Player Matchup

Nu Wa
Nu Wa
Zoro-aazeZ
Nu Wa
Level 26
God Stats
21W - 14L
1,626 SR
Queue Stats
101W - 82L
1,506 Elo+
Party 2
Skadi
Skadi
zKamiAzula-
Skadi
Level 86
God Stats
23W - 16L
1,606 SR
Queue Stats
302W - 288L
1,537 Elo+
Party 2
Sun Wukong
Sun Wukong
zKisukee-
Sun Wukong
Level 125
God Stats
11W - 3L
1,672 SR
Queue Stats
325W - 304L
1,535 Elo+
Party 2
Team Averages
Level 79
1,635 SR
1,526 Elo+

VS

Team Averages
Level 71
1,382 SR
1,312 Elo+
Vulcan
Vulcan
INexiol
Vulcan
Level 41
God Stats
5W - 5L
1,295 SR
Queue Stats
29W - 51L
1,236 Elo+
Party 1
Jormungandr
Jormungandr
LokiOdini
Jormungandr
Level 43
God Stats
7W - 5L
1,443 SR
Queue Stats
29W - 48L
1,236 Elo+
Party 1
Danzaburou
Danzaburou
critikaljack
Danzaburou
Level 129
God Stats
17W - 21L
1,407 SR
Queue Stats
160W - 173L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
6 / 5 / 7
11,772
785
13,254
9,641
3,790
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
9 / 1 / 6
12,953
864
15,810
9,727
4,233
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
zKisukee-
Sun Wukong
15
3 / 0 / 11
12,146
810
11,294
12,939
12,796
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
INexiol
Vulcan
10
0 / 9 / 3
9,791
653
5,355
11,045
4,523
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Jormungandr
LokiOdini
Jormungandr
14
3 / 4 / 3
11,051
737
10,172
22,582
27,814
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
critikaljack
Danzaburou
16
3 / 5 / 1
12,138
809
9,159
16,266
7,534
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
18
Kills
6
6
Deaths
18
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vulcan
INexiol
Vulcan
0
9
3
0.17
L
Jormungandr
LokiOdini
Jormungandr
3
4
3
1.13
W
Nu Wa
6
5
7
1.9
L
Danzaburou
critikaljack
Danzaburou
3
5
1
0.7
W
9
1
6
12
W
Sun Wukong
zKisukee-
Sun Wukong
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,358
Damage
24,686
32,307
Taken
49,893
20,819
Mitigated
39,871
2,924
Healing
4,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
INexiol
Vulcan
5,355
352
65
49
11,045
4,523
0
2,529
8,516
14,857
0
L
Jormungandr
LokiOdini
Jormungandr
10,172
1,571
0
230
22,582
27,814
0
7,968
14,614
35,489
1,753
W
Nu Wa
13,254
4,350
0
0
9,641
3,790
140
4,839
4,802
36,906
0
L
Danzaburou
critikaljack
Danzaburou
9,159
2,678
0
3,729
16,266
7,534
0
3,241
13,025
0
64,547
W
15,810
6,993
0
1,302
9,727
4,233
2,664
4,131
5,596
0
47,784
W
Sun Wukong
zKisukee-
Sun Wukong
11,294
2,624
0
1,622
12,939
12,796
206
5,287
7,652
0
45,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,871
Gold Earned
32,980
158
Minions Killed
136
0
Camps Cleared
0
789,283
Distance Traveled
660,095
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,791
653
22
1
0
151,987
0
L
Jormungandr
11,051
737
20
1
0
260,360
0
W
Nu Wa
11,772
785
53
4
0
229,035
0
L
Danzaburou
12,138
809
94
6
0
247,748
0
W
Skadi
12,953
864
61
4
0
265,064
0
W
Sun Wukong
12,146
810
44
3
0
295,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role