Player Matchup

Anubis
Anubis
 
Anubis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Borzydar
Ra
Level 175
God Stats
1W - 1L
1,738 SR
Queue Stats
30W - 28L
1,544 Elo+
Solo
Cthulhu
Cthulhu
Dinamq
Cthulhu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,339 Elo+
Party 1
Artemis
Artemis
Junquitaa
Artemis
Level 18
God Stats
14W - 13L
1,475 SR
Queue Stats
15W - 16L
1,322 Elo+
Party 1
Pele
Pele
prats2
Pele
Level 68
God Stats
3W - 0L
1,737 SR
Queue Stats
52W - 49L
1,430 Elo+
Party 1
Team Averages
Level 64
1,590 SR
1,427 Elo+

VS

Team Averages
Level 64
1,595 SR
1,483 Elo+
Terra
Terra
DrK98
Terra
Level 69
God Stats
26W - 16L
1,686 SR
Queue Stats
27W - 21L
1,565 Elo+
Party 2
Anhur
Anhur
EmaDank
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,377 Elo+
Party 2
Nemesis
Nemesis
Persiooo
Nemesis
Level 45
God Stats
2W - 4L
1,510 SR
Queue Stats
18W - 22L
1,325 Elo+
Party 2
He Bo
He Bo
RaidemXBlade
He Bo
Level 82
God Stats
6W - 5L
1,747 SR
Queue Stats
34W - 28L
1,665 Elo+
Party 2
Thanatos
Thanatos
ïmaginaerun
Thanatos
Level 117
God Stats
35W - 35L
1,532 SR
Queue Stats
379W - 378L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 1 / 5
7,107
711
5,719
7,664
3,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 1 / 2
7,304
730
4,660
5,962
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cthulhu
Dinamq
Cthulhu
9
1 / 0 / 3
5,785
579
4,896
4,654
2,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
Junquitaa
Artemis
9
1 / 0 / 0
5,108
511
4,167
3,450
1,016
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
prats2
Pele
11
2 / 0 / 0
6,422
642
2,633
6,558
2,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DrK98
Terra
8
0 / 1 / 0
4,955
496
1,870
6,030
3,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anhur
EmaDank
Anhur
7
0 / 0 / 0
4,627
463
1,075
5,434
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Persiooo
Nemesis
9
1 / 3 / 0
5,212
521
4,013
8,196
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 5 / 0
4,892
489
2,923
7,308
1,759
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
ïmaginaerun
Thanatos
9
1 / 4 / 1
5,095
510
5,456
8,323
3,054
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
12
Kills
2
2
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
5
6.5
W
4
1
2
5
W
Cthulhu
Dinamq
Cthulhu
1
0
3
2.5
L
Terra
DrK98
Terra
0
1
0
0
L
Anhur
EmaDank
Anhur
0
0
0
0
W
Artemis
Junquitaa
Artemis
1
0
0
1
L
Nemesis
Persiooo
Nemesis
1
3
0
0.33
L
0
5
0
0
W
Pele
prats2
Pele
2
0
0
2
L
Thanatos
ïmaginaerun
Thanatos
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,075
Damage
15,337
28,288
Taken
35,291
12,249
Mitigated
12,768
13,384
Healing
10,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,719
429
0
4,572
7,664
3,490
0
1,663
6,001
56,021
0
W
4,660
476
84
2,698
5,962
2,548
357
34
5,928
47,415
0
W
Cthulhu
Dinamq
Cthulhu
4,896
367
1,140
1,523
4,654
2,934
0
1,158
3,496
13,262
0
L
Terra
DrK98
Terra
1,870
204
1,253
1,380
6,030
3,656
0
1,966
4,064
13,777
0
L
Anhur
EmaDank
Anhur
1,075
599
0
1,739
5,434
1,739
0
2,571
2,863
0
18,977
W
Artemis
Junquitaa
Artemis
4,167
1,292
0
1,817
3,450
1,016
0
698
2,752
0
33,866
L
Nemesis
Persiooo
Nemesis
4,013
1,224
0
769
8,196
2,560
0
2,183
6,013
0
32,471
L
2,923
0
0
1,083
7,308
1,759
0
3,699
3,609
26,541
0
W
Pele
prats2
Pele
2,633
493
0
1,550
6,558
2,261
0
1,240
5,318
0
49,625
L
Thanatos
ïmaginaerun
Thanatos
5,456
1,981
0
4,189
8,323
3,054
0
4,856
3,467
0
30,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,726
Gold Earned
24,781
326
Minions Killed
195
0
Camps Cleared
0
989,832
Distance Traveled
980,226
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,107
711
100
10
0
194,290
2
W
Ra
7,304
730
93
9
0
207,814
0
W
Cthulhu
5,785
579
10
1
0
189,753
0
L
Terra
4,955
496
18
2
0
213,453
2
L
Anhur
4,627
463
26
3
0
149,359
2
W
Artemis
5,108
511
46
5
0
170,397
0
L
Nemesis
5,212
521
59
6
0
227,737
2
L
He Bo
4,892
489
49
5
0
178,670
2
W
Pele
6,422
642
77
8
0
227,578
0
L
Thanatos
5,095
510
43
4
0
211,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role