Player Matchup

Ra
Ra
 
Ra
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Chuy09Lopez
Arachne
Level 129
God Stats
28W - 21L
1,621 SR
Queue Stats
317W - 301L
1,526 Elo+
Solo
Hades
Hades
Gr8RiverL10N
Hades
Level 140
God Stats
51W - 31L
1,628 SR
Queue Stats
434W - 404L
1,535 Elo+
Solo
Artemis
Artemis
Gravepleb
Artemis
Level 146
God Stats
6W - 6L
1,706 SR
Queue Stats
739W - 728L
1,511 Elo+
Solo
Horus
Horus
Volfpeck
Horus
Level 105
God Stats
0W - 1L
1,490 SR
Queue Stats
11W - 5L
1,751 Elo+
Solo
Team Averages
Level 131
1,589 SR
1,565 Elo+

VS

Team Averages
Level 136
1,652 SR
1,590 Elo+
Kali
Kali
BlueMark12
Kali
Level 118
God Stats
11W - 3L
1,784 SR
Queue Stats
87W - 76L
1,559 Elo+
Solo
Hades
Hades
Keylockking
Hades
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
Micmac1800
Cthulhu
Level 146
God Stats
9W - 6L
1,483 SR
Queue Stats
116W - 115L
1,477 Elo+
Solo
Cupid
Cupid
The_VIGOROUS_Yam
Cupid
Level 203
God Stats
7W - 7L
1,602 SR
Queue Stats
499W - 574L
1,453 Elo+
Solo
Bakasura
Bakasura
dedmarco
Bakasura
Level 89
God Stats
1W - 0L
1,890 SR
Queue Stats
8W - 1L
1,932 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 6 / 2
9,170
509
7,006
10,847
4,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Chuy09Lopez
Arachne
15
4 / 5 / 2
9,195
511
10,933
17,851
7,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
1 / 4 / 1
10,657
592
9,024
17,892
9,692
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Gravepleb
Artemis
15
2 / 4 / 2
9,128
507
9,669
10,510
3,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Volfpeck
Horus
13
0 / 2 / 5
8,550
475
5,783
16,682
18,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 2
10,542
586
4,663
15,066
7,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
4 / 1 / 6
11,520
640
9,419
13,579
13,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Micmac1800
Cthulhu
14
0 / 2 / 5
9,058
503
4,806
10,212
9,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 1 / 6
10,984
610
8,560
13,674
6,111
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
dedmarco
Bakasura
20
12 / 2 / 4
12,979
721
22,766
17,250
8,685
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
8
Kills
21
21
Deaths
9
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
6
2
0.33
W
2
3
2
1
L
Arachne
Chuy09Lopez
Arachne
4
5
2
1
L
1
4
1
0.38
L
Artemis
Gravepleb
Artemis
2
4
2
0.75
W
4
1
6
7
W
Cthulhu
Micmac1800
Cthulhu
0
2
5
1.25
W
3
1
6
6
L
Horus
Volfpeck
Horus
0
2
5
1.25
W
Bakasura
dedmarco
Bakasura
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,415
Damage
50,214
73,782
Taken
69,781
43,564
Mitigated
44,514
25,897
Healing
29,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,006
795
1,236
1,683
10,847
4,445
22
1,667
8,511
72,531
0
W
4,663
1,256
0
5,500
15,066
7,151
490
2,365
12,701
0
78,975
L
Arachne
Chuy09Lopez
Arachne
10,933
7,237
0
5,025
17,851
7,483
0
1,980
15,031
0
71,980
L
9,024
1,571
388
9,712
17,892
9,692
511
6,591
10,545
101,619
0
L
Artemis
Gravepleb
Artemis
9,669
3,940
0
3,202
10,510
3,940
60
1,161
8,358
0
69,776
W
9,419
2,272
230
8,594
13,579
13,049
510
5,736
7,843
88,822
0
W
Cthulhu
Micmac1800
Cthulhu
4,806
163
459
2,175
10,212
9,518
58
1,315
8,897
45,377
0
W
8,560
4,982
29
6,904
13,674
6,111
1,459
3,497
10,038
0
102,307
L
Horus
Volfpeck
Horus
5,783
2,974
599
4,052
16,682
18,004
23
2,826
12,617
0
28,357
W
Bakasura
dedmarco
Bakasura
22,766
12,647
0
5,730
17,250
8,685
0
3,840
13,410
0
136,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,700
Gold Earned
55,083
570
Minions Killed
704
0
Camps Cleared
0
1,745,964
Distance Traveled
1,879,269
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,170
509
129
7
0
344,539
4
W
Kali
10,542
586
138
8
0
387,481
0
L
Arachne
9,195
511
92
5
0
348,002
0
L
Hades
10,657
592
190
11
0
322,169
5
L
Artemis
9,128
507
132
7
0
338,969
4
W
Hades
11,520
640
159
9
0
317,574
0
W
Cthulhu
9,058
503
50
3
0
389,020
5
W
Cupid
10,984
610
154
9
0
332,723
0
L
Horus
8,550
475
27
2
0
392,285
7
W
Bakasura
12,979
721
203
11
0
452,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role