Player Matchup

Surtr
Surtr
BiP_Bravo7
Surtr
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
159W - 141L
1,308 Elo+
Solo
Maui
Maui
DaddySlabb
Maui
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,464 Elo+
Solo
Ao Kuang
Ao Kuang
Jabroni_4
Ao Kuang
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 19L
1,359 Elo+
Party 1
Thoth
Thoth
LtMantisToboggan
Thoth
Level 147
God Stats
1W - 0L
1,902 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ra
Ra
archimondde
Ra
Level 87
God Stats
1W - 2L
1,527 SR
Queue Stats
131W - 134L
1,394 Elo+
Solo
Team Averages
Level 97
1,586 SR
1,405 Elo+

VS

Team Averages
Level 164
1,559 SR
1,458 Elo+
Cu Chulainn
Cu Chulainn
FireMandango
Cu Chulainn
Level 106
God Stats
0W - 3L
1,253 SR
Queue Stats
186W - 188L
1,456 Elo+
Solo
Amaterasu
Amaterasu
Xanthous1
Amaterasu
Level 281
God Stats
1W - 3L
1,477 SR
Queue Stats
299W - 304L
1,447 Elo+
Solo
Cerberus
Cerberus
Zama7877
Cerberus
Level 81
God Stats
5W - 5L
1,835 SR
Queue Stats
257W - 252L
1,496 Elo+
Solo
Sol
Sol
eltotolpqtp
Sol
Level 201
God Stats
4W - 5L
1,817 SR
Queue Stats
893W - 894L
1,451 Elo+
Solo
Sylvanus
Sylvanus
sumoRFC1
Sylvanus
Level 151
God Stats
4W - 8L
1,412 SR
Queue Stats
569W - 591L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
16
2 / 3 / 12
9,902
660
10,381
22,464
24,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
1 / 2 / 17
10,509
701
5,593
13,237
15,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
Jabroni_4
Ao Kuang
17
7 / 6 / 11
11,081
739
14,398
16,182
10,070
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

19
3 / 3 / 15
11,397
760
28,594
11,025
6,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 2 / 9
11,383
759
24,336
11,019
6,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FireMandango
Cu Chulainn
15
5 / 8 / 4
9,777
652
11,589
24,329
27,843
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amaterasu
Xanthous1
Amaterasu
17
4 / 2 / 10
9,871
658
12,058
23,387
25,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Zama7877
Cerberus
15
2 / 4 / 11
10,160
677
16,415
25,126
28,401
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
3 / 2 / 9
10,360
691
14,285
11,483
6,059
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
sumoRFC1
Sylvanus
16
1 / 3 / 13
9,473
632
8,376
19,097
19,955
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
62
19
Kills
15
16
Deaths
19
64
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Surtr
2
3
12
2.67
W
1
2
17
4.75
L
Cu Chulainn
FireMandango
Cu Chulainn
5
8
4
0.88
W
Ao Kuang
Jabroni_4
Ao Kuang
7
6
11
2.08
W
3
3
15
3.5
L
Amaterasu
Xanthous1
Amaterasu
4
2
10
4.5
L
Cerberus
Zama7877
Cerberus
2
4
11
1.88
W
6
2
9
5.25
L
3
2
9
3.75
L
Sylvanus
sumoRFC1
Sylvanus
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,302
Damage
62,723
73,927
Taken
103,422
63,155
Mitigated
107,970
30,952
Healing
49,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
10,381
3,336
505
5,860
22,464
24,790
206
11,385
10,539
415
15,918
W
5,593
1,206
3,011
2,150
13,237
15,275
393
7,948
5,046
8,139
0
L
Cu Chulainn
FireMandango
Cu Chulainn
11,589
2,812
1,541
2,381
24,329
27,843
0
15,681
7,944
0
28,571
W
Ao Kuang
Jabroni_4
Ao Kuang
14,398
3,564
238
3,062
16,182
10,070
1,719
8,200
7,618
17,743
0
W
28,594
1,760
0
1,945
11,025
6,095
1,889
5,708
5,080
49,754
0
L
Amaterasu
Xanthous1
Amaterasu
12,058
3,075
3,975
7,246
23,387
25,712
509
16,055
6,549
0
20,036
L
Cerberus
Zama7877
Cerberus
16,415
1,168
1,453
9,509
25,126
28,401
114
14,361
10,167
36,302
0
W
24,336
565
9,291
4,890
11,019
6,925
1,102
5,835
4,987
52,974
0
L
14,285
5,663
0
2,316
11,483
6,059
2,594
9,962
1,174
40,403
0
L
Sylvanus
sumoRFC1
Sylvanus
8,376
604
14,200
6,997
19,097
19,955
40
13,870
4,386
13,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,272
Gold Earned
49,641
176
Minions Killed
217
0
Camps Cleared
0
1,294,531
Distance Traveled
1,315,089
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,902
660
18
1
0
198,859
0
W
Maui
10,509
701
8
1
0
278,103
0
L
Cu Chulainn
9,777
652
40
3
0
245,812
0
W
Ao Kuang
11,081
739
16
1
0
266,387
0
W
Thoth
11,397
760
57
4
0
250,874
0
L
Amaterasu
9,871
658
18
1
0
324,156
0
L
Cerberus
10,160
677
70
5
0
245,790
0
W
Ra
11,383
759
77
5
0
300,308
0
L
Sol
10,360
691
75
5
0
233,210
0
L
Sylvanus
9,473
632
14
1
0
266,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role