Player Matchup

Yemoja
Yemoja
Dr-Stoss_oT
Yemoja
Level 125
God Stats
0W - 5L
1,500 SR
Queue Stats
406W - 383L
1,528 Elo+
Solo
Camazotz
Camazotz
Gvandelin
Camazotz
Level 63
God Stats
1W - 1L
1,681 SR
Queue Stats
229W - 215L
1,526 Elo+
Party 2
Amaterasu
Amaterasu
InmadoRokuro
Amaterasu
Level 128
God Stats
2W - 2L
1,895 SR
Queue Stats
265W - 253L
1,497 Elo+
Party 2
Hou Yi
Hou Yi
KurtyV
Hou Yi
Level 130
God Stats
1W - 1L
1,704 SR
Queue Stats
137W - 138L
1,555 Elo+
Solo
Anubis
Anubis
memelord78
Anubis
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 18L
1,620 Elo+
Solo
Team Averages
Level 112
1,656 SR
1,545 Elo+

VS

Team Averages
Level 130
1,499 SR
1,505 Elo+
Yemoja
Yemoja
Aforesaid
Yemoja
Level 143
God Stats
6W - 2L
1,773 SR
Queue Stats
529W - 280L
1,630 Elo+
Solo
Agni
Agni
BlessingFY
Agni
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 189L
1,453 Elo+
Party 1
Achilles
Achilles
BlitzCrab
Achilles
Level 107
God Stats
16W - 17L
1,424 SR
Queue Stats
570W - 565L
1,498 Elo+
Solo
Danzaburou
Danzaburou
Frankin94
Danzaburou
Level 158
God Stats
2W - 3L
1,136 SR
Queue Stats
147W - 140L
1,498 Elo+
Solo
Anhur
Anhur
Ruuuzz
Anhur
Level 127
God Stats
3W - 1L
1,663 SR
Queue Stats
217W - 218L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
1 / 5 / 9
10,328
689
4,140
21,104
21,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
Gvandelin
Camazotz
14
0 / 8 / 7
8,641
576
9,157
17,232
7,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
InmadoRokuro
Amaterasu
17
2 / 3 / 7
9,459
631
10,395
27,004
24,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
KurtyV
Hou Yi
19
3 / 4 / 8
10,625
708
15,117
17,417
8,994
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
memelord78
Anubis
18
7 / 8 / 5
11,084
739
19,069
18,862
11,983
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aforesaid
Yemoja
19
2 / 1 / 20
11,024
735
4,889
17,622
16,976
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
4 / 4 / 15
11,578
772
27,733
13,758
6,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
BlitzCrab
Achilles
19
7 / 4 / 13
11,755
784
15,464
18,094
20,608
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Frankin94
Danzaburou
20
8 / 1 / 15
12,665
844
26,474
14,672
8,128
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
Ruuuzz
Anhur
18
7 / 3 / 10
11,551
770
18,926
13,702
6,775
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
101
13
Kills
28
28
Deaths
13
36
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Aforesaid
Yemoja
2
1
20
12
W
4
4
15
2.88
W
Achilles
BlitzCrab
Achilles
7
4
13
3.38
L
Yemoja
1
5
9
1.1
W
Danzaburou
Frankin94
Danzaburou
8
1
15
15.5
L
Camazotz
Gvandelin
Camazotz
0
8
7
0.44
L
Amaterasu
InmadoRokuro
Amaterasu
2
3
7
1.83
L
Hou Yi
KurtyV
Hou Yi
3
4
8
1.75
W
Anhur
Ruuuzz
Anhur
7
3
10
4
L
Anubis
memelord78
Anubis
7
8
5
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,878
Damage
93,486
101,619
Taken
77,848
75,033
Mitigated
58,747
36,650
Healing
37,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Aforesaid
Yemoja
4,889
740
16,043
5,753
17,622
16,976
934
3,912
13,710
10,827
0
W
27,733
1,976
1,550
1,150
13,758
6,260
1,706
4,927
8,831
45,951
0
W
Achilles
BlitzCrab
Achilles
15,464
3,273
1,919
2,142
18,094
20,608
0
6,529
10,565
1,290
19,578
L
Yemoja
4,140
974
4,766
4,132
21,104
21,941
0
6,650
14,454
8,013
0
W
Danzaburou
Frankin94
Danzaburou
26,474
11,272
3,321
4,750
14,672
8,128
4,048
3,474
11,198
0
61,983
L
Camazotz
Gvandelin
Camazotz
9,157
1,154
439
1,867
17,232
7,489
0
4,625
12,607
0
16,958
L
Amaterasu
InmadoRokuro
Amaterasu
10,395
3,250
1,316
9,766
27,004
24,626
20
9,213
17,791
0
16,575
L
Hou Yi
KurtyV
Hou Yi
15,117
6,987
2,970
6,008
17,417
8,994
0
5,844
11,573
0
38,977
W
Anhur
Ruuuzz
Anhur
18,926
8,973
737
398
13,702
6,775
1,455
4,367
9,335
0
38,037
L
Anubis
memelord78
Anubis
19,069
383
247
5,139
18,862
11,983
0
6,956
11,906
45,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,137
Gold Earned
58,573
162
Minions Killed
168
0
Camps Cleared
0
1,351,617
Distance Traveled
1,463,562
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,024
735
21
1
0
320,949
0
W
Agni
11,578
772
32
2
0
289,591
0
W
Achilles
11,755
784
5
0
0
266,925
0
L
Yemoja
10,328
689
11
1
0
259,933
0
W
Danzaburou
12,665
844
63
4
0
320,384
0
L
Camazotz
8,641
576
11
1
0
295,152
0
L
Amaterasu
9,459
631
8
1
0
308,507
0
L
Hou Yi
10,625
708
74
5
0
264,751
0
W
Anhur
11,551
770
47
3
0
265,713
0
L
Anubis
11,084
739
58
4
0
223,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role