Player Matchup

Baba Yaga
Baba Yaga
EnormosLoki308
Baba Yaga
Level 97
God Stats
7W - 2L
1,696 SR
Queue Stats
309W - 319L
1,575 Elo+
Solo
Arachne
Arachne
Ridetheflame
Arachne
Level 61
God Stats
6W - 0L
1,873 SR
Queue Stats
70W - 70L
1,467 Elo+
Solo
Thor
Thor
UnluckyChief335
Thor
Level 104
God Stats
3W - 3L
1,477 SR
Queue Stats
210W - 213L
1,461 Elo+
Solo
Artemis
Artemis
Zyrus007
Artemis
Level 158
God Stats
4W - 2L
1,907 SR
Queue Stats
311W - 337L
1,496 Elo+
Solo
Horus
Horus
popin_DA_cherrys
Horus
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
294W - 269L
1,473 Elo+
Solo
Team Averages
Level 103
1,691 SR
1,494 Elo+

VS

Team Averages
Level 126
1,478 SR
1,521 Elo+
Terra
Terra
 
Terra
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BAMBAM36783
Hachiman
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,507 Elo+
Party 1
Susano
Susano
HousingGreed
Susano
Level 169
God Stats
2W - 3L
1,358 SR
Queue Stats
263W - 265L
1,550 Elo+
Solo
Hercules
Hercules
Quick_Fire1
Hercules
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 54L
1,566 Elo+
Party 1
Nemesis
Nemesis
Versability
Nemesis
Level 158
God Stats
3W - 5L
1,534 SR
Queue Stats
526W - 578L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
EnormosLoki308
Baba Yaga
18
11 / 3 / 10
11,638
831
22,916
10,767
6,481
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Ridetheflame
Arachne
18
6 / 5 / 11
10,891
778
14,617
15,909
10,096
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
7 / 1 / 15
11,257
804
18,546
11,794
6,704
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
Zyrus007
Artemis
18
3 / 2 / 14
10,859
776
17,523
10,426
5,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 3 / 19
10,498
750
3,587
14,081
20,444
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
2 / 3 / 7
10,372
741
6,899
14,833
16,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
BAMBAM36783
Hachiman
17
2 / 4 / 7
10,196
728
10,846
15,291
6,835
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
17
4 / 6 / 6
10,597
757
12,023
13,848
6,526
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
Quick_Fire1
Hercules
15
1 / 6 / 9
9,256
661
8,739
20,793
29,871
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis
Versability
Nemesis
16
4 / 8 / 5
9,765
698
10,955
20,085
20,493
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
47
27
Kills
13
14
Deaths
27
69
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
3
7
1.83
L
Hachiman
BAMBAM36783
Hachiman
2
4
7
1.38
W
Baba Yaga
EnormosLoki308
Baba Yaga
11
3
10
5.33
L
Susano
4
6
6
1.17
L
Hercules
Quick_Fire1
Hercules
1
6
9
0.92
W
Arachne
Ridetheflame
Arachne
6
5
11
2.3
W
7
1
15
14.5
L
Nemesis
Versability
Nemesis
4
8
5
0.81
W
Artemis
Zyrus007
Artemis
3
2
14
5
W
0
3
19
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,189
Damage
49,462
62,977
Taken
84,850
48,969
Mitigated
79,867
28,148
Healing
25,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,899
620
3,193
3,455
14,833
16,142
84
5,872
8,961
17,028
0
L
Hachiman
BAMBAM36783
Hachiman
10,846
6,323
1,725
5,128
15,291
6,835
1,214
4,032
11,259
0
34,161
W
Baba Yaga
EnormosLoki308
Baba Yaga
22,916
1,389
1,595
1,973
10,767
6,481
1,615
1,067
9,700
44,838
0
L
Susano
12,023
807
247
1,960
13,848
6,526
146
2,887
10,961
0
23,260
L
Hercules
Quick_Fire1
Hercules
8,739
2,179
1,080
4,551
20,793
29,871
263
4,956
15,837
0
19,233
W
Arachne
Ridetheflame
Arachne
14,617
12,399
0
2,954
15,909
10,096
2,432
1,664
14,245
0
31,377
W
18,546
3,113
1,608
3,444
11,794
6,704
1,139
1,783
10,011
0
31,216
L
Nemesis
Versability
Nemesis
10,955
5,632
585
3,234
20,085
20,493
0
6,029
14,056
0
28,492
W
Artemis
Zyrus007
Artemis
17,523
10,227
1,869
4,680
10,426
5,244
3,089
883
9,543
0
42,539
W
3,587
1,245
5,106
4,919
14,081
20,444
349
1,502
12,579
1,279
5,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,143
Gold Earned
50,186
161
Minions Killed
156
0
Camps Cleared
0
1,204,059
Distance Traveled
1,148,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,372
741
13
1
0
275,425
0
L
Hachiman
10,196
728
56
4
0
215,733
0
W
Baba Yaga
11,638
831
48
3
0
242,182
0
L
Susano
10,597
757
31
2
0
208,269
0
L
Hercules
9,256
661
21
2
0
223,277
0
W
Arachne
10,891
778
31
2
0
256,899
0
W
Thor
11,257
804
27
2
0
276,108
0
L
Nemesis
9,765
698
35
3
0
226,238
0
W
Artemis
10,859
776
52
4
0
240,055
0
W
Horus
10,498
750
3
0
0
188,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role