Player Matchup

Sol
Sol
DRYPT0NIAN
Sol
Level 126
God Stats
4W - 5L
1,515 SR
Queue Stats
276W - 243L
1,530 Elo+
Solo
Serqet
Serqet
LittleKuro
Serqet
Level 158
God Stats
7W - 7L
1,555 SR
Queue Stats
261W - 253L
1,506 Elo+
Solo
Izanami
Izanami
NekomataCoffee
Izanami
Level 144
God Stats
26W - 23L
1,554 SR
Queue Stats
316W - 333L
1,561 Elo+
Solo
Yemoja
Yemoja
TonyPolony
Yemoja
Level 123
God Stats
28W - 30L
1,478 SR
Queue Stats
726W - 725L
1,432 Elo+
Solo
Janus
Janus
WolasKaas
Janus
Level 119
God Stats
12W - 20L
1,421 SR
Queue Stats
236W - 225L
1,494 Elo+
Solo
Team Averages
Level 134
1,504 SR
1,505 Elo+

VS

Team Averages
Level 108
1,359 SR
1,415 Elo+
Ra
Ra
Master0fDemize
Ra
Level 135
God Stats
6W - 10L
1,205 SR
Queue Stats
287W - 324L
1,416 Elo+
Solo
Fenrir
Fenrir
MoisesIRL
Fenrir
Level 138
God Stats
3W - 5L
1,412 SR
Queue Stats
274W - 269L
1,532 Elo+
Solo
Skadi
Skadi
Shelltiger987
Skadi
Level 89
God Stats
3W - 3L
1,367 SR
Queue Stats
21W - 27L
1,284 Elo+
Party 1
Chaac
Chaac
Teakjoe
Chaac
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 33L
1,363 Elo+
Solo
Bacchus
Bacchus
spookypandalol
Bacchus
Level 119
God Stats
1W - 1L
1,314 SR
Queue Stats
121W - 124L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,042
604
5,233
11,437
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
LittleKuro
Serqet
9
1 / 1 / 0
5,138
514
2,569
8,753
3,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 0 / 0
5,820
582
2,183
6,361
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
TonyPolony
Yemoja
9
0 / 0 / 1
5,110
511
2,760
3,875
2,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
WolasKaas
Janus
10
1 / 5 / 1
5,351
535
3,852
8,283
3,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
6,627
663
5,776
5,769
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
MoisesIRL
Fenrir
9
0 / 1 / 3
5,371
537
3,823
7,947
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 1
5,083
508
1,806
3,561
957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Teakjoe
Chaac
12
4 / 1 / 0
6,900
690
8,310
8,184
6,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 0 / 2
5,951
595
3,150
6,713
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
10
10
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Serqet
LittleKuro
Serqet
1
1
0
1
W
4
1
1
4.5
W
Fenrir
MoisesIRL
Fenrir
0
1
3
1.5
L
0
0
0
0
W
0
0
1
0.5
W
Chaac
Teakjoe
Chaac
4
1
0
4
L
Yemoja
TonyPolony
Yemoja
0
0
1
0.5
L
Janus
WolasKaas
Janus
1
5
1
0.3
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,597
Damage
22,865
38,709
Taken
32,174
14,071
Mitigated
18,036
15,629
Healing
12,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,233
1,815
0
6,297
11,437
3,317
0
0
11,437
41,288
0
L
Serqet
LittleKuro
Serqet
2,569
775
0
1,720
8,753
3,066
0
857
7,822
0
33,101
W
5,776
516
552
2,150
5,769
2,213
352
2,843
2,926
46,842
0
W
Fenrir
MoisesIRL
Fenrir
3,823
1,050
0
3,634
7,947
2,866
0
714
7,083
0
28,526
L
2,183
1,466
0
3,473
6,361
2,364
0
1,187
5,174
0
59,612
W
1,806
543
0
250
3,561
957
0
874
2,687
0
30,708
W
Chaac
Teakjoe
Chaac
8,310
1,036
0
2,528
8,184
6,237
0
4,969
3,081
0
52,378
L
Yemoja
TonyPolony
Yemoja
2,760
476
1,668
1,335
3,875
2,265
0
1,209
2,451
14,240
0
L
Janus
WolasKaas
Janus
3,852
0
0
1,136
8,283
3,059
0
4,995
2,899
35,772
0
W
3,150
662
220
2,949
6,713
5,763
17
2,445
4,268
15,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,461
Gold Earned
29,932
326
Minions Killed
297
0
Camps Cleared
0
1,015,078
Distance Traveled
1,058,821
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,042
604
81
8
0
164,921
0
L
Serqet
5,138
514
58
6
0
237,740
0
W
Ra
6,627
663
79
8
0
201,182
3
W
Fenrir
5,371
537
63
6
0
240,200
0
L
Izanami
5,820
582
109
11
0
186,955
1
W
Skadi
5,083
508
50
5
0
197,966
4
W
Chaac
6,900
690
77
8
0
214,116
0
L
Yemoja
5,110
511
13
1
0
228,375
3
L
Janus
5,351
535
65
7
0
197,087
2
W
Bacchus
5,951
595
28
3
0
205,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role