Player Matchup

Serqet
Serqet
GLazyyy
Serqet
Level 102
God Stats
4W - 6L
1,511 SR
Queue Stats
159W - 174L
1,512 Elo+
Party 1
Ishtar
Ishtar
NjLegionIcedTea
Ishtar
Level 62
God Stats
9W - 13L
1,480 SR
Queue Stats
20W - 34L
1,450 Elo+
Party 1
Sylvanus
Sylvanus
Rapid300
Sylvanus
Level 152
God Stats
6W - 3L
1,679 SR
Queue Stats
162W - 187L
1,482 Elo+
Party 1
Scylla
Scylla
RustyBigDog
Scylla
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,660 Elo+
Party 1
Hun Batz
Hun Batz
quickscooper157
Hun Batz
Level 123
God Stats
0W - 2L
1,264 SR
Queue Stats
40W - 46L
1,544 Elo+
Party 1
Team Averages
Level 99
1,487 SR
1,530 Elo+

VS

Team Averages
Level 98
1,608 SR
1,538 Elo+
Ra
Ra
BlueShoeSteve
Ra
Level 146
God Stats
5W - 6L
1,284 SR
Queue Stats
351W - 313L
1,535 Elo+
Solo
Khepri
Khepri
DAlexwolf44
Khepri
Level 89
God Stats
17W - 9L
1,897 SR
Queue Stats
114W - 108L
1,514 Elo+
Solo
Bakasura
Bakasura
NoahTheGe
Bakasura
Level 124
God Stats
27W - 17L
1,602 SR
Queue Stats
94W - 81L
1,551 Elo+
Solo
Izanami
Izanami
Slugondeez
Izanami
Level 67
God Stats
25W - 16L
1,644 SR
Queue Stats
496W - 539L
1,493 Elo+
Solo
Kali
Kali
Wormitron
Kali
Level 63
God Stats
20W - 9L
1,616 SR
Queue Stats
478W - 414L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GLazyyy
Serqet
9
0 / 0 / 2
5,310
531
1,256
6,969
4,966
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 0
5,138
514
3,009
5,505
2,060
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Rapid300
Sylvanus
10
0 / 5 / 2
5,388
539
4,198
10,443
7,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
10
1 / 1 / 1
5,400
540
2,585
3,130
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
9
1 / 3 / 1
5,462
546
4,170
10,053
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,440
644
2,814
2,262
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
8
1 / 0 / 0
5,150
515
1,694
4,863
3,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
NoahTheGe
Bakasura
12
5 / 1 / 1
7,255
726
9,942
9,826
4,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Slugondeez
Izanami
11
0 / 0 / 0
5,938
594
2,650
2,472
904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kali
10
1 / 1 / 3
5,560
556
5,593
8,696
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
2
Kills
8
9
Deaths
2
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Khepri
1
0
0
1
L
Serqet
GLazyyy
Serqet
0
0
2
1
L
0
0
0
0
W
Bakasura
NoahTheGe
Bakasura
5
1
1
5.5
L
Sylvanus
Rapid300
Sylvanus
0
5
2
0.2
L
Scylla
1
1
1
1.5
W
Izanami
Slugondeez
Izanami
0
0
0
0
W
Kali
1
1
3
2.5
L
Hun Batz
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,218
Damage
22,693
36,100
Taken
28,119
18,600
Mitigated
12,130
7,630
Healing
10,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,814
418
279
1,189
2,262
816
44
326
1,936
50,217
0
W
Khepri
1,694
204
743
687
4,863
3,395
0
974
3,889
10,529
0
L
Serqet
GLazyyy
Serqet
1,256
231
0
2,158
6,969
4,966
0
2,234
4,521
0
13,756
L
3,009
2,464
0
2,454
5,505
2,060
0
720
4,785
0
38,852
W
Bakasura
NoahTheGe
Bakasura
9,942
5,900
0
3,936
9,826
4,048
0
3,828
5,998
0
42,520
L
Sylvanus
Rapid300
Sylvanus
4,198
1,591
0
2,107
10,443
7,191
0
0
8,884
31,235
8,255
L
Scylla
2,585
275
0
401
3,130
857
0
513
2,553
42,906
0
W
Izanami
Slugondeez
Izanami
2,650
1,550
0
1,634
2,472
904
0
0
2,472
0
55,143
W
Kali
5,593
3,436
0
2,067
8,696
2,967
0
1,600
6,917
0
35,130
L
Hun Batz
4,170
1,725
0
510
10,053
3,526
0
741
8,931
0
42,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,698
Gold Earned
30,343
313
Minions Killed
378
0
Camps Cleared
0
1,014,519
Distance Traveled
1,042,386
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,440
644
108
11
0
211,018
4
W
Khepri
5,150
515
20
2
0
184,496
0
L
Serqet
5,310
531
23
2
0
244,749
2
L
Ishtar
5,138
514
68
7
0
177,956
2
W
Bakasura
7,255
726
98
10
0
233,376
0
L
Sylvanus
5,388
539
70
7
0
169,097
1
L
Scylla
5,400
540
83
8
0
204,469
0
W
Izanami
5,938
594
96
10
0
183,162
2
W
Kali
5,560
556
56
6
0
230,334
2
L
Hun Batz
5,462
546
69
7
0
218,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role