Player Matchup

Bakasura
Bakasura
Platinum IV
Fluffynu99et7
Bakasura
Platinum IV
Level 124
God Stats
1W - 1L
1,718 SR
Queue Stats
165W - 155L
1,508 MMR
Party 2
Horus
Horus
Gold V
Itssinatraa5925
Horus
Gold V
Level 68
God Stats
2W - 2L
1,398 SR
Queue Stats
230W - 230L
1,341 MMR
Party 2
Ishtar
Ishtar
Silver III
The_1_who_Knok
Ishtar
Silver III
Level 87
God Stats
0W - 1L
1,734 SR
Queue Stats
3W - 5L
1,400 MMR
Solo
Kukulkan
Kukulkan
Silver II
Thecarramrod
Kukulkan
Silver II
Level 109
God Stats
3W - 4L
1,625 SR
Queue Stats
24W - 34L
1,427 MMR
Solo
Terra
Terra
Gold IV
saxorforce
Terra
Gold IV
Level 170
God Stats
7W - 12L
1,165 SR
Queue Stats
308W - 320L
1,417 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,528 SR
1,419 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,560 SR
1,455 MMR
Bastet
Bastet
Silver III
 
Bastet
Silver III
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Surtr
Surtr
Bronze III
PeteLaKock
Surtr
Bronze III
Level 66
God Stats
4W - 2L
1,529 SR
Queue Stats
23W - 28L
1,354 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
PrinceTemptation
Cu Chulainn
Silver I
Level 157
God Stats
6W - 4L
1,643 SR
Queue Stats
281W - 252L
1,407 MMR
Solo
Medusa
Medusa
Gold III
buffye
Medusa
Gold III
Level 87
God Stats
8W - 3L
1,742 SR
Queue Stats
31W - 32L
1,585 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
felaifor
Zhong Kui
Gold IV
Level 79
God Stats
2W - 8L
1,387 SR
Queue Stats
137W - 158L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Fluffynu99et7
Bakasura
17
10 / 5 / 4
10,489
583
16,543
20,020
9,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 3 / 1
6,692
372
2,314
11,687
9,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 5 / 2
8,729
485
7,543
13,595
5,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Thecarramrod
Kukulkan
17
2 / 5 / 2
10,110
562
6,851
11,603
5,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Terra
15
1 / 3 / 3
9,156
509
12,514
20,511
21,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AnubisArachneSusanoMorgan Le FayHachiman

VS

Bans
VamanaNemesisAtlasMauiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
3 / 5 / 6
9,417
523
5,768
14,373
4,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
15
2 / 3 / 7
9,890
549
7,598
14,815
15,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
PrinceTemptation
Cu Chulainn
17
4 / 2 / 1
10,387
577
11,965
18,098
17,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
buffye
Medusa
17
6 / 3 / 2
10,459
581
13,025
16,678
7,093
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
felaifor
Zhong Kui
18
6 / 2 / 6
10,904
606
14,969
10,648
9,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
15
Kills
21
21
Deaths
15
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
5
6
1.2
L
Bakasura
Fluffynu99et7
Bakasura
10
5
4
2.4
L
1
3
1
0.5
W
Surtr
2
3
7
1.83
W
Cu Chulainn
PrinceTemptation
Cu Chulainn
4
2
1
2.25
L
1
5
2
0.4
L
Kukulkan
Thecarramrod
Kukulkan
2
5
2
0.6
W
Medusa
buffye
Medusa
6
3
2
2.33
W
Zhong Kui
felaifor
Zhong Kui
6
2
6
4.5
L
Terra
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,765
Damage
53,325
77,416
Taken
74,612
51,867
Mitigated
53,954
19,855
Healing
22,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,768
1,349
0
4,373
14,373
4,787
1,180
2,255
11,438
0
50,741
L
Bakasura
Fluffynu99et7
Bakasura
16,543
10,481
0
4,174
20,020
9,774
32
3,240
16,551
0
68,090
L
2,314
1,105
638
2,711
11,687
9,368
0
3,928
7,553
0
15,856
W
Surtr
7,598
2,154
0
2,638
14,815
15,664
515
3,664
10,420
338
41,172
W
Cu Chulainn
PrinceTemptation
Cu Chulainn
11,965
1,704
0
5,892
18,098
17,064
228
7,494
8,944
0
78,939
L
7,543
4,164
0
2,676
13,595
5,893
0
48
13,547
0
71,081
L
Kukulkan
Thecarramrod
Kukulkan
6,851
955
0
1,390
11,603
5,317
0
6,159
5,195
90,851
0
W
Medusa
buffye
Medusa
13,025
7,220
0
6,635
16,678
7,093
2,683
1,576
13,878
0
82,355
W
Zhong Kui
felaifor
Zhong Kui
14,969
1,347
0
2,643
10,648
9,346
2,110
2,929
7,045
91,109
0
L
Terra
12,514
2,025
344
7,922
20,511
21,515
0
1,672
17,580
77,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,176
Gold Earned
51,057
576
Minions Killed
517
0
Camps Cleared
0
1,549,864
Distance Traveled
1,663,717
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,417
523
72
4
0
342,247
4
L
Bakasura
10,489
583
131
7
0
397,517
0
L
Horus
6,692
372
21
1
0
218,820
0
W
Surtr
9,890
549
46
3
0
347,683
0
W
Cu Chulainn
10,387
577
112
6
0
312,741
4
L
Ishtar
8,729
485
122
7
0
273,529
2
L
Kukulkan
10,110
562
172
10
0
316,695
2
W
Medusa
10,459
581
116
6
0
335,731
0
W
Zhong Kui
10,904
606
171
10
0
325,315
2
L
Terra
9,156
509
130
7
0
343,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role