Player Matchup

Fenrir
Fenrir
IIGhostWhisperII
Fenrir
Level 157
God Stats
6W - 2L
1,743 SR
Queue Stats
272W - 268L
1,525 Elo+
Solo
Horus
Horus
Teopian
Horus
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 15L
1,486 Elo+
Solo
Merlin
Merlin
bernyboy84
Merlin
Level 158
God Stats
6W - 14L
1,274 SR
Queue Stats
837W - 851L
1,526 Elo+
Solo
Apollo
Apollo
i WarLocKk
Apollo
Level 51
God Stats
1W - 2L
1,353 SR
Queue Stats
84W - 72L
1,527 Elo+
Solo
Lancelot
Lancelot
tarief
Lancelot
Level 158
God Stats
2W - 7L
1,500 SR
Queue Stats
254W - 267L
1,457 Elo+
Solo
Team Averages
Level 126
1,474 SR
1,504 Elo+

VS

Team Averages
Level 105
1,471 SR
1,507 Elo+
Raijin
Raijin
Frustracia
Raijin
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,412 Elo+
Party 2
Bellona
Bellona
Rawbsta
Bellona
Level 95
God Stats
7W - 4L
1,639 SR
Queue Stats
188W - 181L
1,518 Elo+
Party 1
Ao Kuang
Ao Kuang
angryintrovert
Ao Kuang
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 117L
1,553 Elo+
Party 2
Sylvanus
Sylvanus
kJnn
Sylvanus
Level 149
God Stats
1W - 5L
1,498 SR
Queue Stats
368W - 346L
1,541 Elo+
Party 1
Kukulkan
Kukulkan
robertdijk456
Kukulkan
Level 100
God Stats
2W - 0L
1,219 SR
Queue Stats
107W - 99L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
8,348
596
8,206
11,424
6,000
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Teopian
Horus
13
0 / 3 / 3
8,368
598
3,620
13,224
15,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
bernyboy84
Merlin
20
6 / 5 / 1
12,217
873
17,787
11,837
7,119
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
i WarLocKk
Apollo
15
1 / 6 / 5
8,826
630
12,610
13,048
7,061
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
tarief
Lancelot
8
0 / 4 / 1
7,055
504
2,966
8,679
9,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Frustracia
Raijin
18
4 / 1 / 12
11,177
798
11,611
8,877
4,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Rawbsta
Bellona
14
1 / 2 / 15
9,479
677
8,853
14,043
16,236
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
18
7 / 4 / 7
11,693
835
8,979
14,405
11,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
kJnn
Sylvanus
17
5 / 2 / 12
11,213
801
9,496
17,017
19,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
robertdijk456
Kukulkan
20
4 / 1 / 9
12,187
871
14,304
11,491
6,196
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
76
9
Kills
21
21
Deaths
10
14
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Raijin
Frustracia
Raijin
4
1
12
10
L
2
3
4
1.33
W
Bellona
Rawbsta
Bellona
1
2
15
4.25
L
Horus
Teopian
Horus
0
3
3
0.5
W
Ao Kuang
7
4
7
2.63
L
Merlin
bernyboy84
Merlin
6
5
1
1.3
L
Apollo
i WarLocKk
Apollo
1
6
5
0.58
W
Sylvanus
kJnn
Sylvanus
5
2
12
5.5
W
Kukulkan
robertdijk456
Kukulkan
4
1
9
8.5
L
Lancelot
tarief
Lancelot
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,189
Damage
53,243
58,212
Taken
65,833
44,232
Mitigated
58,372
15,674
Healing
38,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Frustracia
Raijin
11,611
1,986
1,247
1,020
8,877
4,386
1,727
1,273
7,604
40,362
0
L
8,206
909
127
2,876
11,424
6,000
0
8,246
3,062
0
12,896
W
Bellona
Rawbsta
Bellona
8,853
2,145
1,997
2,404
14,043
16,236
845
4,607
9,436
3,035
8,998
L
Horus
Teopian
Horus
3,620
1,693
1,866
5,270
13,224
15,039
0
10,382
2,540
0
4,648
W
Ao Kuang
8,979
1,291
1,979
3,157
14,405
11,736
1,480
3,213
11,192
14,405
0
L
Merlin
bernyboy84
Merlin
17,787
1,382
1,384
1,963
11,837
7,119
0
8,670
3,007
58,818
0
L
Apollo
i WarLocKk
Apollo
12,610
8,177
463
1,045
13,048
7,061
0
11,271
1,543
0
20,937
W
Sylvanus
kJnn
Sylvanus
9,496
1,607
13,517
8,573
17,017
19,818
1,278
6,181
10,836
12,969
0
W
Kukulkan
robertdijk456
Kukulkan
14,304
1,601
2,420
2,158
11,491
6,196
2,446
2,513
8,978
50,268
0
L
Lancelot
tarief
Lancelot
2,966
452
140
540
8,679
9,013
0
6,551
2,040
0
5,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,814
Gold Earned
55,749
135
Minions Killed
174
0
Camps Cleared
0
940,338
Distance Traveled
1,332,544
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,177
798
58
4
0
248,665
0
L
Fenrir
8,348
596
7
1
0
173,807
0
W
Bellona
9,479
677
8
1
0
279,952
0
L
Horus
8,368
598
6
0
0
218,217
0
W
Ao Kuang
11,693
835
15
1
0
263,135
0
L
Merlin
12,217
873
93
7
0
239,881
1
L
Apollo
8,826
630
25
2
0
203,881
0
W
Sylvanus
11,213
801
7
1
0
277,166
0
W
Kukulkan
12,187
871
86
6
0
263,626
0
L
Lancelot
7,055
504
4
0
0
104,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role