Player Matchup

Ravana
Ravana
Gold V
 
Ravana
Gold V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum IV
Blhyss
King Arthur
Platinum IV
Level 129
God Stats
74W - 74L
1,588 SR
Queue Stats
305W - 304L
1,586 MMR
Solo
Anubis
Anubis
Gold IV
BlueKidPlug
Anubis
Gold IV
Level 163
God Stats
2W - 3L
1,474 SR
Queue Stats
204W - 216L
1,572 MMR
Solo
Charybdis
Charybdis
Gold V
Darkskyysword
Charybdis
Gold V
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,569 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,512 SR
1,545 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 68
1,636 SR
1,571 MMR
Kumbhakarna
Kumbhakarna
Silver V
JWolf103
Kumbhakarna
Silver V
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,390 MMR
Party 1
Nu Wa
Nu Wa
Gold I
Krodx3
Nu Wa
Gold I
Level 62
God Stats
34W - 18L
1,695 SR
Queue Stats
92W - 79L
1,779 MMR
Party 1
Chronos
Chronos
Platinum II
plaanters
Chronos
Platinum II
Level 143
God Stats
12W - 6L
1,835 SR
Queue Stats
130W - 115L
1,602 MMR
Solo
Fenrir
Fenrir
Gold V
temp-494491
Fenrir
Gold V
Level 44
God Stats
3W - 4L
1,649 SR
Queue Stats
25W - 19L
1,585 MMR
Solo
Danzaburou
Danzaburou
Bronze III
verwill312
Danzaburou
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
14 / 1 / 7
12,929
680
19,901
10,622
6,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
 
Ganesha
15
0 / 1 / 20
10,545
555
7,792
15,984
17,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
Blhyss
King Arthur
18
2 / 2 / 4
12,071
635
5,939
16,548
15,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anubis
18
11 / 2 / 10
12,492
657
18,744
11,411
7,439
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Darkskyysword
Charybdis
17
1 / 4 / 4
11,357
598
9,117
10,641
4,368
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
ThanatosMercuryAphroditeSerqetHachiman

VS

Bans
CliodhnaSusanoAh Muzen CabGuan YuAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
JWolf103
Kumbhakarna
13
1 / 8 / 5
8,754
461
4,340
24,632
25,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Krodx3
Nu Wa
16
2 / 3 / 0
9,986
526
14,628
9,098
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
plaanters
Chronos
16
2 / 6 / 0
9,961
524
8,624
17,863
5,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
1 / 6 / 3
8,711
458
4,850
16,761
7,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
verwill312
Danzaburou
15
3 / 5 / 1
9,794
515
5,650
16,213
6,321
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
18
28
Kills
9
10
Deaths
28
45
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
14
1
7
17.5
W
Ganesha
 
Ganesha
0
1
20
10
W
King Arthur
Blhyss
King Arthur
2
2
4
2
W
Anubis
11
2
10
8
W
Charybdis
Darkskyysword
Charybdis
1
4
4
0.75
L
Kumbhakarna
JWolf103
Kumbhakarna
1
8
5
0.44
L
Nu Wa
Krodx3
Nu Wa
2
3
0
0.67
L
Chronos
plaanters
Chronos
2
6
0
0.33
L
Fenrir
1
6
3
0.42
L
Danzaburou
verwill312
Danzaburou
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,493
Damage
38,092
65,206
Taken
84,567
50,854
Mitigated
48,446
18,786
Healing
15,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
19,901
7,647
0
2,932
10,622
6,211
2,936
3,798
6,684
0
103,960
W
Ganesha
 
Ganesha
7,792
1,271
0
3,902
15,984
17,201
0
8,398
7,404
25,290
0
W
King Arthur
Blhyss
King Arthur
5,939
707
0
2,278
16,548
15,635
940
10,354
5,801
0
106,319
W
Anubis
18,744
786
0
6,995
11,411
7,439
2,587
6,560
4,683
106,980
0
W
Charybdis
Darkskyysword
Charybdis
9,117
5,210
0
2,679
10,641
4,368
7,524
948
9,613
0
105,221
L
Kumbhakarna
JWolf103
Kumbhakarna
4,340
1,084
211
2,919
24,632
25,604
0
7,914
16,718
13,206
0
L
Nu Wa
Krodx3
Nu Wa
14,628
3,237
0
875
9,098
3,047
0
458
8,640
83,890
0
L
Chronos
plaanters
Chronos
8,624
2,730
0
4,237
17,863
5,752
3,833
7,311
10,552
102,665
0
L
Fenrir
4,850
1,302
0
2,966
16,761
7,722
0
6,257
10,504
0
54,239
L
Danzaburou
verwill312
Danzaburou
5,650
2,309
0
4,359
16,213
6,321
0
5,524
10,689
0
78,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,394
Gold Earned
47,206
649
Minions Killed
572
0
Camps Cleared
0
1,789,538
Distance Traveled
1,676,886
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
12,929
680
119
6
0
410,238
5
W
Ganesha
10,545
555
2
0
0
408,031
4
W
King Arthur
12,071
635
188
10
0
341,711
1
W
Anubis
12,492
657
148
8
0
339,613
0
W
Charybdis
11,357
598
192
10
0
289,945
0
L
Kumbhakarna
8,754
461
9
0
0
334,209
2
L
Nu Wa
9,986
526
162
9
0
309,269
0
L
Chronos
9,961
524
173
9
0
356,385
0
L
Fenrir
8,711
458
89
5
0
349,790
0
L
Danzaburou
9,794
515
139
7
0
327,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role