Player Matchup

Thoth
Thoth
 
Thoth
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Heshai
Mulan
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,730 Elo+
Party 2
Geb
Geb
ViperVenom
Geb
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,742 Elo+
Party 2
Raijin
Raijin
loosegeers
Raijin
Level 149
God Stats
11W - 0L
1,998 SR
Queue Stats
352W - 335L
1,575 Elo+
Solo
Team Averages
Level 107
1,600 SR
1,609 Elo+

VS

Team Averages
Level 132
1,582 SR
1,534 Elo+
Ishtar
Ishtar
 
Ishtar
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
FaceLessGamer
Hou Yi
Level 115
God Stats
2W - 4L
1,531 SR
Queue Stats
385W - 293L
1,594 Elo+
Solo
Ymir
Ymir
MONSTERD
Ymir
Level 156
God Stats
8W - 4L
1,733 SR
Queue Stats
378W - 375L
1,534 Elo+
Party 1
The Morrigan
The Morrigan
Schlasch
The Morrigan
Level 159
God Stats
2W - 2L
1,839 SR
Queue Stats
135W - 136L
1,522 Elo+
Party 1
King Arthur
King Arthur
sebas234
King Arthur
Level 121
God Stats
1W - 3L
1,306 SR
Queue Stats
153W - 150L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
6 / 0 / 13
9,174
917
13,359
6,103
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
 
Ne Zha
15
4 / 2 / 12
8,772
877
12,064
8,473
4,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mulan
Heshai
Mulan
17
4 / 1 / 15
9,060
906
7,750
9,485
8,387
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 3 / 13
8,972
897
7,822
13,743
20,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
loosegeers
Raijin
15
4 / 1 / 12
8,940
894
9,866
8,635
4,833
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
2 / 5 / 3
7,265
727
10,208
10,302
4,174
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 3 / 4
7,271
727
7,301
7,408
2,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
14
2 / 4 / 5
7,848
785
2,845
14,842
15,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
Schlasch
The Morrigan
13
1 / 5 / 4
7,195
720
10,407
10,259
3,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
sebas234
King Arthur
13
1 / 5 / 3
7,001
700
7,224
12,596
12,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
26
22
Kills
7
7
Deaths
22
65
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
0
13
12.5
W
Ne Zha
 
Ne Zha
4
2
12
5
L
Ishtar
 
Ishtar
2
5
3
0.7
L
1
3
4
1
W
Mulan
Heshai
Mulan
4
1
15
11.5
L
Ymir
2
4
5
1.13
L
The Morrigan
Schlasch
The Morrigan
1
5
4
0.6
W
4
3
13
3.5
W
Raijin
loosegeers
Raijin
4
1
12
10
L
King Arthur
sebas234
King Arthur
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,861
Damage
37,985
46,439
Taken
55,407
41,983
Mitigated
38,633
16,655
Healing
12,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
13,359
207
1,587
1,624
6,103
3,354
966
2,793
2,998
27,298
0
W
Ne Zha
 
Ne Zha
12,064
1,652
1,938
2,419
8,473
4,742
372
1,694
6,553
0
31,573
L
Ishtar
 
Ishtar
10,208
5,212
1,570
1,997
10,302
4,174
0
7,152
3,150
0
23,842
L
7,301
2,515
0
875
7,408
2,695
0
2,777
4,631
0
14,560
W
Mulan
Heshai
Mulan
7,750
1,369
230
2,472
9,485
8,387
382
2,416
6,815
0
12,389
L
Ymir
2,845
594
285
3,256
14,842
15,653
0
6,447
8,395
7,011
0
L
The Morrigan
Schlasch
The Morrigan
10,407
933
0
2,639
10,259
3,981
0
8,229
2,030
15,628
263
W
7,822
622
492
1,549
13,743
20,667
222
1,857
11,445
11,362
0
W
Raijin
loosegeers
Raijin
9,866
841
2,420
1,924
8,635
4,833
357
3,449
4,898
32,988
0
L
King Arthur
sebas234
King Arthur
7,224
410
612
910
12,596
12,130
0
6,442
6,154
0
13,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,918
Gold Earned
36,580
143
Minions Killed
92
0
Camps Cleared
0
1,101,767
Distance Traveled
877,751
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,174
917
29
3
0
240,843
0
W
Ne Zha
8,772
877
23
2
0
219,570
0
L
Ishtar
7,265
727
40
4
0
170,058
0
L
Hou Yi
7,271
727
26
3
0
142,761
0
W
Mulan
9,060
906
18
2
0
226,706
0
L
Ymir
7,848
785
6
1
0
199,936
6
L
The Morrigan
7,195
720
14
1
0
181,622
0
W
Geb
8,972
897
7
1
0
206,387
0
W
Raijin
8,940
894
66
7
0
208,261
0
L
King Arthur
7,001
700
6
1
0
183,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role