Player Matchup

Medusa
Medusa
Agrimak
Medusa
Level 122
God Stats
7W - 7L
1,500 SR
Queue Stats
122W - 109L
1,759 Elo+
Solo
Nu Wa
Nu Wa
BogYoggath
Nu Wa
Level 36
God Stats
7W - 9L
1,414 SR
Queue Stats
36W - 44L
1,310 Elo+
Solo
Nox
Nox
BrailleBanjo
Nox
Level 83
God Stats
39W - 30L
1,556 SR
Queue Stats
585W - 529L
1,542 Elo+
Solo
Thor
Thor
MrLechuga
Thor
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 58L
1,461 Elo+
Solo
Horus
Horus
Zealith
Horus
Level 71
God Stats
1W - 1L
1,767 SR
Queue Stats
1W - 2L
1,278 Elo+
Solo
Team Averages
Level 95
1,548 SR
1,470 Elo+

VS

Team Averages
Level 135
1,478 SR
1,539 Elo+
Discordia
Discordia
 
Discordia
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
CloudyBears
Heimdallr
Level 157
God Stats
0W - 2L
1,251 SR
Queue Stats
29W - 28L
1,559 Elo+
Party 1
Nike
Nike
GallowsHumuor
Nike
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
132W - 124L
1,497 Elo+
Solo
Anhur
Anhur
Hyperiongig
Anhur
Level 159
God Stats
5W - 6L
1,473 SR
Queue Stats
123W - 130L
1,541 Elo+
Solo
Cerberus
Cerberus
chupacabras72
Cerberus
Level 86
God Stats
94W - 88L
1,666 SR
Queue Stats
585W - 508L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Agrimak
Medusa
14
4 / 0 / 4
8,247
634
9,207
7,015
2,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
11
0 / 1 / 2
6,486
499
7,569
7,614
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 0 / 3
8,895
684
7,561
6,604
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
13
5 / 2 / 2
7,827
602
6,351
11,526
4,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Zealith
Horus
11
1 / 0 / 6
7,017
540
3,947
9,489
7,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
0 / 0 / 1
6,818
524
5,420
5,081
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
CloudyBears
Heimdallr
11
3 / 4 / 0
6,798
523
7,310
9,647
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 0
6,713
516
4,600
14,136
10,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 2 / 1
5,588
430
1,580
6,971
1,873
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
chupacabras72
Cerberus
9
0 / 2 / 3
6,294
484
4,882
12,779
9,404
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
14
Kills
3
3
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
0
1
0.5
W
Medusa
Agrimak
Medusa
4
0
4
6
W
Nu Wa
0
1
2
1
W
4
0
3
5.5
L
Heimdallr
CloudyBears
Heimdallr
3
4
0
0.75
L
0
6
0
0
L
0
2
1
0.25
W
Thor
5
2
2
3
W
Horus
Zealith
Horus
1
0
6
4
L
Cerberus
chupacabras72
Cerberus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,635
Damage
23,792
42,248
Taken
48,614
20,946
Mitigated
27,620
13,801
Healing
13,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,420
53
0
1,807
5,081
1,733
0
1,827
3,152
63,492
0
W
Medusa
Agrimak
Medusa
9,207
5,263
0
2,751
7,015
2,885
884
1,513
5,502
0
73,553
W
Nu Wa
7,569
1,840
0
500
7,614
2,664
0
2,694
4,920
46,439
0
W
7,561
630
0
2,152
6,604
3,382
169
243
6,361
70,577
0
L
Heimdallr
CloudyBears
Heimdallr
7,310
905
0
1,978
9,647
3,661
1,175
2,340
7,111
0
39,880
L
4,600
347
0
1,556
14,136
10,949
0
7,719
6,271
1,503
51,322
L
1,580
1,465
0
1,958
6,971
1,873
0
600
6,305
0
29,695
W
Thor
6,351
1,035
0
903
11,526
4,474
0
3,026
8,500
0
58,529
W
Horus
Zealith
Horus
3,947
2,288
3,457
4,038
9,489
7,541
0
3,417
6,072
0
10,898
L
Cerberus
chupacabras72
Cerberus
4,882
427
193
5,669
12,779
9,404
0
2,002
10,645
20,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,472
Gold Earned
32,211
436
Minions Killed
337
0
Camps Cleared
0
1,427,594
Distance Traveled
1,151,125
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,818
524
108
8
0
279,435
3
W
Medusa
8,247
634
122
9
0
281,316
1
W
Nu Wa
6,486
499
89
7
0
331,035
4
W
Nox
8,895
684
137
11
0
258,461
0
L
Heimdallr
6,798
523
56
4
0
234,506
0
L
Nike
6,713
516
85
7
0
222,598
3
L
Anhur
5,588
430
50
4
0
175,618
2
W
Thor
7,827
602
80
6
0
286,808
2
W
Horus
7,017
540
8
1
0
269,974
2
L
Cerberus
6,294
484
38
3
0
238,968
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role