Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Kynir
King Arthur
Level 178
God Stats
5W - 2L
1,737 SR
Queue Stats
651W - 642L
1,547 Elo+
Solo
Bakasura
Bakasura
NexuSh4me
Bakasura
Level 185
God Stats
1W - 0L
1,500 SR
Queue Stats
484W - 460L
1,549 Elo+
Solo
Achilles
Achilles
Soulcaper
Achilles
Level 168
God Stats
3W - 0L
1,500 SR
Queue Stats
102W - 64L
1,622 Elo+
Solo
Hachiman
Hachiman
narutosasuke92
Hachiman
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
190W - 204L
1,423 Elo+
Solo
Team Averages
Level 158
1,547 SR
1,528 Elo+

VS

Team Averages
Level 117
1,425 SR
1,502 Elo+
Janus
Janus
 
Janus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
 
Camazotz
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
TheUnmatched
Maui
Level 154
God Stats
1W - 2L
1,521 SR
Queue Stats
177W - 165L
1,544 Elo+
Solo
Hachiman
Hachiman
Vavch
Hachiman
Level 126
God Stats
2W - 9L
1,103 SR
Queue Stats
304W - 299L
1,549 Elo+
Solo
Hades
Hades
mutluadam123
Hades
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
12 / 4 / 6
12,366
951
19,225
13,180
6,916
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Kynir
King Arthur
13
0 / 6 / 7
8,201
631
4,778
16,389
16,583
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bakasura
NexuSh4me
Bakasura
16
4 / 4 / 10
9,824
756
12,583
15,152
10,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Soulcaper
Achilles
17
4 / 4 / 14
9,980
768
18,078
18,914
25,839
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
16
2 / 4 / 9
9,403
723
9,756
9,035
4,618
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
3 / 5 / 15
10,502
808
18,325
11,883
6,338
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Camazotz
 
Camazotz
16
5 / 5 / 13
9,387
722
10,788
15,720
10,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
5 / 3 / 16
9,536
734
7,930
19,110
34,966
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Vavch
Hachiman
16
8 / 6 / 8
9,699
746
19,756
14,554
7,997
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
1 / 5 / 12
7,705
593
5,664
13,437
8,867
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
86
22
Kills
22
22
Deaths
24
46
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
4
6
3.75
L
Janus
 
Janus
3
5
15
2.1
L
Camazotz
 
Camazotz
5
5
13
2.3
W
King Arthur
Kynir
King Arthur
0
6
7
0.58
W
Bakasura
NexuSh4me
Bakasura
4
4
10
2.25
W
Achilles
Soulcaper
Achilles
4
4
14
2.75
L
5
3
16
4.33
L
Hachiman
Vavch
Hachiman
8
6
8
2
L
1
5
12
1.4
W
Hachiman
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,420
Damage
62,463
72,670
Taken
74,704
64,531
Mitigated
69,131
18,608
Healing
15,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
19,225
9,069
2,511
3,323
13,180
6,916
3,744
6,765
6,415
0
38,094
L
Janus
 
Janus
18,325
508
1,220
1,392
11,883
6,338
688
0
11,540
42,530
0
L
Camazotz
 
Camazotz
10,788
2,055
435
4,112
15,720
10,963
18
0
15,258
0
16,978
W
King Arthur
Kynir
King Arthur
4,778
436
1,268
1,786
16,389
16,583
153
4,804
11,585
0
8,645
W
Bakasura
NexuSh4me
Bakasura
12,583
8,714
1,173
4,462
15,152
10,575
1,482
7,588
7,564
0
13,189
W
Achilles
Soulcaper
Achilles
18,078
3,151
485
2,528
18,914
25,839
839
8,020
10,894
0
25,350
L
7,930
1,382
862
3,433
19,110
34,966
264
0
18,143
12,963
592
L
Hachiman
Vavch
Hachiman
19,756
11,840
802
1,395
14,554
7,997
27
0
13,872
0
31,679
L
5,664
1,211
206
2,012
13,437
8,867
276
0
12,616
11,645
0
W
Hachiman
9,756
4,338
382
690
9,035
4,618
273
4,150
4,885
0
22,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,774
Gold Earned
46,829
126
Minions Killed
116
0
Camps Cleared
0
1,211,254
Distance Traveled
1,102,987
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,366
951
53
4
0
253,734
0
L
Janus
10,502
808
64
5
0
219,097
0
L
Camazotz
9,387
722
23
2
0
229,068
0
W
King Arthur
8,201
631
2
0
0
225,873
0
W
Bakasura
9,824
756
29
2
0
257,159
0
W
Achilles
9,980
768
11
1
0
243,511
0
L
Maui
9,536
734
11
1
0
244,657
0
L
Hachiman
9,699
746
12
1
0
197,136
0
L
Hades
7,705
593
6
0
0
213,029
0
W
Hachiman
9,403
723
31
2
0
230,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role