Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Besraa
Ne Zha
Level 137
God Stats
3W - 8L
1,401 SR
Queue Stats
84W - 81L
1,570 Elo+
Party 3
Izanami
Izanami
CyguNN13
Izanami
Level 71
God Stats
36W - 17L
1,651 SR
Queue Stats
54W - 40L
1,493 Elo+
Party 2
Ix Chel
Ix Chel
Furhn
Ix Chel
Level 150
God Stats
16W - 11L
1,661 SR
Queue Stats
148W - 127L
1,564 Elo+
Party 3
Bacchus
Bacchus
wetpredator
Bacchus
Level 57
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 37L
1,415 Elo+
Party 2
Team Averages
Level 114
1,543 SR
1,508 Elo+

VS

Team Averages
Level 123
1,461 SR
1,525 Elo+
Agni
Agni
 
Agni
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Noxxster
Maui
Level 104
God Stats
2W - 2L
1,733 SR
Queue Stats
201W - 190L
1,554 Elo+
Party 1
Hun Batz
Hun Batz
olofcalvert
Hun Batz
Level 145
God Stats
3W - 4L
1,249 SR
Queue Stats
159W - 143L
1,555 Elo+
Party 1
Izanami
Izanami
pentabjempa
Izanami
Level 129
God Stats
2W - 3L
1,324 SR
Queue Stats
139W - 137L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 2 / 0
3,691
615
1,231
4,370
1,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ne Zha
Besraa
Ne Zha
6
0 / 0 / 0
3,743
624
1,813
3,596
1,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
CyguNN13
Izanami
7
2 / 2 / 0
4,129
688
3,111
4,343
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
Furhn
Ix Chel
9
2 / 0 / 0
4,749
792
2,122
2,357
723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
wetpredator
Bacchus
7
0 / 2 / 2
4,105
684
1,697
3,915
3,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
8
0 / 1 / 0
4,477
746
757
2,663
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ullr
 
Ullr
8
2 / 0 / 0
4,329
722
2,599
4,587
1,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Maui
6
0 / 1 / 2
4,088
681
1,544
3,915
2,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
olofcalvert
Hun Batz
7
1 / 0 / 2
4,188
698
1,192
4,957
1,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
pentabjempa
Izanami
7
3 / 2 / 1
4,363
727
3,202
4,240
1,290
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
4
Kills
6
6
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
0
0
W
Agni
 
Agni
0
1
0
0
W
Ullr
 
Ullr
2
0
0
2
L
Ne Zha
Besraa
Ne Zha
0
0
0
0
L
Izanami
CyguNN13
Izanami
2
2
0
1
L
Ix Chel
Furhn
Ix Chel
2
0
0
2
W
Maui
0
1
2
1
W
Hun Batz
olofcalvert
Hun Batz
1
0
2
2
W
Izanami
pentabjempa
Izanami
3
2
1
1.75
L
Bacchus
wetpredator
Bacchus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,974
Damage
9,294
18,581
Taken
20,362
8,042
Mitigated
7,111
5,691
Healing
6,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,231
678
0
1,923
4,370
1,999
0
0
4,370
0
15,016
W
Agni
 
Agni
757
86
0
955
2,663
717
0
904
1,759
31,060
0
W
Ullr
 
Ullr
2,599
1,212
0
627
4,587
1,263
0
0
4,587
0
21,384
L
Ne Zha
Besraa
Ne Zha
1,813
517
0
739
3,596
1,023
0
186
3,390
0
18,762
L
Izanami
CyguNN13
Izanami
3,111
2,302
0
1,411
4,343
1,228
0
838
3,505
0
30,455
L
Ix Chel
Furhn
Ix Chel
2,122
404
0
745
2,357
723
0
521
1,806
31,397
0
W
Maui
1,544
317
0
1,118
3,915
2,461
0
949
2,966
7,110
0
W
Hun Batz
olofcalvert
Hun Batz
1,192
382
0
2,708
4,957
1,380
0
776
4,181
0
15,614
W
Izanami
pentabjempa
Izanami
3,202
2,113
0
877
4,240
1,290
0
1,190
3,050
0
27,394
L
Bacchus
wetpredator
Bacchus
1,697
175
0
873
3,915
3,069
0
706
3,209
6,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,417
Gold Earned
21,445
207
Minions Killed
208
0
Camps Cleared
0
626,695
Distance Traveled
671,991
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,691
615
31
5
0
89,834
0
W
Agni
4,477
746
70
12
0
133,130
0
W
Ullr
4,329
722
38
6
0
125,176
0
L
Ne Zha
3,743
624
39
7
0
152,638
0
L
Izanami
4,129
688
59
10
0
118,195
1
L
Ix Chel
4,749
792
68
11
0
133,976
1
W
Maui
4,088
681
8
1
0
143,633
2
W
Hun Batz
4,188
698
40
7
0
148,133
2
W
Izanami
4,363
727
52
9
0
121,919
1
L
Bacchus
4,105
684
10
2
0
132,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role