
Queue Stats
1W - 1L
1,797 Elo+
Party 2
Ix Chel
Ix Chel
PentaPenguìn
Ix Chel
Level 82
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 1L
1,797 Elo+
Party 2
Nu Wa
Nu Wa
Purtsi42
Nu Wa
Level 42
God Stats
0W - 1L
1,248 SR
Queue Stats
1W - 1L
1,797 Elo+
Party 2
Janus
Janus
berlinati
Janus
Level 86
God Stats
2W - 2L
1,715 SR
Queue Stats
562W - 584L
1,520 Elo+
Solo
Team Averages
Level 87
1,439 SR
1,741 Elo+

VS

Team Averages
Level 140
1,575 SR
1,465 Elo+
Bacchus
Bacchus
AlSuhail
Bacchus
Level 154
God Stats
3W - 1L
1,569 SR
Queue Stats
186W - 173L
1,522 Elo+
Solo
Artemis
Artemis
ArrowToTheNeith
Artemis
Level 218
God Stats
7W - 3L
1,992 SR
Queue Stats
503W - 510L
1,549 Elo+
Party 1
Vamana
Vamana
Bigbrain1006538
Vamana
Level 69
God Stats
1W - 1L
1,276 SR
Queue Stats
173W - 147L
1,452 Elo+
Solo
Cthulhu
Cthulhu
Buju96
Cthulhu
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 121L
1,464 Elo+
Solo
Bastet
Bastet
Wynterdust
Bastet
Level 149
God Stats
1W - 0L
1,539 SR
Queue Stats
6W - 5L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
5 / 6 / 3
9,139
831
13,037
14,042
6,254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
15
2 / 3 / 5
8,905
810
7,453
8,224
3,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
11
0 / 7 / 4
6,950
632
5,266
12,121
4,856
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Purtsi42
Nu Wa
14
1 / 5 / 7
7,849
714
7,929
9,724
4,017
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
berlinati
Janus
15
3 / 7 / 2
8,416
765
9,451
11,851
5,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlSuhail
Bacchus
14
3 / 4 / 13
9,482
862
6,285
14,055
19,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 1 / 16
9,920
902
19,996
9,342
5,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

16
11 / 4 / 6
10,047
913
9,506
13,717
13,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Buju96
Cthulhu
16
2 / 3 / 14
9,144
831
8,292
12,680
16,372
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Wynterdust
Bastet
17
5 / 1 / 19
9,706
882
10,903
14,855
7,466
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
96
11
Kills
28
28
Deaths
13
21
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AlSuhail
Bacchus
3
4
13
2.38
W
7
1
16
15
W
11
4
6
3.5
W
Cthulhu
Buju96
Cthulhu
2
3
14
3
L
Skadi
5
6
3
1.08
L
Scylla
2
3
5
1.5
L
Ix Chel
0
7
4
0.29
L
Nu Wa
Purtsi42
Nu Wa
1
5
7
0.9
W
Bastet
Wynterdust
Bastet
5
1
19
14.5
L
Janus
berlinati
Janus
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,136
Damage
54,982
55,962
Taken
64,649
23,874
Mitigated
62,280
13,692
Healing
19,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AlSuhail
Bacchus
6,285
80
657
2,692
14,055
19,436
490
3,976
10,079
12,839
795
W
19,996
4,263
1,158
3,529
9,342
5,176
4,133
6,286
3,056
0
41,079
W
9,506
4,348
340
1,427
13,717
13,830
612
5,927
7,790
0
19,537
W
Cthulhu
Buju96
Cthulhu
8,292
0
1,294
940
12,680
16,372
1
8,362
4,318
24,117
0
L
Skadi
13,037
6,226
332
2,650
14,042
6,254
0
3,659
10,243
0
22,550
L
Scylla
7,453
785
1,497
986
8,224
3,360
0
1,244
6,758
15,825
0
L
Ix Chel
5,266
1,289
2,906
2,508
12,121
4,856
0
3,946
7,994
10,988
0
L
Nu Wa
Purtsi42
Nu Wa
7,929
1,536
546
463
9,724
4,017
0
2,444
7,228
15,937
0
W
Bastet
Wynterdust
Bastet
10,903
1,640
885
6,838
14,855
7,466
314
5,548
9,307
0
17,377
L
Janus
berlinati
Janus
9,451
0
800
1,004
11,851
5,387
0
2,489
9,223
25,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,259
Gold Earned
48,299
115
Minions Killed
142
0
Camps Cleared
0
997,599
Distance Traveled
1,041,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,482
862
18
2
0
179,615
0
W
Artemis
9,920
902
46
4
0
206,207
0
W
Vamana
10,047
913
26
2
0
189,686
0
W
Cthulhu
9,144
831
37
3
0
238,442
0
L
Skadi
9,139
831
30
3
0
187,914
0
L
Scylla
8,905
810
26
2
0
229,029
0
L
Ix Chel
6,950
632
11
1
0
207,046
0
L
Nu Wa
7,849
714
16
1
0
199,502
0
W
Bastet
9,706
882
15
1
0
227,935
0
L
Janus
8,416
765
32
3
0
174,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role