Player Matchup

Tsukuyomi
Tsukuyomi
AffectiveCrab52
Tsukuyomi
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 121L
1,337 Elo+
Solo
Horus
Horus
GiornoGyro
Horus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 46L
1,423 Elo+
Party 3
Anubis
Anubis
Tetrix-_507
Anubis
Level 87
God Stats
18W - 20L
1,492 SR
Queue Stats
94W - 103L
1,454 Elo+
Solo
Bellona
Bellona
lunglessbotanist
Bellona
Level 86
God Stats
0W - 4L
1,210 SR
Queue Stats
44W - 45L
1,420 Elo+
Party 3
Hachiman
Hachiman
xXCHIEFXx
Hachiman
Level 83
God Stats
5W - 6L
1,371 SR
Queue Stats
46W - 59L
1,340 Elo+
Solo
Team Averages
Level 87
1,415 SR
1,395 Elo+

VS

Team Averages
Level 94
1,468 SR
1,400 Elo+
Thanatos
Thanatos
 
Thanatos
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Chanc_eous
Jing Wei
Level 102
God Stats
16W - 16L
1,338 SR
Queue Stats
44W - 58L
1,324 Elo+
Party 2
Chang'e
Chang'e
Emmanuel 222079
Chang'e
Level 106
God Stats
17W - 18L
1,578 SR
Queue Stats
358W - 353L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
GBO_510
Cu Chulainn
Level 84
God Stats
7W - 5L
1,449 SR
Queue Stats
178W - 170L
1,360 Elo+
Party 1
Ganesha
Ganesha
Milk2900
Ganesha
Level 82
God Stats
16W - 12L
1,476 SR
Queue Stats
295W - 275L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AffectiveCrab52
Tsukuyomi
14
0 / 4 / 3
8,702
435
6,984
19,036
9,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
14
0 / 2 / 4
9,144
457
4,030
16,021
22,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
14
4 / 5 / 4
9,436
472
14,725
16,714
8,799
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 6 / 3
8,751
438
8,717
19,636
20,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
xXCHIEFXx
Hachiman
17
3 / 2 / 1
10,206
510
9,989
13,007
6,859
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
19
7 / 1 / 7
11,517
576
10,458
13,483
8,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Chanc_eous
Jing Wei
16
2 / 0 / 2
9,209
460
7,359
7,412
3,245
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 3 / 7
10,396
520
12,669
16,706
7,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
GBO_510
Cu Chulainn
15
6 / 4 / 6
10,186
509
16,491
20,463
25,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Milk2900
Ganesha
14
0 / 1 / 16
10,273
514
11,050
17,372
17,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
9
Kills
19
19
Deaths
9
15
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
1
7
10.5
L
Tsukuyomi
AffectiveCrab52
Tsukuyomi
0
4
3
0.38
W
Jing Wei
Chanc_eous
Jing Wei
2
0
2
3
W
4
3
7
2.5
W
Cu Chulainn
GBO_510
Cu Chulainn
6
4
6
2.25
L
Horus
0
2
4
1
W
Ganesha
Milk2900
Ganesha
0
1
16
8
L
Anubis
4
5
4
1.2
L
2
6
3
0.58
L
Hachiman
xXCHIEFXx
Hachiman
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,445
Damage
58,027
84,414
Taken
75,436
67,634
Mitigated
60,916
29,753
Healing
38,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,458
2,299
0
14,125
13,483
8,125
1,250
2,424
11,059
0
107,720
L
Tsukuyomi
AffectiveCrab52
Tsukuyomi
6,984
1,104
0
4,603
19,036
9,091
0
5,610
13,426
0
74,017
W
Jing Wei
Chanc_eous
Jing Wei
7,359
6,582
0
4,083
7,412
3,245
508
392
7,020
0
71,032
W
12,669
1,942
4,707
7,199
16,706
7,441
330
6,027
10,679
79,225
0
W
Cu Chulainn
GBO_510
Cu Chulainn
16,491
2,315
0
2,164
20,463
25,082
52
4,541
15,922
1,913
61,466
L
Horus
4,030
2,150
4,197
5,319
16,021
22,009
109
5,000
11,021
0
27,666
W
Ganesha
Milk2900
Ganesha
11,050
1,269
0
6,188
17,372
17,023
0
3,314
14,058
38,561
0
L
Anubis
14,725
923
0
6,118
16,714
8,799
735
7,671
9,043
71,198
0
L
8,717
3,196
0
3,965
19,636
20,876
0
4,557
15,079
0
36,771
L
Hachiman
xXCHIEFXx
Hachiman
9,989
6,046
0
5,551
13,007
6,859
1,120
2,315
10,692
0
104,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,239
Gold Earned
51,581
442
Minions Killed
448
0
Camps Cleared
0
1,848,272
Distance Traveled
1,956,631
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,517
576
128
6
0
440,798
0
L
Tsukuyomi
8,702
435
101
5
0
384,040
0
W
Jing Wei
9,209
460
129
6
0
365,493
2
W
Chang'e
10,396
520
110
6
0
403,829
2
W
Cu Chulainn
10,186
509
78
4
0
323,270
4
L
Horus
9,144
457
41
2
0
414,434
4
W
Ganesha
10,273
514
3
0
0
423,241
1
L
Anubis
9,436
472
108
5
0
290,637
5
L
Bellona
8,751
438
44
2
0
386,135
3
L
Hachiman
10,206
510
148
7
0
373,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role