Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold V
JoSeCTT_YT
Morgan Le Fay
Gold V
Level 150
God Stats
1W - 0L
1,166 SR
Queue Stats
85W - 75L
1,473 MMR
Party 2
Heimdallr
Heimdallr
Gold III
aldeano26112019
Heimdallr
Gold III
Level 124
God Stats
12W - 2L
1,789 SR
Queue Stats
27W - 13L
1,596 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
techos90
Jormungandr
Gold IV
Level 152
God Stats
26W - 20L
1,639 SR
Queue Stats
116W - 116L
1,428 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,531 SR
1,499 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,488 SR
1,336 MMR
Discordia
Discordia
Bronze III
 
Discordia
Bronze III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Silver III
BarryNight
Hou Yi
Silver III
Level 111
God Stats
0W - 1L
1,464 SR
Queue Stats
3W - 5L
1,381 MMR
Party 1
Odin
Odin
Silver V
TRUNKA
Odin
Silver V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,128 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JoSeCTT_YT
Morgan Le Fay
15
8 / 1 / 8
11,438
880
17,509
11,747
6,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
aldeano26112019
Heimdallr
13
6 / 4 / 7
10,830
833
14,384
11,275
5,986
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
techos90
Jormungandr
13
2 / 0 / 13
10,426
802
8,763
12,959
14,736
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothAresAchillesBastetAphrodite

VS

Bans
GebKhepriBacchusSobekSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
3 / 6 / 2
10,004
770
12,281
12,338
4,682
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
BarryNight
Hou Yi
12
1 / 5 / 3
9,081
699
7,214
17,619
7,007
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
TRUNKA
Odin
12
1 / 5 / 2
9,468
728
4,179
14,423
12,862
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
16
Kills
5
5
Deaths
16
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
6
2
0.67
L
Hou Yi
BarryNight
Hou Yi
1
5
3
0.5
W
Morgan Le Fay
JoSeCTT_YT
Morgan Le Fay
8
1
8
12
L
Odin
TRUNKA
Odin
1
5
2
0.4
W
Heimdallr
aldeano26112019
Heimdallr
6
4
7
2.38
W
Jormungandr
techos90
Jormungandr
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,656
Damage
23,674
35,981
Taken
44,380
27,072
Mitigated
24,551
4,978
Healing
3,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
12,281
215
0
250
12,338
4,682
0
7,793
4,545
36,100
0
L
Hou Yi
BarryNight
Hou Yi
7,214
3,718
0
2,665
17,619
7,007
0
10,336
7,283
0
33,929
W
Morgan Le Fay
JoSeCTT_YT
Morgan Le Fay
17,509
443
75
2,544
11,747
6,350
460
4,542
7,205
58,734
0
L
Odin
TRUNKA
Odin
4,179
335
0
500
14,423
12,862
0
8,179
6,244
64
19,368
W
Heimdallr
aldeano26112019
Heimdallr
14,384
7,371
0
734
11,275
5,986
2,759
3,882
7,393
0
51,496
W
Jormungandr
techos90
Jormungandr
8,763
1,399
0
1,625
12,959
14,736
120
4,743
8,216
33,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,694
Gold Earned
28,553
171
Minions Killed
108
0
Camps Cleared
0
732,332
Distance Traveled
792,064
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,004
770
53
4
0
259,945
0
L
Hou Yi
9,081
699
40
3
0
227,789
0
W
Morgan Le Fay
11,438
880
59
5
0
267,618
0
L
Odin
9,468
728
15
1
0
304,330
0
W
Heimdallr
10,830
833
77
6
0
206,895
0
W
Jormungandr
10,426
802
35
3
0
257,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role