Player Matchup

Cernunnos
Cernunnos
Gold II
NotableLynx
Cernunnos
Gold II
Level 127
God Stats
0W - 1L
1,430 SR
Queue Stats
42W - 21L
1,827 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold IV
Smurfologist790
Morgan Le Fay
Gold IV
Level 67
God Stats
1W - 1L
1,506 SR
Queue Stats
48W - 49L
1,497 MMR
Party 2
Fenrir
Fenrir
Gold I
michmich66170
Fenrir
Gold I
Level 190
God Stats
6W - 4L
1,621 SR
Queue Stats
590W - 638L
1,581 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,519 SR
1,635 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,549 SR
1,754 MMR
Serqet
Serqet
Platinum IV
 
Serqet
Platinum IV
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Gold II
ElfishDegree604
Eset
Gold II
Level 156
God Stats
47W - 40L
1,702 SR
Queue Stats
642W - 669L
1,528 MMR
Solo
Horus
Horus
Diamond III
juanitoX12
Horus
Diamond III
Level 139
God Stats
2W - 2L
1,445 SR
Queue Stats
118W - 111L
2,233 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
NotableLynx
Cernunnos
17
8 / 5 / 6
13,949
872
16,895
16,150
5,453
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Smurfologist790
Morgan Le Fay
15
1 / 7 / 12
12,662
791
10,124
14,086
4,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
8 / 6 / 5
13,649
853
13,521
26,375
18,806
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AchillesNe ZhaMulanHachimanCerberus

VS

Bans
Ix ChelSobekAo KuangMartichorasPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
11 / 7 / 6
14,996
937
17,476
17,650
11,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 5 / 11
13,509
844
12,986
14,109
6,537
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
16
3 / 5 / 10
13,466
842
12,243
24,995
34,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
45
17
Kills
18
18
Deaths
17
23
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
11
7
6
2
W
4
5
11
1.9
L
Cernunnos
NotableLynx
Cernunnos
8
5
6
2.2
L
Morgan Le Fay
Smurfologist790
Morgan Le Fay
1
7
12
1
W
Horus
3
5
10
1.6
L
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,540
Damage
42,705
56,611
Taken
56,754
29,057
Mitigated
52,294
8,774
Healing
11,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
17,476
1,796
0
1,315
17,650
11,104
2,030
3,037
14,613
0
43,186
W
12,986
279
924
2,266
14,109
6,537
1,327
3,988
10,121
76,611
0
L
Cernunnos
NotableLynx
Cernunnos
16,895
9,927
0
2,863
16,150
5,453
1,082
3,252
11,922
0
61,266
L
Morgan Le Fay
Smurfologist790
Morgan Le Fay
10,124
897
0
566
14,086
4,798
133
4,589
9,497
52,655
0
W
Horus
12,243
4,859
2,552
4,253
24,995
34,653
425
5,780
19,215
0
29,976
L
13,521
1,896
0
5,345
26,375
18,806
453
5,545
19,702
7,040
32,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,260
Gold Earned
41,971
177
Minions Killed
176
0
Camps Cleared
0
863,643
Distance Traveled
952,487
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
14,996
937
37
2
0
332,850
0
W
Eset
13,509
844
107
7
0
289,069
0
L
Cernunnos
13,949
872
78
5
0
288,647
0
L
Morgan Le Fay
12,662
791
61
4
0
283,243
2
W
Horus
13,466
842
32
2
0
330,568
0
L
Fenrir
13,649
853
38
2
0
291,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role