Player Matchup

Bellona
Bellona
 
Bellona
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Telecones
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,380 Elo+
Party 1
Achilles
Achilles
hardcorner43
Achilles
Level 75
God Stats
1W - 1L
1,209 SR
Queue Stats
123W - 104L
1,493 Elo+
Party 1
Hachiman
Hachiman
supersimo07
Hachiman
Level 76
God Stats
3W - 0L
1,500 SR
Queue Stats
171W - 160L
1,568 Elo+
Solo
Bacchus
Bacchus
ГаляБалувана
Bacchus
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 146L
1,427 Elo+
Solo
Team Averages
Level 87
1,442 SR
1,474 Elo+

VS

Team Averages
Level 74
1,561 SR
1,362 Elo+
Ra
Ra
Hizenberg2338
Ra
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 20L
1,210 Elo+
Solo
Lancelot
Lancelot
JiminyThickTwit
Lancelot
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 50L
1,431 Elo+
Solo
Ullr
Ullr
eG x AnCiEnT
Ullr
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 89L
1,310 Elo+
Solo
Zeus
Zeus
iwasreloadingX
Zeus
Level 67
God Stats
2W - 2L
1,794 SR
Queue Stats
32W - 39L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
sweety9743
Cu Chulainn
Level 116
God Stats
2W - 1L
1,512 SR
Queue Stats
79W - 80L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
4 / 1 / 17
8,647
865
7,320
8,706
6,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Telecones
Sylvanus
15
4 / 1 / 18
8,874
887
7,358
11,314
8,578
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
hardcorner43
Achilles
14
5 / 3 / 21
8,600
860
8,009
14,688
20,884
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hachiman
supersimo07
Hachiman
15
6 / 0 / 16
9,303
930
9,781
6,957
3,740
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 0 / 17
9,783
978
10,009
11,200
15,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 0
7,089
709
7,837
7,834
3,965
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
11
1 / 6 / 2
6,745
675
8,932
10,416
5,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
0 / 4 / 3
6,359
636
4,781
7,702
4,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 4 / 3
7,334
733
9,359
8,220
3,752
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
sweety9743
Cu Chulainn
10
0 / 6 / 3
6,250
625
5,271
11,159
11,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
14
26
Kills
3
5
Deaths
26
89
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
1
17
12.5
L
2
6
0
0.33
L
Lancelot
1
6
2
0.33
W
Sylvanus
Telecones
Sylvanus
4
1
18
13
L
0
4
3
0.38
W
Achilles
hardcorner43
Achilles
5
3
21
5.17
L
0
4
3
0.38
W
Hachiman
supersimo07
Hachiman
6
0
16
14
L
Cu Chulainn
sweety9743
Cu Chulainn
0
6
3
0.25
W
7
0
17
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,477
Damage
36,180
52,865
Taken
45,331
54,707
Mitigated
29,410
28,982
Healing
6,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,320
1,443
641
598
8,706
6,243
2,243
2,002
6,588
0
18,673
L
7,837
595
1,119
524
7,834
3,965
0
3,100
4,734
15,959
0
L
Lancelot
8,932
1,807
481
1,064
10,416
5,818
0
4,979
5,437
0
15,777
W
Sylvanus
Telecones
Sylvanus
7,358
1,570
11,507
5,443
11,314
8,578
1,652
3,909
7,239
16,517
0
L
4,781
2,924
223
628
7,702
4,135
0
1,131
6,571
0
9,299
W
Achilles
hardcorner43
Achilles
8,009
2,147
2,594
1,604
14,688
20,884
594
4,671
9,691
0
11,097
L
9,359
2,149
110
988
8,220
3,752
0
4,175
4,045
21,011
0
W
Hachiman
supersimo07
Hachiman
9,781
2,747
1,352
1,146
6,957
3,740
2,237
2,540
4,338
0
28,392
L
Cu Chulainn
sweety9743
Cu Chulainn
5,271
955
279
1,064
11,159
11,740
0
3,982
7,177
88
7,882
W
10,009
363
1,165
2,932
11,200
15,262
604
3,922
7,045
22,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,207
Gold Earned
33,777
102
Minions Killed
87
0
Camps Cleared
0
987,983
Distance Traveled
832,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,647
865
18
2
0
174,229
0
L
Ra
7,089
709
23
2
0
159,301
0
L
Lancelot
6,745
675
12
1
0
192,587
0
W
Sylvanus
8,874
887
15
2
0
190,226
0
L
Ullr
6,359
636
9
1
0
171,017
0
W
Achilles
8,600
860
1
0
0
218,689
0
L
Zeus
7,334
733
35
4
0
163,781
0
W
Hachiman
9,303
930
51
5
0
179,950
0
L
Cu Chulainn
6,250
625
8
1
0
145,494
0
W
Bacchus
9,783
978
17
2
0
224,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role