Player Matchup

Bacchus
Bacchus
Gold II
Chorin
Bacchus
Gold II
Level 159
God Stats
5W - 4L
1,471 SR
Queue Stats
278W - 293L
1,550 MMR
Solo
Izanami
Izanami
Gold III
FunkyPants23
Izanami
Gold III
Level 135
God Stats
12W - 9L
1,556 SR
Queue Stats
93W - 92L
1,561 MMR
Party 1
Pele
Pele
Gold III
SLTHZ
Pele
Gold III
Level 159
God Stats
2W - 4L
1,305 SR
Queue Stats
345W - 351L
1,560 MMR
Solo
Chang'e
Chang'e
Gold III
SoletakenBlood
Chang'e
Gold III
Level 59
God Stats
44W - 38L
1,637 SR
Queue Stats
779W - 794L
1,561 MMR
Solo
Hercules
Hercules
Gold III
YoungWrangler69
Hercules
Gold III
Level 158
God Stats
4W - 3L
1,271 SR
Queue Stats
93W - 92L
1,561 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,448 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,617 SR
1,558 MMR
Aphrodite
Aphrodite
Gold III
CrimsonDeath99
Aphrodite
Gold III
Level 129
God Stats
2W - 1L
1,825 SR
Queue Stats
276W - 275L
1,540 MMR
Party 2
Thor
Thor
Gold III
Doug Is A Goat
Thor
Gold III
Level 153
God Stats
18W - 7L
1,898 SR
Queue Stats
255W - 258L
1,530 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Msho
Cu Chulainn
Gold III
Level 151
God Stats
0W - 2L
1,722 SR
Queue Stats
9W - 12L
1,551 MMR
Party 3
Ra
Ra
Gold III
NISM0
Ra
Gold III
Level 121
God Stats
0W - 1L
1,276 SR
Queue Stats
43W - 44L
1,551 MMR
Party 3
Cernunnos
Cernunnos
Gold I
TheIronToad
Cernunnos
Gold I
Level 124
God Stats
3W - 6L
1,363 SR
Queue Stats
341W - 331L
1,615 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chorin
Bacchus
7
1 / 0 / 2
5,007
626
2,986
4,876
4,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
FunkyPants23
Izanami
9
1 / 3 / 1
4,634
579
2,410
4,642
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pele
SLTHZ
Pele
9
2 / 0 / 0
5,244
656
1,722
6,103
1,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 0
6,005
751
1,532
2,557
823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
10
1 / 0 / 1
5,515
689
5,148
5,195
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
BakasuraVamanaHachiman

VS

Bans
AnubisSusanoSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CrimsonDeath99
Aphrodite
7
2 / 2 / 1
4,900
613
1,981
4,030
2,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 1 / 0
4,116
515
1,286
4,850
1,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
Msho
Cu Chulainn
8
0 / 2 / 0
4,398
550
2,794
7,935
4,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ra
1
0 / 0 / 0
3,039
380
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
TheIronToad
Cernunnos
8
0 / 1 / 2
4,375
547
5,193
6,411
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
6
Kills
3
3
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Chorin
Bacchus
1
0
2
2
L
Aphrodite
CrimsonDeath99
Aphrodite
2
2
1
1.25
L
1
1
0
1
W
Izanami
FunkyPants23
Izanami
1
3
1
0.5
L
Cu Chulainn
Msho
Cu Chulainn
0
2
0
0
L
Ra
0
0
0
0
W
Pele
SLTHZ
Pele
2
0
0
2
W
1
0
0
1
L
Cernunnos
TheIronToad
Cernunnos
0
1
2
1
W
Hercules
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,798
Damage
11,254
23,373
Taken
23,226
10,721
Mitigated
10,813
6,794
Healing
8,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Chorin
Bacchus
2,986
554
0
1,296
4,876
4,181
0
1,066
3,810
8,352
0
L
Aphrodite
CrimsonDeath99
Aphrodite
1,981
588
830
1,556
4,030
2,376
0
1,375
2,655
11,780
0
L
1,286
594
0
855
4,850
1,718
0
1,614
3,236
0
17,942
W
Izanami
FunkyPants23
Izanami
2,410
1,738
0
805
4,642
1,264
0
915
3,727
0
26,466
L
Cu Chulainn
Msho
Cu Chulainn
2,794
487
0
3,004
7,935
4,481
0
0
7,935
0
26,667
L
Ra
0
0
0
0
0
0
0
0
0
0
0
W
Pele
SLTHZ
Pele
1,722
484
0
1,814
6,103
1,917
0
0
6,103
0
34,949
W
1,532
383
40
1,041
2,557
823
1,834
0
2,557
47,674
0
L
Cernunnos
TheIronToad
Cernunnos
5,193
3,021
0
2,705
6,411
2,238
0
1,529
4,882
0
30,303
W
Hercules
5,148
1,809
0
1,798
5,195
2,536
0
0
5,195
0
38,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,405
Gold Earned
20,828
275
Minions Killed
147
0
Camps Cleared
0
793,428
Distance Traveled
597,773
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,007
626
7
1
0
176,956
4
L
Aphrodite
4,900
613
17
2
0
149,116
0
L
Thor
4,116
515
34
4
0
115,357
0
W
Izanami
4,634
579
47
6
0
139,622
1
L
Cu Chulainn
4,398
550
47
6
0
183,498
0
L
Ra
3,039
380
0
0
0
7,479
0
W
Pele
5,244
656
66
8
0
166,121
0
W
Chang'e
6,005
751
96
12
0
153,852
0
L
Cernunnos
4,375
547
49
6
0
142,323
0
W
Hercules
5,515
689
59
7
0
156,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role