Player Matchup

Janus
Janus
IDOLofSHIVA
Janus
Level 59
God Stats
6W - 2L
1,552 SR
Queue Stats
178W - 169L
1,514 Elo+
Solo
Bellona
Bellona
TheRedDeath7724
Bellona
Level 6
God Stats
7W - 14L
1,570 SR
Queue Stats
10W - 21L
1,383 Elo+
Party 2
Danzaburou
Danzaburou
ivan3456
Danzaburou
Level 28
God Stats
37W - 35L
1,348 SR
Queue Stats
101W - 140L
1,276 Elo+
Party 2
Hercules
Hercules
jonaxdxd1
Hercules
Level 27
God Stats
40W - 47L
1,402 SR
Queue Stats
144W - 156L
1,387 Elo+
Party 2
Thanatos
Thanatos
sercho
Thanatos
Level 138
God Stats
9W - 12L
1,212 SR
Queue Stats
535W - 534L
1,463 Elo+
Party 2
Team Averages
Level 52
1,417 SR
1,405 Elo+

VS

Team Averages
Level 63
1,538 SR
1,522 Elo+
Sylvanus
Sylvanus
Exe-elmos
Sylvanus
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 100L
1,491 Elo+
Party 1
Janus
Janus
Spiderverse7
Janus
Level 64
God Stats
20W - 18L
1,484 SR
Queue Stats
157W - 154L
1,513 Elo+
Solo
Bakasura
Bakasura
TUXENragnar68
Bakasura
Level 74
God Stats
7W - 8L
1,340 SR
Queue Stats
800W - 815L
1,520 Elo+
Solo
Guan Yu
Guan Yu
austin2288
Guan Yu
Level 38
God Stats
4W - 1L
1,867 SR
Queue Stats
24W - 17L
1,570 Elo+
Solo
Rama
Rama
milkdaddy4u
Rama
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 58L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 1
8,274
487
13,504
10,030
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
0 / 2 / 1
8,164
480
5,186
13,858
12,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
ivan3456
Danzaburou
12
0 / 4 / 2
7,361
433
4,690
13,735
5,271
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
jonaxdxd1
Hercules
10
0 / 4 / 4
6,811
401
4,615
14,671
12,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
sercho
Thanatos
15
4 / 5 / 2
9,010
530
10,545
17,246
6,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Exe-elmos
Sylvanus
12
2 / 0 / 7
8,660
509
5,486
9,785
9,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
10 / 2 / 2
10,312
607
13,675
10,735
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
TUXENragnar68
Bakasura
17
1 / 3 / 9
9,883
581
9,762
19,932
10,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
austin2288
Guan Yu
14
3 / 1 / 2
9,207
542
8,955
10,760
12,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
2 / 2 / 3
8,068
475
8,000
11,016
4,170
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
8
Kills
18
18
Deaths
8
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Exe-elmos
Sylvanus
2
0
7
5.5
L
4
3
1
1.5
W
10
2
2
5.5
W
Bakasura
TUXENragnar68
Bakasura
1
3
9
1.83
L
0
2
1
0.25
W
Guan Yu
austin2288
Guan Yu
3
1
2
4
L
Danzaburou
ivan3456
Danzaburou
0
4
2
0.25
L
Hercules
jonaxdxd1
Hercules
0
4
4
0.5
W
2
2
3
1.75
L
Thanatos
sercho
Thanatos
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,540
Damage
45,878
69,540
Taken
62,228
40,529
Mitigated
40,054
20,928
Healing
28,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Exe-elmos
Sylvanus
5,486
1,979
3,527
3,838
9,785
9,486
116
2,889
6,896
34,916
0
L
13,504
229
0
500
10,030
3,082
0
6,510
2,895
66,802
0
W
13,675
171
0
3,549
10,735
3,541
0
3,505
7,230
73,575
0
W
Bakasura
TUXENragnar68
Bakasura
9,762
6,351
0
11,701
19,932
10,137
0
4,107
15,825
0
80,140
L
5,186
2,447
0
2,801
13,858
12,334
0
581
11,983
0
56,137
W
Guan Yu
austin2288
Guan Yu
8,955
1,515
546
4,473
10,760
12,720
124
1,370
9,390
0
62,801
L
Danzaburou
ivan3456
Danzaburou
4,690
2,241
0
4,568
13,735
5,271
971
2,305
11,205
0
51,946
L
Hercules
jonaxdxd1
Hercules
4,615
1,341
0
3,288
14,671
12,964
0
4,518
9,011
0
17,938
W
8,000
5,485
0
1,310
11,016
4,170
0
1,633
9,383
0
55,073
L
Thanatos
sercho
Thanatos
10,545
3,302
0
9,771
17,246
6,878
0
4,615
12,192
0
70,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,620
Gold Earned
46,130
423
Minions Killed
516
0
Camps Cleared
0
1,803,780
Distance Traveled
1,732,503
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,660
509
46
3
0
297,111
0
L
Janus
8,274
487
122
7
0
385,694
2
W
Janus
10,312
607
120
7
0
349,573
4
W
Bakasura
9,883
581
154
9
0
411,760
0
L
Bellona
8,164
480
113
7
0
376,459
0
W
Guan Yu
9,207
542
91
5
0
335,015
0
L
Danzaburou
7,361
433
67
4
0
320,247
1
L
Hercules
6,811
401
22
1
0
345,999
0
W
Rama
8,068
475
105
6
0
339,044
3
L
Thanatos
9,010
530
99
6
0
375,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role